Is Infinite redeemable?

I think Infinite is redeemable.

Outside of the ping and desync issues. I think Infinite could change a few settings and be less sweaty and more broadly enjoyed.

I don’t know any exact percentages. Mostly because no one on my friends list plays or likes Infinite anymore but have played various previous Halos. I haven’t play tested any changes. However, I have gotten feedback on why they don’t like it. These people I would call, casual players even though they game nearly every day. They range from mid-twenties to mid-fifties.

The settings most agree are too high/fast. Are how fast the gun snaps into precise position during map traversals. For example; Spartan A has the high ground and Spartan B is clambering up in front of Spartan A. Spartan A can only get maybe one burst of the BR on Spartan B before Spartan B is on equal footing.

Slow Clamber 10-20%

Sliding seems to add a slight speed boost. Maybe just level that out.

Sprinting is a choice with risk and reward slow the time to first shot. Slightly. Melee should stay instant.

Melee lunge range could be reduced 20-40%.

Everyone I spoke to has played Halos before they all agree. If the Sidekick was in ODST instead of the silenced pistol it would have been too easy. Either decrease the damage or slow its rate of fire.

Make stealth map traversals viable, without Active Camo. With two radar “upgrades” since the first flight the radar is an OP tool. It somehow detects Sprinting outside its actual range but not gun fire? No wonder this game doesn’t make sense to the average gamer. The first flight radar was balanced and casually understandable.

The Grapple Shot is fun however most prefer jetpacks from Reach.

Most like objective games. Not really Fiesta. So maybe don’t use casual/social interchangeably with Fiesta style games. Objectives encourage team interaction. Slayer is where everyone wants to be Rambo’s and play solo with Rando’s.

None like the KotH changes. Mostly because they feel they waste any effort if they hold it 90% but the other team caps it and all that effort is lost. In the original every second in the hill reflected every players effort for the match.

Same with Oddball. Throwing was universally liked, as well.

Try one flag on Breaker 4v4 or 6v6. Where is Assault? Throw a ghost on Live Fire.

These are just some settings changes. There must be something that would encourage more casuals to not drop Halo. What do you think makes the most sense? I don’t think is just the SBMM or desync that keeps players away. It has to be partially the gameplay.

Edit: While watching some MW2 Beta gameplay it looks like they took away slide canceling and added back the dolphin dive. We can speculate they might have realized the pacing on CoD has gotten too high. I’d like to think they made this change to appeal to the casual/average gamer. I was also thinking, with the way most streamers/esports have trained to move so erratic it’s kind of hard to follow everything happening on the screen and I find it mostly annoying to watch. I’m fairly certain that’s a key reason for the outline system. I don’t think streamers/esports could function and keep the erratic pacing without glowing opponents to zero in on.

i think they’d have to consider uncancelling splitscreen campaign for any sort of redemption at this point. forge is the not the answer to all infinite problems.

Honestly if they can fix the aiming acceleration curve (by doubling it), add an aim slowdown bubble around the target, with reduced tracking for controller (as opposed to the current system of very strong tracking that is only active while the reticle is directly on-target) put some shot magnetism on M&K (and add head hitbox priority to magnetism on both inputs) remove vertical recoil from most weapons, and increase the reticule size on a couple of choice weapons (mainly the Sniper, Commando, and Sentinel Beam) then reduce movement acceleration so it takes just a little bit longer to change directions, and add descope to smart-link weapons and the game will instantly become more enjoyable for me.

The main issues I have with Infinite stem from aiming feeling like spaghetti, when it should feel like cutting into butter. Fix that part of the game and I’ll probably actually play it.

They need to. Ring back post game lobbies, at the very least stop splitting up teams after each round. But you have to remember man this game is just HCS fo used… everything they do with this game is with HCS at the forefront. All social aspects for the most part are stripped away unless it helps promote HCS gameplay styles.

That’s the direction they are going in. They have been putting the foot down on the gas with HCS. It almost feels like everything else isn’t really a priority this why it takes so long because they need to make sure HCS is up and running and content is based around that

1 Like

The campaign certainly is, in my mind.

I played on game pass then uninstalled later on because it was so incomplete. But with these few things I would absolutely pay the $60 and get it -

1: Add assassinations. They have been such a key part of the campaign gameplay loop for that past decade

2: Include the DMR

3: Redesign the geometry of the FOBs. Maybe some are in a cave, maybe some are a pile of sandbags, etc. The design of them now makes no sense, it’s a terrible position to fight from.

4: Reedesign the missing marine squads. It makes no sense for them to be sitting on their knees with a force field, they would be in some kind of holding cell. It would also be nice if some of them had commanding officers, which leads me to -

5: Add a few different NPC officers and recognizable characters so the world feels less two dimensional

1 Like

Why? Who actually plays split screen anymore, or even cares? Its 2022 not 2004. I’d prefer if they didn’t waste resource time on a dead feature and spend more time on more important parts of the game.

