Is Halo as fun as it used to be?

The question, “Is Halo as fun as it used to be?”, to me not really. After you read this I wanna know if it’s still fun like the older games to anyone else.

Halo 5 is a fun game but I can’t sit on it for hours, and enjoy it like past Halo titles. Recently I have been looking back at old trailers, and vidoc’s remembering the hype I had for each game. But when I looked at Halo 5’s I didn’t have that memory. Past have stuck to a style for Halo, but over time it evolved. Halo CE had story, and private custom games and people could play for hours losing track of time. I never played the first Halo but whenever I got it I was amazed at how Halo started. I got play this game for hours with a few friends even though it was an old game.

Halo 2 was the next thing. Halo 2 introduced online multiplayer, and a new campaign that blew me away when I played in for the first time. I wish I played it whenever it first released cause I would’ve been probably out of words for it. Seeing Halo CE with the chiefs story, and then Halo 2’s story getting to see who controlled the Covenant Fleet you fought against was. . . wow! See that I could play as an elite, and getting to see the story from both sides was amazing. The time that went into this game I could not imagine. Again wishing I played this whenever it first released, I probably would be playing Multiplayer for hours.

Halo 3, finishing the fight. Halo 3 was my first Halo game, and it got me hooked. I remember going to a YMCA weekend stay for students and seeing this game. When I started playing I thought the art style was beautiful. The game play was great, and for the next few months I got my own Xbox and bought the game. The campaign for Halo 3 was special, seeing two enemies team up together to fight off the flood, and the Covenant. Arbiter redeeming his self for his sins. The story wanted me to see more.

Halo Reach, after I got Halo 3 I found in the middle of the year another Halo game was coming in 2010. The past games I played for hours, and wanting more well there was. Each trailer Bungie released showing how they have evolved their game, new abilities, forge, and a campaign. I first played the Campaign when I got it. Being apart of a team of spartans, and seeing what happened before Halo CE was breath taking. I had no words except, wow! I then went to multiplayer, and the first thing I played was a new mode Invasion, Spartans vs Elites. This was my favorite game mode, and the reason why is because it was unique to me. Having Spartans with certain abilities, and a set up,same with the elites. I could not stop playing this game because of how fun it was.

Halo 4 brought back an old feeling from Halo 3. With the shields, the movement and some old weapon designs. The Campaign was awesome but some things just made it not feel like Halo. Chief talking a lot, and yes I understand it was necessary for the story. But just how the story was told it didn’t feel like the Halo I know. The Multiplayer didn’t help either. For years playing Halo 3 and Reach I played as an elite, and not seeing one of the iconic species in Halo’s Multiplayer was weird. The game also just didn’t play like the way I found fun. After time I went back to Reach as well as a lot of friends, and other players I have seen before in the past.

Halo 5 the most recent story. Past games had things this game didn’t. The hype/feel of Halo. Past Halo titles had trailers that kept you wanting more, and finding out the story through the campaign, and lore. The Trailers kept to the theme. Halo 5 did not have that feeling, the trailers I saw made me wanna know how will we hunt down the chief, and what will we see from his point of view or whatever. The trailers felt misleading, and many of my friends felt the same way about this. We played through it, but we didn’t wanna play through it over and over like past games. Same with it’s multiplayer. Halo 5 game Halo a new feeling, a new change that most fans didn’t expect and didn’t like a lot. It wasn’t fun to me or my friends, we didn’t wanna play this game for hours like wed did with other games. The game didn’t feel complete, and to a bunch of fans it was a let down.

Halo has changed for the better, and worse of it’s time. Certain changes are needed but not very big ones like Halo 5 has introduced. I play Reach from time to time still, along with MCC if I can find a game on Halo 3 or Halo 2. Halo isn’t as fun as it used to be to me. But that is me, I wanna know how many other people feel the same way.

EDIT: I think I meant to say was, Halo 3, Reach, and Halo 4 and a great customization option and I wish it stayed in the most recent game.

Halo 5’s been rough on me… I know it’s not bad, but man do I prefer the way the old games played.

To answer your question “is it still fun?” For me, no.

Warzone Firefight was my last hope for the game to be fun, but it wasn’t. Forge is good though, but I get lonely playing that without my friends sitting next to me.

> 2533274847563380;2:
> Halo 5’s been rough on me… I know it’s not bad, but man do I prefer the way the old games played.
>
> To answer your question “is it still fun?” For me, no.
>
> Warzone Firefight was my last hope for the game to be fun, but it wasn’t. Forge is good though, but I get lonely playing that without my friends sitting next to me.

