Is it just me or is the auto aim a bit much?

Just wanted some of the communities thoughts on the aim assist mechanic.
I feel it’s a bit to high at the moment. I shouldn’t be able to rapid fire my dmr from long range and be landing consistent head shots.

Opinions???

Auto Aim, Aim Assist and Bullet Magnetism are all different mechanics; please define what you mean.

I noticed the bullet mag is a bit much, but no worse than Reach, and players move much faster so I think it is a big step up from Reach.

I haven’t tested it indepth yet but just from the 20 or so games I’ve played it seems like getting kills comes easier. Again the game just came out I was just wondering if I wasn’t the only one who noticed the increase in all of the above.

> I haven’t tested it indepth yet but just from the 20 or so games I’ve played it seems like getting kills comes easier. Again the game just came out I was just wondering if I wasn’t the only one who noticed the increase in all of the above.

It would be easier for others to support or refute your statements if you further elaborated on what exactly you mean. the fact that you interchanged auto aim, and aim assist, and did not mention bullet magnetism makes me uncertain of whether your definition of these terms is the generally accepted definition of them.

Generally, Auto Aim is exactly that: literally auto aim, I believe some of the star wars games have this mechanic, but I cannot think of a single FPS’s which literally have Auto Aim; not to say there aren’t any, I just don’t know of them.

Aim Assist, or reticule magnetism, is a pretty common mechanic within most FPS’s where your reticule is magnetized to your opponent to assist in aiming. If you ever noticed how hard it is to kill your team mates, that is what it is like to have no aim assist or bullet magnetism (what I will get to next).

Bullet magnetism is similar to reticule magnetism in a sense, but still a very separate mechanic. Bullet magnetism is when your reticle is not perfectly over your opponent but the bullet is magnetized toward them. When your reticle is red, bullet magnetism is active. In Reach at least, if even 5% of your reticle was over the enemy, it would turn red and bullet magnetism would be active, causing your bullets to hit even when you 95% of your reticle is aimed at nothing. You can test this in a custom game, I have yet to test it in Halo 4.

Now, assuming we are agreeing on these definitions: I have noticed, if anything, aim assist has been reduced since H:R as I have yet to experience the issue when my reticle is dragged to the opponent I was not intending to shoot, because the secondary opponent jumped across my screen (the main complaint for those who are anti-aim assist)

In regards to bullet magnetism, It seems to be about the same as H:R, although the DMR reticle (the weapon I use the most) seems to be a little smaller, reducing how noticeable the effects of bullet magnetism are.

Depending on which weapon you are using you will have varying levels of aim assist; generally the automatic weapons have the most noticable aim assist and bullet mag (I am uncertain of whether this is only the result of their larger reticules or not), which the smaller the reticle (BR>DMR>Sniper) has the least noticeable.

The DMR has too much long range aim assist, where the BR has little to none. Perhaps over x relative to an amount above the BR’s maximum assist range range the DMR could have less assistance to offset it’s gratuitous ranged potential.