Is innovation with Halo 4's multiplayer necessary?

Not much is known about what Halo 4′s multiplayer holds in store.

We’ve all heard quotes here and there from 343, we’ve all seen the limited snippets of gameplay, but this hasn’t changed the fact that we, the Halo community, are almost totally in the dark over the details that will play the biggest role in defining the game’s success or failure. We do, however, know one thing:

Change is coming.

Yes, the good people at 343 have been insistent that Halo 4 will have the familiar feel you’d expect from a Halo title, but they’ve also made it clear that a number of big tweaks are inbound.

On March 5th, 343 was brilliantly selective in what they chose to reveal as a first glance at Halo 4′s multiplayer. They showed the return of the universally beloved Battle Rifle, they indirectly confirmed that bloom wouldn’t be returning, and they showed commitment to a multiplayer experience completely independent from campaign in the name of gameplay. Even the one thing that may have come across as controversial to some—the inclusion of sprint—is still far from foreign to players. In other words, the studio was sure not to kick the hornet’s nest. This was the public debut of the direction 343 is taking the franchise’s gameplay, and they played it intentionally and brilliantly conservative.

Looking past what’s been stated outright, what’s more important in putting together the puzzle that is Halo 4′s multiplayer are the pieces that have thus far been kept out of the spotlight: the things we can infer from last year’s E3 teaser, the things we can infer from quotes from 343, and the things we can gather from looking closely at all the Halo 4-related information at our disposal.

It’s when we look at these pieces that we begin to see that the big, perhaps monumental changes 343 has in store have yet to be outright revealed.

For those who have been keen on paying attention to every tidbit of info that’s come our way, a number of questions, or perhaps inevitable confirmations and clarifications, still loom on the horizon.

Will jetpack-esque “thrusters” be a default feature of the game like the teaser trailer, armor appearance, and reveal stills would suggest? Are we going to see interchangable weapon attachments added to the weapons most of us have been using for years? Will armor permutations in some way have a tangible impact on gameplay?

These kinds of mechanics—static jetpack-thrusters, weapon attachments, and non-cosmetic armor permutations—would in a number of ways represent a challenge to fundamental aspects of Halo’s multiplayer gameplay that have remained constant for over a decade.

History has shown us that big gameplay changes and Halo don’t always mix well, and this specter creates quite a lot of room for concern.

If you haven’t, please read the rest here.

I don’t see innovation being a problem, but the quality of it. Good innovation is something that is unigue and has positive effects on the game. While there are definitely a lot of things yet to be revealed, what little we have heard this far fills neither of those metrics of quality innovation.

Scenario 1: 343 updates the game to keep it fresh, adding new game mechanics. Many people want the game to stay the same. People quit.

Scenario 2: 343 decides to keep the game the same. Many people want the game to be fresh, not stale. People quit.

Wow such a predicament we have in our community. Well I for one am not complaining, I will accept anything 343 throws at us, as long as its balanced and fair

Halo 4 will not innovate anything.

Innovation is a word used too freely.

The only thing Halo 4 will do is change, unnecessarily, and take from other FPS’s.

I agree with you completely. I want it to still be Halo. But on the other hand I also want there to be something new that will enrich the gameplay from Halo’s past. I liked the introduction of sprint I really felt it added another level of gameplay. But I also like the jumping capability in Halo 3. I beleive 343 will deliver the best that they can come up with.

MITEM

I think it wouldn’t be exactly bad to be flexible as a game. For instance the speculation on the changes, they can do all that but, have the game sort of split multiplater wise where one side is complete core Halo and the other end is for new changes. Splitting the community hasn’t always had good results though. I was thinking if they sort of kept Classic and New on the same hype level so, it wouldn’t feel like they were throwing a bone to the fans that want base line Halo. We don’t want what we have now where there is all Halo Reach regular stuff and then here is a small spot over here for the classic Halo fans.

> I don’t see innovation being a problem, but the quality of it. Good innovation is something that is unigue and has positive effects on the game. While there are definitely a lot of things yet to be revealed, what little we have heard this far fills neither of those metrics of quality innovation.

I agree. I would rather 343i focused on making a great solid Halo game that doesn’t shake things up rather than risk it all on a big change (in an effort to stamp their mark on the franchise). The Halo torch has been passed from Bungie to 343i, the sensible smart thing to do is get that first Halo game done and done well and out of the door. If Halo 4 scores anything below an average of 90/100 then a lot of critis (and us) will claim that 343i have failed.

It all boils down to us being kept in the dark about Halo 4, we just don’t know what is going on with the new game. For a new company trying to usher in a new era for the Halo franchise they sure are making it difficult for the community to get behind them…

> I don’t see innovation being a problem, but the quality of it. Good innovation is something that is unigue and has positive effects on the game. While there are definitely a lot of things yet to be revealed, what little we have heard this far fills neither of those metrics of quality innovation.

Quality is needed. Problem is even though something might be a real work of art, it might not be to some’s likings. I would really love change, and I feel that it’s necessary to making a game look and feel like a new game. Change is needed, we just need to make sure that we as players go into this venture open minded.

> Halo 4 will not innovate anything.
>
> Innovation is a word used too freely.
>
> The only thing Halo 4 will do is change, unnecessarily, and take from other FPS’s.

Doesn’t every other game get some sort of an idea from another. Talk as if it’s breaking the law and stealing, or as if it’s easy to make completely new things with the snap of a finger. Pretty dumb to have so many games out there, and not look at them for what’s good and not. Look at halo vehicles, I think they are original and unique just like the weapons.

