Keep in mind that I am a boy that halo is what starwars is for others.
I have played each one, in itself everything of halo, I enjoy each one and I like the things that each one has. if you don’t take it personal.
…
This is a halo, so when you lose something that is fundamental and makes it characteristic, it will cease to be.
Example: shield, radar, HUD, weapons, armor, and art.
Meanwhile, Halo evolved so as not to be left behind. 343 is not here to please the minority of Boomers (generally) who complain here. (I am here to make a video of certain reviews).
343 is really deciding whether to create boomers and stay in the past, or Zoomers and evolve.
EXAMPLE: (Attention, I don’t mean compatibility, updates, support, etc., how good they were and how we remember them)
There are also those who criticize Windows 10 and say that it is like the first ones.
For this reason, I say that it seems to use Windows XP (Halo 2) because it has fewer resources, simple and excellent, the last one that Windows 7 (Halo 3) tried, a total improvement over the previous one, was almost the same but this time it was almost perfect, but Windows 8 (Halo 4) comes with a radical change, it does not look anything like the above, this is no longer Windows, the beginning, its dissection that is this, it does not deserve to be called Windows
But they want to innovate as they should, but you have to sacrifice the past to create a new Windows 10 future (Halo 5).
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I think all the halos are really the same, and only the features change to make a game more varied in motion, I’m not just shooting, moving, hitting, throwing grenades.
But now I have more resources to implement.
Mechanical example that made the game more immersive: Rainbow Six or Pubg.
Not in vain the games, or the successful game implies a more complex and not simplistic mechanics.
People today challenge a challenge more than a classic game.
Clearly there is something, that I hit the nail on the head, but there are also those who hate it.
example:
- Smart Link, which makes basic zoom more useful than all previous Halo (usage recognition, classic buttons)
- Weapon variant (they give you more variety and fun, but note that they are not available in almost all multiplayer modes) No problem for this as it degrades the originals but it is great.
- A personalized browser and magnificent forge.
- ETC.
But there are bad things:
- pessimistic bell
-Designed
-personalization
-etc.
In short, it no longer has to do with the subject.
That’s what it looks like to me, it has more in common with other sci fi franchises than it does with the classic Halos games
Using Boomer to describe Bungie era fans is pretty inaccurate since most of those who played the Bungie games when they originally released are gen x-ers and millennials. Also, the “Boomer” years of Halo were some of the best sales-wise.
Your Operation System simile makes no sense whatsoever. Windows OS’s up to 7 aren’t even supported anymore, whereas every Halo game is still widely available via the MCC. Not to mention that the purposes for their innovation are completely different.
Just to be clear, I have no issue with sprint or clamber or any of the mechanics shown in the infinite demo.
It look’s to me like a good mix of old halo with new designs.
What an uneducated and asinine way of looking at things. Reported for trolling.
Bungie’s games did evolve, but they stuck with their core beliefs. Halo: CE introduced a regenerating HP system, and had a unique blend of arena and non-arena shooter gameplay for console. Halo 2 introduce dual-wielding and hijacking vehicles, as well as opening the floodgates for competitive online games over XBL. Halo 3 added armor customization, equipment, more gametypes, 4-player online co-op, theater, and the very beloved forge mode. While Reach was not perfect it improved almost everything Halo 3 did minus bloom, armor abilities, and some sandbox balancing.
343i has been chasing trends before the released a game. I got red flags the moment they changed Master Chief’s armor for no reason, and the fact they planned a trilogy before they even started. Shows how much foresight they had during this entire process.
> 2535461453932194;1:
> This is a halo, when you lose something that is fundamental and make it characteristic, it will cease to be.
> Example: shield, radar, HUD, weapons, armor, and art.
> Meanwhile, Halo will evolve so as not to be left behind. 343 is not here to please the minority of Boomers who are complaining here. (I am here to make a video of certain reviews).
> 343 is really deciding whether to please boomers and stay in the past, or Zoomers and evolve.
> EXAMPLE: (according to me)
> Since Halo in It is like using Windows XP (Halo 2) because it took fewer resources and the last one I tried was Windows 7 (Halo 3), but Windows 8 (Halo 4) comes with a radical change.
> But they want to innovate like when I started, but you have to sacrifice the past to create a new Future Window 10 (Halo 5).
> I think really everything is the same and more features are agreed to make a game more varied in movements, I’m not just shooting, moving, hitting, throwing grenades.
> Not in vain the games, or the successful game implies a more complex and not simplistic mechanics.
What is your first sentence trying to explain? I’m not trying to be a -Yoink- but is English your native language?
Modern Halo is severely behind in popularity and sales despite all the modernization 343 had employed at their disposal. They creatively failed and Halo has not evolved since the Halo 3/Reach days.
343 is here to make Microsoft money not appease boomers or zoomers. Whatever they’re doing now is not good enough for making microsoft the kind of cash flow Bungie accomplished. Halo 3 made stocks soar. Halo 5 made MS hide sale figures.
I don’t understand the rest of your post it’s sloppy writing.
Anyways you did nothing to explain how 343 evolved the franchise.
I’ll help you:
- They made forge better
- Lots of cool new variants of weapons and vehicles and having the intelligence to listen to fans and add cool stuff like that to forge and custom games.
- They do some cool stuff with playlists.
Other than your basic multiplayer stuff I’d say they creatively failed.
I hate when people do these bad comparisons.
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> It look’s to me like a good mix of old halo with new designs.
To me so far, it looks like a toned down Halo 5 with equipment. I don’t see the “mix” of old Halo in infinite at all… Save for equipment obviously.
OK, yes, someday Microsoft will buy Bungie so that it only says that it was developed by the same study, knowing that halo, sooner or later, would be what we know today.
You can see destiny and how it resembles the FPS * GENERICOS *
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> > 2533274800521306;4:
> > It look’s to me like a good mix of old halo with new designs.
>
> To me so far, it looks like a toned down Halo 5 with equipment. I don’t see the “mix” of old Halo in infinite at all… Save for equipment obviously.
When I say “old” I am specifically talking about open world design. Similar to Halo:CE