Is it harder for some reason?

Is it just me or is HCE:A somewhat HARDER than the original?

This is coming from someone who finished the original game in Legendary solo with not much of a problem and now that I’m playing anniversary, encounters seem… harder.

I actually enjoyed Legendary before, but now… something’s off.

On HCE:AI played up to Assault on the Control Room (I think) up to Legendary and when I decided I was pissed enough, I went back onto it on Normal to continue but it still was off a bit.

I kept going and I started to notice some things were really wrong.

You know, further in the game, that one Flood guy that’s at the end of a corridor with a rocket launcher? He’s a funny memory.

However, for some reason, before and after him, I counted around 20 of those guys with rocket launchers. What the hell? That’s not funny anymore. I don’t remember more than one of those, maybe two, in the whole game.

Then I get to The Maw and those Spec Ops Elites arrive, stick me perfectly maybe 10 times in a row and when I do avoid them the Fuel Rod Grunts get me.

What I’m seeing throughout the game is a ton of -Yoink- deaths, extra piles of mobs to mop (tedious) and AI that’s sometimes acting too perfectly (not to mention those extra special times when they see through the new environment models because they’re bigger than the original collision map).

Did my perception of the game change or something? Cause I beat the game on Legendary on the original version really not that long ago and I’m pretty sure something’s wrong.

Anyone getting this too?

Am I just so oxidized I am rusty now? (See what I did there? I go outside, get some oxygen, then… yeah…)

I know they said that the original code is intact, but maybe something got lost in translation?

Thoughts?

I don’t know. If you only use the Pistol the game is still as easy as I remember it was. Without using it the game becomes a challenge.

I’ve used it when it fit and never really had issues using other weapons either.

It’s just the afore-mentionned items.

Other people that play with me noticed this too, but only while playing solo.

Co-op seems unaffected.

I’m thinking a temp files issue or something.

I’m sure they increased the difficulty of the fight when you get in the grav lift room on Truth and Reconciliation. I did it today on legendary in Halo PC and it was MUCH easier. I know you have more precision with a keyboard and mouse, but still. Maybe the PC port is different though.

I have gotten used to some fps games not really requiring head shots. So going back to Halo I find myself having to take that extra half second to get right on a guys face to save ammo (for the guns I like) and to make quicker kills. After a couple levels the game is getting easier.

The one thing I did notice, was how many pistol shots it takes to kill an elite. I remember it taking less then a clip, now its a clip plus another bullet or melee with shots to the head.

> I’m sure they increased the difficulty of the fight when you get in the grav lift room on Truth and Reconciliation. I did it today on legendary in Halo PC and it was MUCH easier. I know you have more precision with a keyboard and mouse, but still. Maybe the PC port is different though.

I’ve had that impression as well, the enemies were all over the place and I survived by luck and checkpoints on the 20th time or something.

As for headshots, that’s more of a habit issue. But yes, Elites seem to have more shields vs human weapons.

> Elites seem to have more shields vs human weapons.

Plasma for shields. Human weapons for health and the flood. Fantastic rule of thumb for CE.

> > Elites seem to have more shields vs human weapons.
>
> Plasma for shields. Human weapons for health and the flood. Fantastic rule of thumb for CE.

For pre planned it was always charged plasma pistol then quick switch to pistol, also if sniping only half pull the trigger and you can do shots in almost the same time as one.

> > Elites seem to have more shields vs human weapons.
>
> Plasma for shields. Human weapons for health and the flood. Fantastic rule of thumb for CE.

That’s kinda Captain Obvious territory there, but I do think the shields are different.

Maybe it’s locked in Co-op’s version of the encounters in Solo, idk.

> > I’m sure they increased the difficulty of the fight when you get in the grav lift room on Truth and Reconciliation. I did it today on legendary in Halo PC and it was MUCH easier. I know you have more precision with a keyboard and mouse, but still. Maybe the PC port is different though.
>
> I’ve had that impression as well, the enemies were all over the place and I survived by luck and checkpoints on the 20th time or something.
>
>
>
> As for headshots, that’s more of a habit issue. But yes, Elites seem to have more shields vs human weapons.