Forge is amazing, I love it. Over time Forge got an upgrade, and Halo kinda stayed to it’s same style until now. Warzone is also fun, but I think it could’ve been better.

I think that it’s more of the community going away. Before Halo 5 and even during some of Halo 4’s early days, Halo had one of the strongest and most interactive communities ever, it was the kind of place to make tons of friends and have great connections with. I could go into games on Halo Reach and Halo 4 and reconnect with old friends I haven’t talked to in a while, just by matchmaking and finding them randomly.

Now in Halo 5, not only does it have a weak community, but the social playlists don’t support game chat with the enemy team. Even in FFA or in Infection, you can only maybe talk to one person for about 5 seconds, then you were never allowed to speak to them again. On top of those, you don’t stay in lobbies anymore, After a game, you could stay with that lobby and stay connected and have more extended conversations with people. This may not be as important, but in Halo Reach, you could set preferences on whether or not you wanted to join games with people who had mics and were talkative. And in Halo’s before Halo 4 (this includes Halo CE, 2, 3, ODST [I think], and Reach) you had proximity chat, you could talk to the enemy if they were close by, it was awesome.

I hope 343i realizes this and changes this. I think making this fix would help revive the community.

Newer Halo is not even close to as fun as the old ones. My friends and I still get together for Halo CE LAN parties. We can play the older Halos for hours and hours on end. The new Halo games, with their zany, over-the-top movement mechanics and sped up movement pace, are not enjoyable to play.

> 2533274873349282;1:
> The question, “Is Halo as fun as it used to be?”, to me not really. After you read this I wanna know if it’s still fun like the older games to anyone else.
>
> Halo 5 is a fun game but I can’t sit on it for hours, and enjoy it like past Halo titles. Recently I have been looking back at old trailers, and vidoc’s remembering the hype I had for each game. But when I looked at Halo 5’s I didn’t have that memory. Past have stuck to a style for Halo, but over time it evolved. Halo CE had story, and private custom games and people could play for hours losing track of time. I never played the first Halo but whenever I got it I was amazed at how Halo started. I got play this game for hours with a few friends even though it was an old game.
>
> Halo 2 was the next thing. Halo 2 introduced online multiplayer, and a new campaign that blew me away when I played in for the first time. I wish I played it whenever it first released cause I would’ve been probably out of words for it. Seeing Halo CE with the chiefs story, and then Halo 2’s story getting to see who controlled the Covenant Fleet you fought against was. . . wow! See that I could play as an elite, and getting to see the story from both sides was amazing. The time that went into this game I could not imagine. Again wishing I played this whenever it first released, I probably would be playing Multiplayer for hours.
>
> Halo 3, finishing the fight. Halo 3 was my first Halo game, and it got me hooked. I remember going to a YMCA weekend stay for students and seeing this game. When I started playing I thought the art style was beautiful. The game play was great, and for the next few months I got my own Xbox and bought the game. The campaign for Halo 3 was special, seeing two enemies team up together to fight off the flood, and the Covenant. Arbiter redeeming his self for his sins. The story wanted me to see more.
>
> Halo Reach, after I got Halo 3 I found in the middle of the year another Halo game was coming in 2010. The past games I played for hours, and wanting more well there was. Each trailer Bungie released showing how they have evolved their game, new abilities, forge, and a campaign. I first played the Campaign when I got it. Being apart of a team of spartans, and seeing what happened before Halo CE was breath taking. I had no words except, wow! I then went to multiplayer, and the first thing I played was a new mode Invasion, Spartans vs Elites. This was my favorite game mode, and the reason why is because it was unique to me. Having Spartans with certain abilities, and a set up,same with the elites. I could not stop playing this game because of how fun it was.
>
> Halo 4 brought back an old feeling from Halo 3. With the shields, the movement and some old weapon designs. The Campaign was awesome but some things just made it not feel like Halo. Chief talking a lot, and yes I understand it was necessary for the story. But just how the story was told it didn’t feel like the Halo I know. The Multiplayer didn’t help either. For years playing Halo 3 and Reach I played as an elite, and not seeing one of the iconic species in Halo’s Multiplayer was weird. The game also just didn’t play like the way I found fun. After time I went back to Reach as well as a lot of friends, and other players I have seen before in the past.
>
> Halo 5 the most recent story. Past games had things this game didn’t. The hype/feel of Halo. Past Halo titles had trailers that kept you wanting more, and finding out the story through the campaign, and lore. The Trailers kept to the theme. Halo 5 did not have that feeling, the trailers I saw made me wanna know how will we hunt down the chief, and what will we see from his point of view or whatever. The trailers felt misleading, and many of my friends felt the same way about this. We played through it, but we didn’t wanna play through it over and over like past games. Same with it’s multiplayer. Halo 5 game Halo a new feeling, a new change that most fans didn’t expect and didn’t like a lot. It wasn’t fun to me or my friends, we didn’t wanna play this game for hours like wed did with other games. The game didn’t feel complete, and to a bunch of fans it was a let down.
>
> Halo has changed for the better, and worse of it’s time. Certain changes are needed but not very big ones like Halo 5 has introduced. I play Reach from time to time still, along with MCC if I can find a game on Halo 3 or Halo 2. Halo isn’t as fun as it used to be to me. But that is me, I wanna know how many other people feel the same way.
>
> EDIT: I think I meant to say was, Halo 3, Reach, and Halo 4 and a great customization option and I wish it stayed in the most recent game.