2 Likes

There’s so much wrong with Infinite they’d have to completely redo the entire game on a different engine that the devs are actually familiar with, then take the time to actually properly update/fix the game, by the time they could do all that we would’ve had at least 3 new Halo releases.

My point is that while Infinite isn’t irredeemable, the amount of time it would take to make it a worthwhile Halo to play would take so long that players would abandon the game before it hits the redeemed point. It’d be smarter to release Forge in a functioning state, then finish the road map and drop support while beginning work on a new title.

1 Like

Halo infinite can make a comeback, but there is a lot do to like:

  • add PVE modes
  • improve net code (better hit registration, less desync, less high ping matches, …)
  • better rank system that takes also solo player in account
  • campaign story dlc

There are many more things

1 Like

Does it not strike you odd that you become comfortable accepting the whole why waste resources excuse when it comes to such a basic feature.

It’s split screen not some entire new game mode we are talking about here. Something that should be built into a game, not this incredible difficult New feature. IS THIS dev compa y so broke and short staffed and mismanaged that a basic feature like split screen Co Op, becomes a huge task.

Honestly man the fact that people have to ask for basic stuff with Halo meanwhile other games get this stuff implement as standard stuff just because it’s not that difficult is pretty sad of 343.

They are barely holding this game together, the UI can barely handle being touched. Meanwhile you have Games like Pokemon Scarlet getting campaign co op out the gate… and Halo Infinite has a range limit on how far you can travel from your teamates before it auto kills you.

Something is seriously broken and honestly most players have just moved on. If they can’t even get it together by now what’s the point. I’m at the point where there are more interesting games releasing soon while 343 is still trying to get their Heads out their Rears

There’s so much that’s just broken, implemented poorly, or just outright missing in this game. I don’t see how its really redeemable in any good amount of time.

Desync, Aiming, the Hud, Weapon Balance, Customization/monitization, EXP/Challenges/Progression, Co-Op still missing (Network and spliscreen), Forge (coming soon hopefully), Firefight not even mentioned, Campaign (too much to break down), missing game modes. Other fan favorites like playable elites or certain weapons.

Only a small bit of this is set to be addressed in season 3, and that keeps being pushed back.

1 Like

No, because even in the Halo 1 days me and my friends went out of our way to utilize the system link system to have as few split screens as possible. Split screen, sucks. It’s a thing that existed because it was a piece of its time with no online play, but it was always horrible. You’re missing half your screen, your friends can screen peak etc…And in co-op mode its still the same problem where half your screen gets cut off. It sucked. Good riddance.

There’s no point for games to have split screen today and its not worth the dev time for the 5 people that would use it.

1 Like

.ost of the Roadmap they showed was just Quality of life updates or Late content.

Meanwhile MW 2 is set to launch with all ots content is more… Honestly I have fully moved on from this game. It’s unfortunate they could have been better. The Pandemic excuse isn’t even valid anymore as MW 2 and Warzone 2.0 was built during one in a shorter timespan… Over zoom calls and work from home with more moving parts aka multiple studios

1 Like

Nah id say start deving a replacement if they havent yet.
Just dont see the value in building on a base this flawed.
If the issues where purely content scarcity sure but this isnt like destiny where thats the big issue.

Reach jetpack sucked. Grappleshot is legendary and has SO MUCH POTENTIAL. Even if Halo brings back the jetpack upgraded, the grappling hook is better in every single way imaginable. We need grappleshot variants like a grapple with infinite distance, the ability to shoot two at a time to swing like Spiderman. The ability to throw objects you grapple onto. How about a precision grapple that can change the trajectory of vehicles or enemy combatants with very specific timing to balance it out?

1 Like

I said it since the first months that halo infinite is irredeemable

In your opinion*

This tendancy to submit opinion as fact is so common on here.

Personally the ubiquitous nature of the GS in campaign is a major detractor to level design.

Its a fun gimmick i agree but i dont value it as a core feature of the gsmeplay loop like so many tend to.

Having actual variety is a major point where infinite is lacking in its pvp aspect.

The higher trajectory control and controlled pace of the jet pack is preferable to me also as it lets the core combat loop remain entirely intact while in use which i favour.

1 Like

Honestly until they actually start doing stuff wuth the game instead of a “patch” every 4 or so months maybe it can comeback

To redeem itself it needs all former features from previous games and de sync needs to be fixed and there needs to me way more maps and weapon re balancing. Alongside ditching the storefront and going back to unlocks like it used to be from achievements or challenges

Infinite has pretty much been abandoned at this point. Forge will keep things going until Tatanka and everyone will jump ship.