Is Halo Pulling a "Call of Duty"?

Before anyone goes and says “Halo ≠ CoD, thread sucks,” hear me out. I am not claiming that they’re the same game, nor that they’re comparable games. They’re two different franchises for different fanbases with different tastes for gaming.

Also, I don’t mean to hate on either game. I wish to look at facts about both franchises and their fanbases, and I wish to project the future of Halo based on similar events and community opinions.

Tl;dr is at the bottom for the lazy or time-restrained.

In the CoD franchise, they’ve moved into a place where futuristic games with different movement systems and “Super-fast-paced action!” are priority. The years of this style of game have made the fanbase uneasy, and many old fans wish for a more “Classic” game, since you can have a fast-paced and fun game without “Exo-Jumps.”

This is happening right now for much of the Halo community.

Despite the outcry for a “classic” CoD experience… Infinite Warfare. It does not look like the old and loved gameplay shared by many of the past games is returning anytime soon. This has made the CoD community, as a whole, angry. If Halo 6 does something similar, it’ll be treated similarly.

While I want Halo to branch out, and I’d love it to explore new ways to make the game entertaining and different from the rest of the franchise, I don’t want it to stray too far from its original gameplay, since if it does, it may end up falling into the same hole as the franchise with over three million dislikes on its most recent installment’s reveal trailer. And, though I enjoy it in its entirety, I fear that Halo may have already started falling into this hole with Halo 5.

Halo 5’s quality as a game has no bearing on this. It is, itself, a fairly balanced game with few absolute and glaring flaws (not to say that there are none, because there are definitely flaws in the game). The problem is that it doesn’t cater to the “veteran” fanbase at all. If Halo 6 doesn’t find some way to cater to both the “veteran” and the “new” fans, the franchise will end up hated by many in both groups in the end, no matter the quality of any future installments, much like modern CoD is.

Infinite Warfare isn’t even out, and it’s hated by many loyal fans of the series. If Halo 6 decides to become “Halo 5 on steroids,” any Halo game that comes out afterwards will be hated by many, regardless of whether the game is actually very good. This isn’t good for anyone.

Again, I don’t say this to distress anyone. I say this because I love Halo, and I don’t want to see it die, and if it doesn’t cater to both fanbases, it will be damaged beyond repair.

Tl;dr: Infinite Warfare is hated, despite the fact that it isn’t even out. This is because, despite the massive outcry for a “classic” experience, they got space robots. If Halo 6 doesn’t feel and play like a classic Halo game, but also appeals to the new fans, the franchise will fall into the same hole CoD is in now.

That is all.

Well halo is already fast paced with these affiliates. So if they have them in Halo 6 I think they will be received the same. Anything less than what we already have would feen like a step back and wouldn’t feel right. I have lots of love for the classic Halo games, but going forward I don’t want Halo to stay and a shell and be the same thing over and over again. CoD is trying to break that narrative and Halo is setting trends.

Halo 5 may get some criticism from the fans for changing, but it’s nowhere near the level of Infinite Warfare. It’s the second most disliked video on all of YouTube for goodness’ sake!

But I see what you mean. The thing is, I don’t believe Halo will ever (at least not for a while) get back to being the top shooter once again. Franchises just can’t last that long, and some people get tired and move on, regardless of a consistent formula. It’s also impossible to please everyone, no matter what you do. Halo 5’s main flaws have nothing to do with gameplay as well: story, UI, micro-transactions, et cetera, should all be 343’s top priority. If they manage to cater to everyone’s needs with Halo 6, that’d be great, but I wouldn’t hold your breath for it being the next big thing.

I watched BF1 gameplay online before the beta and thought I’d hate it because it LOOKED fast. I downloaded the BF1 beta, played it, it wasn’t fast at all. Came back to Halo 5 and was blown away at how fast Halo 5 is. When I play everyday i don’t see it, but yeah the speed of everything needs to come down in Halo 6. Nothing compares to Halo, unless Halo starts trying to be like everyone else. All the charging, thrusting, ground pounding, it’s neat but when you have to utilize all those speedy game mechanics just to survive arena, it’s too much. Let’s slow it down a bit.