I have a lot of fun out of this game and Iove now just playing casually while playing CTF or just jumping into custom games so for me I have a lot of fun.

I can only say that with Halo 5 I have a game where I’m less comfortable than ever before with motion mechanics that I think are overly complicated, I’m less comfortable than ever before with weapons that feel to me as if they’re virtually un-aimable, I’m less comfortable than ever before with a ranking system that can’t tell which end is up… and I’ve never had more fun in a Halo game.

Rigid expectations based on previous experience = disappointment. Let go of the expectations, or at least try to examine very carefully which of them are realistic and which are personal and arbitrary, and then you might just accidentally stumble on the fun. There’s plenty of it to be had. If you’re not finding it then the problem might just be with you and not with the game.

> 2533274873843883;7:
> I can only say that with Halo 5 I have a game where I’m less comfortable than ever before with motion mechanics that I think are overly complicated, I’m less comfortable than ever before with weapons that feel to me as if they’re virtually un-aimable, I’m less comfortable than ever before with a ranking system that can’t tell which end is up… and I’ve never had more fun in a Halo game.
>
> Rigid expectations based on previous experience = disappointment. Let go of the expectations, or at least try to examine very carefully which of them are realistic and which are personal and arbitrary, and then you might just accidentally stumble on the fun. There’s plenty of it to be had. If you’re not finding it then the problem might just be with you and not with the game.

LOL! Did 343i give you a free gold req pack for this post…?

> 2533274839230102;8:
> > 2533274873843883;7:
> > I can only say that with Halo 5 I have a game where I’m less comfortable than ever before with motion mechanics that I think are overly complicated, I’m less comfortable than ever before with weapons that feel to me as if they’re virtually un-aimable, I’m less comfortable than ever before with a ranking system that can’t tell which end is up… and I’ve never had more fun in a Halo game.
> >
> > Rigid expectations based on previous experience = disappointment. Let go of the expectations, or at least try to examine very carefully which of them are realistic and which are personal and arbitrary, and then you might just accidentally stumble on the fun. There’s plenty of it to be had. If you’re not finding it then the problem might just be with you and not with the game.
>
> LOL! Did 343i give you a free gold req pack for this post…?

Two.

The larger point here is not whether the game conforms to any individual’s standard of quality Halo. If you have a player base of two or more people then that is, by definition, impossible. The point is this: can a player set aside subjective standards in order appreciate the game? That doesn’t mean you have to love it. It doesn’t even mean you have to play it. It means that, assuming you understand that the world cannot be tailored to suit your every personal whim, you need to exercise some critical thinking and ask yourself, regardless of personal taste, if the developer accomplished something worthwhile.

By all means, offer constructive criticism; offer personal opinion and preference; offer annoyance and frustration. But don’t ever try to look me in the eye and claim that a Halo without [playable Elites, independently customizable shoulders, Grifball at launch, or whatever trivial feature you’re thinking of] is somehow objectively less fun than its predecessors. You have a right to want those things and to dislike a game where they’re absent, but their absence, individually or taken together, does not objectively create a fun vacuum. The whole idea is -yoink!-.

No not anymore. Not a single one of my friends who played halo with me threw all the years plays halo 5. They all basically played the campaign once and was done with it or didn’t play it at all. Which gives me even less motivation to play it. And yes I was also hoping firefight would save it but it turned out to be very lame to me. Halo 4 already didn’t feel like halo with its create a class and ordinance drops and it’s overly emotional campaign. But halo 5 definitely takes the cake.

