Is Halo Infinite monetization Non-Negotiable?

Isn’t Microsoft the ones behind the monetization?

At the end of the day is always Microsoft because the Vice President of Microsoft is also the head of 343i

Halo 4 lasted a whole two entire months in the Top 3 of the Xbox Live activity chart. Halo 3 didn’t fall out of the Top 3 until Halo Reach released - 3 years after it’s release. Halo Reach didn’t fall out of the Top 3 until 343’s title update for the game after they took over the game, 12 months after release.

What’s so attractive with Halo 4 that players didn’t stick around for it?

You liked the game it’s ok nothing against it but don’t tell me the new Halos did better than the previous because they didn’t.

I honestly think that Bungo would still be up for some juicy Halo action, if the price is right.

Posts like this make me think that some people that work in Microsoft or 343 are making false accounts just so they can post their propaganda.
No real fan of Halo would be this mind warped and would want their favourite game to have so many unnecessary microtransactions and content locked behind paywalls??

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Gameplay wise for sure! Destiny gameplay is top notch but the rest of the game is going down the pay to win formula. Don’t know if they would mtx hard as 343 just did but expect some mtx even if they were the ones still developing the game.

Only half true.
Yes, some money goes back into Infinite, but any excess of what i343 gets a budget for goes into Microsoft as profit.
That’s not to say they’re not allowed to make profits.
A lot of the controversy is i343 being misleading, downgrading previous features rather than upgrading, and using manipulative tactics to get money from gamers, rather than making an extremely enjoying experience where more people than now feel encouraged to make money, rather than the system half “forcing” money out of them.

As the game went free to play and has extremely little to offer Campaign purchasers and free to play gamers, the level of customization doesn’t matter if half of the slots doesn’t have any items unlocked in them.

Nothing which prevented i343 from upgrading the old system with the new one.
Armor Coats having seven color slots which we could’ve chosen colors for.
Team Colors have nothing to do with the color customization either.

Not time limited, plenty of them were available through normal achievable achievements.
Was there any other than Recon which required ODST? Which technically was its own game, can’t recall any other armor being DLC.

As opposed to now? Something they said they didn’t want it to become?
Reach had performance based rewards after matches too, which helped.
That and dailes and weeklies which awarded some cR as well.

Did it? Like what?

While true, there are ways around that, like free weekend rotations, or allowing DLC players to share DLC access with those in their party.
Not only that but the post you quoted talks nothing about splitting the player base in a manner of locking them from each other. The only “splitting” even touched upon is items for Armor Cores.

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You’ve just created a reason to fit your narrative. You don’t know that, and if that is true then I’ll take some source with that please.

None of the Halo 3 armour required you to pay to unlock it. Literally none of it. Recon required Halo 3 ODST, but you didn’t have to actually pay to use Recon. You just needed to play ODST and complete a challenge. That is massively different compared to simply buying armour from a shop. Try not to confuse the two.

What on Earth are you talking about? Buying DLC map packs to ‘unlock a new stream of credits’? :joy: Gosh, people like you love to lie and just post hyperbole don’t you.

What do you mean map packs affect who you play with? You write that as if it segregated people between who could buy it and who couldn’t. For the first 6 or so months, DLC was siloed into one playlist and the main playlists were affected.

Which splits the player based by the function of their wallet? I’d say Infinite does because you can’t unlock anything through challenges. It’s all just purchasable. You can tell who can afford it (this that customise their armour) and those that can’t (default armour users).

You’re so misguided. You really need to reconsider what you’ve posted. It’s the most ridiculous I’ve read on here in like 3 days.

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Because cosmetic items do not stop players from playing with one another in any way, shape, or form.

Map packs do even if there are ways around it.

Also, coatings do not work that way. The seven slots are representative, not shared between them. Each coating is a unique pattern with the different versions having their own trim. Just look at the Noble team coatings and see where the colors shown in the “slots” actually show up on the armor.

And it doesn’t show additional details, such as the flower pattern on the techsuit of Willow Tea.

Right here.

