I’ve felt this way about Halo before, particularly Halo 5, that aspects of gameplay were sped up in a way that negatively affected the game.
In 5 that was almost entirely the movement mechanics. And while overall movement has slowed a bit in Infinite… At least as far as top speed is concerned… In other areas Infinite has ramped the pace up.
Weapon lethality is the first thing that comes to mind. It’s not just about TTK, but also about how that damage is applied. What ranges are affected, how consistent the effect is, and just how much of the sandbox absolutely melts in this game. Weapons in Infinite are extremely lethal, and also extremely spammable. With aiming itself becoming less comfortable in what I think was an attempt to compensate. It’s stronger, but it’s also harder to aim (with some exceptions), but that doesn’t stop encounters from feeling like they go by in the blink of an eye.
Then there’s also movement. Infinite being the second highest top speed in Halo, having the highest combat movement speed in the franchise, and also nearly eliminating any type of directional acceleration on a strafe means when you get into a fight, everyone is moving really really fast. Further taking the feeling of control you had over the situation in past games away from the player.
So many other parts of the game are also much faster than before. Vehicles move, kill, and die incredibly fast. Grenades keep so much more momentum when they bounce, and seem to fly much faster than before. The fuses also feel shorter than before, but that may just be how much harder they are to perceive in the first place. Powerups and power weapons seem to spawn extremely fast, it’s really common for there to be two copies of power weapons on the map from a single spawn at a time provided they have enough uses, particularly swords and hammers. Granted, CE was like that, but after CE it hadn’t been like that for a long time.
What drew me heavily to Halo was it’s orderly pace. You rarely felt overwhelmed by the action, and always had the ability to slow down and breathe. Infinite instead feels chaotic, the action never stops, and no part of the map is safe for more than a couple of seconds before the enemies close in or respawn nearby. Is it too fast?