> 2535463972917793;2:
> Well halo is already fast paced with these affiliates. So if they have them in Halo 6 I think they will be received the same. Anything less than what we already have would feen like a step back and wouldn’t feel right. I have lots of love for the classic Halo games, but going forward I don’t want Halo to stay and a shell and be the same thing over and over again. CoD is trying to break that narrative and Halo is setting trends.

Halo is setting no trends if they take pieces of other games and add them in. If Halo truly wanted to set trends the game play would go back to what it used to be like nothing else on the market.

halo doesnt need to set a trend, it just needs to be great.

Overwatch does nothing new, but what it does it does well.

Look where COD started, a WW2 shooter. Now look where it is, a sci-fi shooter. That’s what’s annoying people, the fact that its almost unrecognisable as a COD game.

Compared to COD Halos changes have been minimal. Halo 5 is very much a Halo game, it has everything that I believe constitutes a Halo game and unless they change the gameplay drastically I have full confidence H6 will feel like a Halo game.

I have no -Yoinking!- clue what the next COD will be like, might be medieval for all I know.

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> > 2535463972917793;2:
> > Well halo is already fast paced with these affiliates. So if they have them in Halo 6 I think they will be received the same. Anything less than what we already have would feen like a step back and wouldn’t feel right. I have lots of love for the classic Halo games, but going forward I don’t want Halo to stay and a shell and be the same thing over and over again. CoD is trying to break that narrative and Halo is setting trends.
>
>
> Halo is setting no trends if they take pieces of other games and add them in. If Halo truly wanted to set trends the game play would go back to what it used to be like nothing else on the market.

So what set the trend halo is following? Who did some of the game play elements first, and what games does it take from?

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> Look where COD started, a WW2 shooter. Now look where it is, a sci-fi shooter. That’s what’s annoying people, the fact that its almost unrecognisable as a COD game.
>
> Compared to COD Halos changes have been minimal. Halo 5 is very much a Halo game, it has everything that I believe constitutes a Halo game and unless they change the gameplay drastically I have full confidence H6 will feel like a Halo game.
>
> I have no -Yoinking!- clue what the next COD will be like, might be medieval for all I know.

First halo game: 2552
most recent halo game : 2559

first COD game: 1942-45
most recent CoD game: 2???

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> > > 2535463972917793;2:
> > > Well halo is already fast paced with these affiliates. So if they have them in Halo 6 I think they will be received the same. Anything less than what we already have would feen like a step back and wouldn’t feel right. I have lots of love for the classic Halo games, but going forward I don’t want Halo to stay and a shell and be the same thing over and over again. CoD is trying to break that narrative and Halo is setting trends.
> >
> >
> > Halo is setting no trends if they take pieces of other games and add them in. If Halo truly wanted to set trends the game play would go back to what it used to be like nothing else on the market.
>
>
> So what set the trend halo is following? Who did some of the game play elements first, and what games does it take from?

Well the evade ability was in Reach(2010), it got tied to the thrusters in halo 4 (2012). Titanfall came out in 2013, advanced warfare came out in 2014.

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> > > > Well halo is already fast paced with these affiliates. So if they have them in Halo 6 I think they will be received the same. Anything less than what we already have would feen like a step back and wouldn’t feel right. I have lots of love for the classic Halo games, but going forward I don’t want Halo to stay and a shell and be the same thing over and over again. CoD is trying to break that narrative and Halo is setting trends.
> > >
> > >
> > > Halo is setting no trends if they take pieces of other games and add them in. If Halo truly wanted to set trends the game play would go back to what it used to be like nothing else on the market.
> >
> >
> > So what set the trend halo is following? Who did some of the game play elements first, and what games does it take from?
>
>
> Well the evade ability was in Reach(2010), it got tied to the thrusters in halo 4 (2012). Titanfall came out in 2013, advanced warfare came out in 2014.