Are there two separate playlists for people who’ve purchased cosmetics or not?

There is the answer to your own question.

If it’s not negotiable then I’m out. I love customizing my spartan and I have since Halo 3, the gameplay is better than 4 and 5 but it’s not compelling enough to negate all the negative emotions I have from being unable to customize my spartan without paying ridiculous prices in the Fomo store, also, the fact people can pay to skip the battle pass progression makes me feel terrible, the accomplishment of unlocking anything in it is completely meaningless when people just pay $200 and skip all the work.

I’m just going to keep playing MCC I guess, I really hate the state Infinite is in right now and I’m not paying a dime for anything else in the game until it’s better, in my ideal world the game is just funded by the battle pass alone and as long as you’ve purchased it you can unlock everything in the season, I don’t care if they have to make the battle pass more expensive to do it.

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Allow me to don my tin-foil hat modeled after the Arbiters helm. I believe that the reason Forza is allowed to be a normal game is that Microsoft is milking Halo. So they don’t need to aggressively monetize Forza. It may be a cover-up so you can say the exact words you said instead of Microsoft being under heat. As I was saying, Forza is more of a one-off game that will get a sequel in a year or two. Halo is the prize cow. So it makes sense to me that Forza wouldnt get as aggressively monetized as Halo.

In my opinion Halo 4’s campaign was rather good. Its story too. I’ve stated in a post the population will dwindle such as Titanfall 2 before it. Its quite sad really, this game will be demolished by a bad launch.

Because for what?
Did I say otherwise?

Yes?
So? The entire point is to show other ways of handling payed for DLC an aleviate that old issue. Maybe you’re just doing a poor job at getting it forward but I don’t see any sort of hint of i343 and Infinite critisism, regarding their handling of MTXs.
Which could lead to understanding that i343 maybe could be less intense on the MTXs “motivations”. You know what I’m talking about.

UV mapping and texture placement.
However you chose to do it, seven individual single colored pictures you can change colors on which are then combined into one picture, or, one picture you change colors per area.

Additionally, however they chose to program and make that system, it was based on decisions they made early on to not make it color customisable.

I would to see another dev make a competing halo product like what COD does. Might give some perspective.

Lol that’s a stretch, 140k daily players on PC alone my guy.

$10 for a battlepass is pretty affordable my guy, most are $20.

And I don’t think it’s to “update Infinite’s graphics for the next 10 years” lol, it’s to supply the game with steady content drops and/or keep the game updated and alive.

Well you’re in luck, you can pay for it.

I don’t see that happening given the approach so far.

Yea, it’s non-negotiable. I’d like my gaming experience microtransaction and battlepass free.

No one asked for free to play. If 343 had just given us Halo Infinite as a normal full priced game with a functioning progression/unlock system at launch they’d be hailed as heroes, but they chose greed instead.

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There’s no mention of Infinite or 343 Industries criticism because I have none to share. If someone wants to spend money on an item, it is their money to do so.

And again, the coatings largely don’t work that way. It’s not just swapping out seven pictures, there are more intricate details in the process. On many coatings, the specific sections of armor that they paint are vastly different areas.

Look up the paint layout for the Willow Tea and HCS skins and compare their designs.

The seven pips are showing what colors are used, not where they are actually placed. Each non-base coating interacts with their set in a unique way, and if they were on all cores the rollout for every new coating and armor piece would be delayed and the work to finish them rushed, because that would add hundreds of pieces of armor getting the texture instead of a half dozen or so.

Just a fun comparison:

Halo Reach ($60 for campaign + MP/forge, co-op etc.):

21 helmets (now 26 in MCC)
18 Chests
18 shoulders
6 wrists

Infinite ($60 for campaign + $10 battlepass +>$1000 of store purchases):
18 helmets
16 chests
11 shoulders
5 wrists

To have a content complete Halo Infinite costs 17 times as much as Reach despite containing… less content.

As long as “Whalers”, who are rightly entitled to do so, keep on pouring a fortune into microtransactions…it will be difficult for the rest of us to try and negotiate a reasonable solution.