Is it just me is ODST somewhat lackluster

I recently played through ODST for the first time and found it a far cry from the glory of H2 and H3. You kind of just run around with the Rookie to a place then once in that place blindly spam interact until a cutscene triggers the you get to play a flashback which usually are pretty good but then back to running like a chicken. The end of H3 really got to me but the sort just felt so like meh just survive. To be fully honest it all just felt like 1 big lone wolf from HR. Am I horribly wrong, I am totally open to feedback here.

> 2535422763112957;1:
> I recently played through ODST for the first time and found it a far cry from the glory of H2 and H3. You kind of just run around with the Rookie to a place then once in that place blindly spam enter act until a cutscene triggers the you get to play a flashback which usually are pretty good but then back to running like a chicken. The end of H3 really got to me but the sort just felt so like meh just survive. To be fully honest it all just felt like 1 big lone wolf form HR. Am I horribly wrong, I am totally open to feedback here.

An opinion is never wrong, despite the many jokes about it. While Halo 3: ODST’s campaign isn’t in my top 3, I do like it because the story is straightforward: find what happened to your squad and get out. Plus the little side story of Sadie is a nice bonus.

Honestly I found three’s campaign was mostly just padding to a rushed ending, consisting largely of just going from point A to point B missions, interemixed with clearing a lot of lz’s. Rather underwhelming till the end of flood gate/start of the ark where it picks up to an extent.

I feel ODST is significantly worse on co-op however. Solo its a blast as survival is something that feels dangerous, whereas with 2-4 players you can just swarm everything and respawn.

I feel that ODST is like said by Vmaster Recon not in my top 3, my biggest grievance is what is like on easy, it is truly mindless as rookie, you just walk through the streets, enemies are few and far betweeen. On easy the game seems like a walking simulator more than a shooter, this gets better as difficulty increases, but I bet u played it easy if it was your first time, so that might be why

You do not have to spam enter, what you are looking for should be highlighted by your visor. Though I can see why it can be confusing if it is your first time.
You are simply looking for your teammates and need to find out what happened since you landed. And yes, survival is kinda the point, since you are pretty much on your own as the Rookie. I love it.

> 2535422763112957;1:
> I recently played through ODST for the first time and found it a far cry from the glory of H2 and H3. You kind of just run around with the Rookie to a place then once in that place blindly spam enter act until a cutscene triggers the you get to play a flashback which usually are pretty good but then back to running like a chicken. The end of H3 really got to me but the sort just felt so like meh just survive. To be fully honest it all just felt like 1 big lone wolf form HR. Am I horribly wrong, I am totally open to feedback here.

You’re not, but I would disagree with why you think it’s lackluster.

ODST is at its best as an open world game, exploring the city at night with Marty’s jazz theme playing softly in the background.

It’s at its worst with boring characters and a plot that is a little fuzzy other than “save the engineer” after you find your squad mates.

I really liked ODST because the atmosphere was so unique compared to the other games. I believe it was first planned as DLC but eventually got big enough to warrant a stand alone release, that’s probably why you feel like that. It was never supposed to be a major installment to rival the others, just a little side project.

I really enjoyed ODST, its story was unique and different. The contrast and places the game takes you are also so intriguing. However, I don’t disagree with you entirely. The night levels can get pretty boring, all the sneaking around and picking off 1 or 2 grunts you see wandering the streets. Im not saying I dislike the night levels, they’re actually my favorite levels from ODST, but I do admit they can be boring from time to time.

You get to a area, then ensure a 2-3 minute long firefight, move to another area rinse and repeat

The take on not being a spartan was really nice, but it wasn’t executed perfectly, anyways it’s my favorite in the series mainly because of the ideas it presents, and the balance on Legendary, and the general feeling I get playing the game.
Being a spartan is kind of over saturated in my opinion, as an ODST you can really feel how you are much weaker than your opposition especially alone, unless you decide to hijack the wraith…
The stealth mechanics should’ve been more expanded on but it’s serviceable. I think playing on legendary or heroic at least is the right way to experience the game (I believe this for every halo tbh) as you’ll learn to respect the enemies, especially the brutes.
I know you can insta kill just about everything with an assassination, that’s Halo for you, and to be fair takes practice for most to pull off, just like anything.

Also finding out what you are doing in Mombasa Streets is not hard at all, you’re not using your map, compass or visor or whatever they called nightvision.
Once you get that done its get to point B from point A with the option to explore, which you can find interesting things I think.

I like it on Solo, but not do much Co-op. Although, the first time I played it, I didn’t know what to do or where to go lol.

Its certainly not for everyone, it took me a while to enjoy it for what it was. It was really fun to play solo on legendary imo, and hunting for the audio logs adds a little immersion to the wandering part.

Atmosphere wise I think odst handles its elements better than the rest of the franchise apart from maybe halo 2 but I’m a little biased towards halo 2. I’ve grown to enjoy games a lot for their visual and audio designs and odst had a great story too so its ended up being my 3rd favorite halo game.

I too played ODST when it came to pc, the first part when you find Dare’s helmet till then I was a little confused. Then after that took a nice cool look at the map and following the signs. This made the game a lot more interesting to how are there signs pointing exactly where i need to go. By far my favourite experience on Heroic was not too hard not too easy. The game has something for everyone it has the feeling of ‘Oh no, I’m going to die’ and ’ But I still am a bad–Yoink-’. The only time I genuinely got that feeling was in Library in CE. There are quiet and relaxing parts with scattered firefights Mombasa Streets and also heavy and cool missions with bigger fights like NMPD HQ.
This is the reason I really loved the game and it most definitely is my favourite of all the Halo games

It’s different to be sure, honestly I wouldn’t compared it to any of the other games. The feel of it really isn’t the same besides the enemies. That being said I do personally like it, mainly just because it’s another halo game lol, but definitely different

> 2533274809226598;2:
> > 2535422763112957;1:
> > I recently played through ODST for the first time and found it a far cry from the glory of H2 and H3. You kind of just run around with the Rookie to a place then once in that place blindly spam enter act until a cutscene triggers the you get to play a flashback which usually are pretty good but then back to running like a chicken. The end of H3 really got to me but the sort just felt so like meh just survive. To be fully honest it all just felt like 1 big lone wolf form HR. Am I horribly wrong, I am totally open to feedback here.
>
> An opinion is never wrong, despite the many jokes about it. While Halo 3: ODST’s campaign isn’t in my top 3, I do like it because the story is straightforward: find what happened to your squad and get out. Plus the little side story of Sadie is a nice bonus.

As what Buck said “I loved being an ODST, just point and shoot, none of that grey area BS”.

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> I really liked ODST because the atmosphere was so unique compared to the other games.

I agree. That is until Reach came along shortly thereafter.

> 2533275019357130;16:
> > 2533275031939856;7:
> > I really liked ODST because the atmosphere was so unique compared to the other games.
>
> I agree. That is until Reach came along shortly thereafter.

Reach is awesome too but still different vibes in my opinion

The city is the real protagonist of ODST. Walk around, try to understand what happened in the city.

> 2533274818084099;18:
> The city is the real protagonist of ODST. Walk around, try to understand what happened in the city.

The city has such a mysterious feeling to it at night, with all them strange glyphs on the walls, the random Engineers floating around which we hadn’t seen before legitimately in a proper Halo game, the random phones and screens ringing and buzzing etc. leading to a sinister side story, plus so much more…Bungie did an amazing job creating and capturing that immersion.