Games will truly take certain things, make it their own and better in their opinion. Cod took from homefront, don’t see people -Yoinking!-. As if racing games didn’t benefit from each other, bf3 from cod. In all honesty, I think Brutes and their weaponry remind me of Gears. Spikers, mauler type shotgun, spike nade and gears nade are similar imo. Not saying brutes were tooken from gears at all, but look at the Locust and the brutes, can’t tell me you don’t see a resemblance. Locust in Halo form = Brutes. Inspiration whether taking advice from another game or not, is good. You just don’t like that Halo my take some pointers from cod, but it will definitely still be Halo. I still think Halo has much room for innovation that isn’t borrowed from another game.

They just need to have Halo 4 stay, at the most basic levels, classic Halo. That being said I believe there really needs be be changes or an evolution with other aspects to keep this franchise exciting. 343i has the luxury of knowing what works, what doesn’t, what is hated, and what is loved by fans. How will they achieve great gameplay and move the series forward? None of us truly knows. Right now we can all just speculate and salivate over what little morsels we’ve been given. Seems like we’ll be getting more info. soon according to the lastest Sparkcast though…

Yes, some sort of innovation is necessary. Now whether we get any true innovation that doesnt break the core gameplay or is passed off as innovation even though its just shameless theft from other games remains to be seen(because unfortunately this is how most games do it nowadays) . Granted it doesnt look too good with the CoD like mechanics already confirmed but i for one trust 343 completely. I think they will balance everything out and give us true innovation this time around that will reinvigorate the franchise.

Regardless of its necessity 343 will change and innovate. considering the shear wealth of experience from the dev team, I don’t think they would sit back and let their creativity be stifled.

> Scenario 1: 343 updates the game to keep it fresh, adding new game mechanics. Many people want the game to stay the same. People quit.
>
> Scenario 2: 343 decides to keep the game the same. Many people want the game to be fresh, not stale. People quit.

This.

The core Halo community is too divided for 343 to be able to please everyone.

Wait- innovation? I though it Read "Is INITIATION into Halo 4 Multiplayer Really Necessary?"

i was all like Voice changes to a surfer stoner hippy man “Whoa, man, that sounds radical, and yes initiation should be totally necessary!” then i was all like like “Ohhhhhh, it says innovation not initiation… DUH” lol

Aight peace man :slight_smile:

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The writer of the article forgets the part where the dawn of Call of Duty’s current age of success was brought on by a very large change in the way the game was played. While MW2 and MW3 may be very similar to one another and BlOps, COD4 was very different to CoD3. It went from a WW2 setting to a modern-day setting, completely new weapons and new abilites, the perks system and a host of other things where radically changed and altered. And yeah, that massive change was only 5 years ago and it has managed to keep momentum with the yearly releases (fueled by not one but TWO large development studios). Halo, 5 years ago, was largely the same as it was 8 years ago (in Halo 2).

That pretty much undermines the entire article.

Halo 2/3 were king back in their day because the combat was good, the matchmaking system was leagues ahead and because there basically was no competition at all in quality multiplayer online console games.

That has changed, other developers have caught up and even surpassed Halo in some ways. So yes, Halo does need to innovate to grab attention to not just be viewed as a 10 year old franchise that has lost relevance.

News of Reach’s failure has also been greatly exaggerated.

> History has shown us that big gameplay changes and Halo don’t always mix well, and this specter creates quite a lot of room for concern.

It also shows us that games which don’t evolve suffer a fate worse than death.

You can say a lot for what Halo has done but that isn’t a self-sealing justification for why it should continue doing more of the boring old same. Even some of the more fundamental aspects of Halo (ex. spawning, weapons on map, clearly defined multiplayer and campaign modes) should have at least one look over because in that decade a lot has changed in the industry. What worked for Unreal Tournament and it’s aged kin won’t necessarily work for a game now because of all that has been done, and is continuing to be done, to push the boundaries of the genre and challenge the old conventions for the flimsy things they are.

> > Halo 4 will not innovate anything.
> >
> > Innovation is a word used too freely.
> >
> > The only thing Halo 4 will do is change, unnecessarily, and take from other FPS’s.
>
> Doesn’t every other game get some sort of an idea from another. Talk as if it’s breaking the law and stealing, or as if it’s easy to make completely new things with the snap of a finger. Pretty dumb to have so many games out there, and not look at them for what’s good and not. Look at halo vehicles, I think they are original and unique just like the weapons.
>
> Games will truly take certain things, make it their own and better in their opinion. Cod took from homefront, don’t see people -Yoinking!-. As if racing games didn’t benefit from each other, bf3 from cod. In all honesty, I think Brutes and their weaponry remind me of Gears. Spikers, mauler type shotgun, spike nade and gears nade are similar imo. Not saying brutes were tooken from gears at all, but look at the Locust and the brutes, can’t tell me you don’t see a resemblance. Locust in Halo form = Brutes. Inspiration whether taking advice from another game or not, is good. You just don’t like that Halo my take some pointers from cod, but it will definitely still be Halo. I still think Halo has much room for innovation that isn’t borrowed from another game.

Except Brutes were in Halo 2. Gears came out after that.

Of course Halo 4’s multiplayer doesn’t need innovation! It needs to be perfectly identical to Halo: Combat Evolved’s multiplayer down to the last pixel, or else it will be total garbage!

> Of course Halo 4’s multiplayer doesn’t need innovation! It needs to be perfectly identical to Halo: Combat Evolved’s multiplayer down to the last pixel, or else it will be total garbage!

Nobody is asking for that. Even taking people’s request of a similar Halo to Halo 1-3 and exaggerating the hell out of it won’t lead to people wanting what you described.