Well two of those are halo games, and it couldn’t have copied titanfall or advanced warfare seeing as the movement and gameplay was probably decided in early development. Besides multiple games that released in close to the same time frame doesn’t mean these were stolen ideas. For all we know advanced warfare took the idea from halo. And as for titanfall about the only thing halo and titanfall have in common is clamber but thats a stretch. Titanfall and BO3 have more in common than Halo and Titanfall.

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> > > > > Well halo is already fast paced with these affiliates. So if they have them in Halo 6 I think they will be received the same. Anything less than what we already have would feen like a step back and wouldn’t feel right. I have lots of love for the classic Halo games, but going forward I don’t want Halo to stay and a shell and be the same thing over and over again. CoD is trying to break that narrative and Halo is setting trends.
> > > >
> > > >
> > > > Halo is setting no trends if they take pieces of other games and add them in. If Halo truly wanted to set trends the game play would go back to what it used to be like nothing else on the market.
> > >
> > >
> > > So what set the trend halo is following? Who did some of the game play elements first, and what games does it take from?
> >
> >
> > Well the evade ability was in Reach(2010), it got tied to the thrusters in halo 4 (2012). Titanfall came out in 2013, advanced warfare came out in 2014.
>
>
> Well two of those are halo games, and it couldn’t have copied titanfall or advanced warfare seeing as the movement and gameplay was probably decided in early development. Besides multiple games that released in close to the same time frame doesn’t mean these were stolen ideas. For all we know advanced warfare took the idea from halo. And as for titanfall about the only thing halo and titanfall have in common is clamber but thats a stretch. Titanfall and BO3 have more in common than Halo and Titanfall.

Thats the point. I was agreeing with you.

Honestly, so what if it got the idea from other games? Halo isn’t becoming Call of Duty because players start on equal grounds; no one has an advantage over the other.

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> > > > > > Well halo is already fast paced with these affiliates. So if they have them in Halo 6 I think they will be received the same. Anything less than what we already have would feen like a step back and wouldn’t feel right. I have lots of love for the classic Halo games, but going forward I don’t want Halo to stay and a shell and be the same thing over and over again. CoD is trying to break that narrative and Halo is setting trends.
> > > > >
> > > > >
> > > > > Halo is setting no trends if they take pieces of other games and add them in. If Halo truly wanted to set trends the game play would go back to what it used to be like nothing else on the market.
> > > >
> > > >
> > > > So what set the trend halo is following? Who did some of the game play elements first, and what games does it take from?
> > >
> > >
> > > Well the evade ability was in Reach(2010), it got tied to the thrusters in halo 4 (2012). Titanfall came out in 2013, advanced warfare came out in 2014.
> >
> >
> > Well two of those are halo games, and it couldn’t have copied titanfall or advanced warfare seeing as the movement and gameplay was probably decided in early development. Besides multiple games that released in close to the same time frame doesn’t mean these were stolen ideas. For all we know advanced warfare took the idea from halo. And as for titanfall about the only thing halo and titanfall have in common is clamber but thats a stretch. Titanfall and BO3 have more in common than Halo and Titanfall.
>
>
> Thats the point. I was agreeing with you.

Ok sorry, I didn’t quite know what you meant by the last quote.