I use a controller for Halo PC :P. OT: Sometimes the enemies don’t spawn at all in the PC version, or they spawn as a diffrent (weaker) enemy.

> > > I’m sure they increased the difficulty of the fight when you get in the grav lift room on Truth and Reconciliation. I did it today on legendary in Halo PC and it was MUCH easier. I know you have more precision with a keyboard and mouse, but still. Maybe the PC port is different though.
> >
> > I’ve had that impression as well, the enemies were all over the place and I survived by luck and checkpoints on the 20th time or something.
> >
> >
> >
> > As for headshots, that’s more of a habit issue. But yes, Elites seem to have more shields vs human weapons.
>
> I use a controller for Halo PC :P. OT: Sometimes the enemies don’t spawn at all in the PC version, or they spawn as a diffrent (weaker) enemy.

That’s curious. Can you verify this?

Anywho, we need a console version comparison methinks.

In terms of the mechanics, I’ve found a few differences between the games, but the things you’re talking about haven’t changed, or at least not substantially, I think.

However, the new aesthetics arguably do make combat much more difficult than the old ones overall. Collision matching issues are everywhere, it’s harder to see when enemies that charge shots (like hunters) are going to fire, the damage indicator arrows are pale, and there’s just generally more visual clutter. So there’s an argument to be made that Anniversary offers somewhat poorer situational awareness.

I find it much harder to spot plasma grenades thrown by enemies. Not only do they appear to be a tad smaller and more white-ish than blue-ish, but they also don’t stick out anymore because the whole environment is bright and shiny now. The same effect is caused in areas where there now is actually grass on the floor and not just flat grass textures.

Yeah the new visuals do cause issues.

only real issue i have seen is that i keep dying cuz im too busy looking at the new pretty graphics xD

i cant really say much about it being harder as i dont even play it without some skulls on =P ill give it a try without on the first level then pop in my original and compare it.

> I use a controller for Halo PC :P. OT: Sometimes the enemies don’t spawn at all in the PC version, or they spawn as a diffrent (weaker) enemy.

There are definitely alternate enemy spawns which seem to be random. You can tell this if you have to play a checkpoint a couple of times on Legendary. Sometimes a Red elite spawns or sometimes a blue Elite. As well as other slight variations.

BUT has anyone noticed the following: Most of you won’t beleive me but I think there are variable rock layouts for certain areas of Assault/Betrayals.

I have no proof at this moment, and quite frankly I think I’m going mad. Anyone else noticed this?

> BUT has anyone noticed the following: Most of you won’t beleive me but I think there are variable rock layouts for certain areas of Assault/Betrayals.
>
> I have no proof at this moment, and quite frankly I think I’m going mad. Anyone else noticed this?

Yes. The best examples are the rocks close to the cliff right below the first bridge on AotCR. I know that they change, but I don’t know if difficulty level has actually anything to do with it or if it’s just random.

> I have gotten used to some fps games not really requiring head shots. So going back to Halo I find myself having to take that extra half second to get right on a guys face to save ammo (for the guns I like) and to make quicker kills. After a couple levels the game is getting easier.
>
> The one thing I did notice, was how many pistol shots it takes to kill an elite. I remember it taking less then a clip, now its a clip plus another bullet or melee with shots to the head.

Yep. I noticed that as well. I always keep up to date on Halo CE’s campaign and when I played the anniversary addition I noticed, the pistol is weaker and you can’t shoot the plasma pistol as fast. The game in general is harder by a tad. Plus there is the added lag on co-op and even solo through campaign.

> …you can’t shoot the plasma pistol as fast.

Thank you! I’ve posted about that but hadn’t really gotten any response, so I slowly started thinking that it was just me.

^

If you play a game a lot you can tell if something has been tampered with. You feel it in your bones.