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> > > > > > > Well halo is already fast paced with these affiliates. So if they have them in Halo 6 I think they will be received the same. Anything less than what we already have would feen like a step back and wouldn’t feel right. I have lots of love for the classic Halo games, but going forward I don’t want Halo to stay and a shell and be the same thing over and over again. CoD is trying to break that narrative and Halo is setting trends.
> > > > > >
> > > > > >
> > > > > > Halo is setting no trends if they take pieces of other games and add them in. If Halo truly wanted to set trends the game play would go back to what it used to be like nothing else on the market.
> > > > >
> > > > >
> > > > > So what set the trend halo is following? Who did some of the game play elements first, and what games does it take from?
> > > >
> > > >
> > > > Well the evade ability was in Reach(2010), it got tied to the thrusters in halo 4 (2012). Titanfall came out in 2013, advanced warfare came out in 2014.
> > >
> > >
> > > Well two of those are halo games, and it couldn’t have copied titanfall or advanced warfare seeing as the movement and gameplay was probably decided in early development. Besides multiple games that released in close to the same time frame doesn’t mean these were stolen ideas. For all we know advanced warfare took the idea from halo. And as for titanfall about the only thing halo and titanfall have in common is clamber but thats a stretch. Titanfall and BO3 have more in common than Halo and Titanfall.
> >
> >
> > Thats the point. I was agreeing with you.
>
>
> Ok sorry, I didn’t quite know what you meant by the last quote.

I was just pointing out that as much as people say Halo is copying X it was actually the first game to have the whole thruster evade mechanic.

Halo has changed but not like COD, I don’t think 343 will screw up Halo 6 like Infinity Ward did.

Thing is, the entire CoD community agree that futuristic is bad and they don’t like it. The Halo community has an even split down the middle.
Sprint or No Sprint? Armor Abilities, Spartan Abilities or No Abilities? Free Monthly Updates or Paid DLC? Warzone or BTB? Casual or Competitive? No matter which one 343 do, a lot of people are going to be pissed off.

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> > > > > > > > Well halo is already fast paced with these affiliates. So if they have them in Halo 6 I think they will be received the same. Anything less than what we already have would feen like a step back and wouldn’t feel right. I have lots of love for the classic Halo games, but going forward I don’t want Halo to stay and a shell and be the same thing over and over again. CoD is trying to break that narrative and Halo is setting trends.
> > > > > > >
> > > > > > >
> > > > > > > Halo is setting no trends if they take pieces of other games and add them in. If Halo truly wanted to set trends the game play would go back to what it used to be like nothing else on the market.
> > > > > >
> > > > > >
> > > > > > So what set the trend halo is following? Who did some of the game play elements first, and what games does it take from?
> > > > >
> > > > >
> > > > > Well the evade ability was in Reach(2010), it got tied to the thrusters in halo 4 (2012). Titanfall came out in 2013, advanced warfare came out in 2014.
> > > >
> > > >
> > > > Well two of those are halo games, and it couldn’t have copied titanfall or advanced warfare seeing as the movement and gameplay was probably decided in early development. Besides multiple games that released in close to the same time frame doesn’t mean these were stolen ideas. For all we know advanced warfare took the idea from halo. And as for titanfall about the only thing halo and titanfall have in common is clamber but thats a stretch. Titanfall and BO3 have more in common than Halo and Titanfall.
> > >
> > >
> > > Thats the point. I was agreeing with you.
> >
> >
> > Ok sorry, I didn’t quite know what you meant by the last quote.
>
>
> I was just pointing out that as much as people say Halo is copying X it was actually the first game to have the whole thruster evade mechanic.

I know, but people don’t see that for some reason

ive been saying exactly this for a long time

> 2533274895603860;3:
> Halo 5 may get some criticism from the fans for changing, but it’s nowhere near the level of Infinite Warfare. It’s the second most disliked video on all of YouTube for goodness’ sake!
>
> But I see what you mean. The thing is, I don’t believe Halo will ever (at least not for a while) get back to being the top shooter once again. Franchises just can’t last that long, and some people get tired and move on, regardless of a consistent formula. It’s also impossible to please everyone, no matter what you do. Halo 5’s main flaws have nothing to do with gameplay as well: story, UI, micro-transactions, et cetera, should all be 343’s top priority. If they manage to cater to everyone’s needs with Halo 6, that’d be great, but I wouldn’t hold your breath for it being the next big thing.

Some changes are good, some are bad… Since Halo 4 I just saw bad changes - except forge