> 2533274873843883;9:
> > 2533274839230102;8:
> > > 2533274873843883;7:
> > > I can only say that with Halo 5 I have a game where I’m less comfortable than ever before with motion mechanics that I think are overly complicated, I’m less comfortable than ever before with weapons that feel to me as if they’re virtually un-aimable, I’m less comfortable than ever before with a ranking system that can’t tell which end is up… and I’ve never had more fun in a Halo game.
> > >
> > > Rigid expectations based on previous experience = disappointment. Let go of the expectations, or at least try to examine very carefully which of them are realistic and which are personal and arbitrary, and then you might just accidentally stumble on the fun. There’s plenty of it to be had. If you’re not finding it then the problem might just be with you and not with the game.
> >
> > LOL! Did 343i give you a free gold req pack for this post…?
>
> Two.
>
> The larger point here is not whether the game conforms to any individual’s standard of quality Halo. If you have a player base of two or more people then that is, by definition, impossible. The point is this: can a player set aside subjective standards in order appreciate the game? That doesn’t mean you have to love it. It doesn’t even mean you have to play it. It means that, assuming you understand that the world cannot be tailored to suit your every personal whim, you need to exercise some critical thinking and ask yourself, regardless of personal taste, if the developer accomplished something worthwhile.
>
> By all means, offer constructive criticism; offer personal opinion and preference; offer annoyance and frustration. But don’t ever try to look me in the eye and claim that a Halo without [playable Elites, independently customizable shoulders, Grifball at launch, or whatever trivial feature you’re thinking of] is somehow objectively less fun than its predecessors. You have a right to want those things and to dislike a game where they’re absent, but their absence, individually or taken together, does not objectively create a fun vacuum. The whole idea is -yoink!-.

I think you would take the fun out of cheerios mate, maybe rebrand them toasted oats… a more precise and accurate name. I have to thank you for the 15 minute nap I was able to enjoy halfway through your reply though, its rare I fall asleep at my computer.

Being an -Yoink- aside: I feel you are grossly incorrect in everything you wrote and every paying customer has a right to decide whether they enjoy the game or not based on the simplicity of playing it. As soon as you have to bring subjective standards into question and all that jazz you wrote doesn’t that just answer the OP’s original question…

> 2533274839230102;11:
> > 2533274873843883;9:
> > > 2533274839230102;8:
> > > > 2533274873843883;7:
> > > > I can only say that with Halo 5 I have a game where I’m less comfortable than ever before with motion mechanics that I think are overly complicated, I’m less comfortable than ever before with weapons that feel to me as if they’re virtually un-aimable, I’m less comfortable than ever before with a ranking system that can’t tell which end is up… and I’ve never had more fun in a Halo game.
> > > >
> > > > Rigid expectations based on previous experience = disappointment. Let go of the expectations, or at least try to examine very carefully which of them are realistic and which are personal and arbitrary, and then you might just accidentally stumble on the fun. There’s plenty of it to be had. If you’re not finding it then the problem might just be with you and not with the game.
> > >
> > > LOL! Did 343i give you a free gold req pack for this post…?
> >
> > Two.
> >
> > The larger point here is not whether the game conforms to any individual’s standard of quality Halo. If you have a player base of two or more people then that is, by definition, impossible. The point is this: can a player set aside subjective standards in order appreciate the game? That doesn’t mean you have to love it. It doesn’t even mean you have to play it. It means that, assuming you understand that the world cannot be tailored to suit your every personal whim, you need to exercise some critical thinking and ask yourself, regardless of personal taste, if the developer accomplished something worthwhile.
> >
> > By all means, offer constructive criticism; offer personal opinion and preference; offer annoyance and frustration. But don’t ever try to look me in the eye and claim that a Halo without [playable Elites, independently customizable shoulders, Grifball at launch, or whatever trivial feature you’re thinking of] is somehow objectively less fun than its predecessors. You have a right to want those things and to dislike a game where they’re absent, but their absence, individually or taken together, does not objectively create a fun vacuum. The whole idea is -yoink!-.
>
> I think you would take the fun out of cheerios mate, maybe rebrand them toasted oats… a more precise and accurate name. I have to thank you for the 15 minute nap I was able to enjoy halfway through your reply though, its rare I fall asleep at my computer.
>
> Being an -Yoink- aside: I feel you are grossly incorrect in everything you wrote and every paying customer has a right to decide whether they enjoy the game or not based on the simplicity of playing it. As soon as you have to bring subjective standards into question and all that jazz you wrote doesn’t that just answer the OP’s original question…

It may have been a wordy way of saying that fun is subjective, but it isn’t any less true. And you’re welcome for the nap.

> 2533274873843883;12:
> > 2533274839230102;11:
> > > 2533274873843883;9:
> > > > 2533274839230102;8:
> > > > > 2533274873843883;7:
> > > > > I can only say that with Halo 5 I have a game where I’m less comfortable than ever before with motion mechanics that I think are overly complicated, I’m less comfortable than ever before with weapons that feel to me as if they’re virtually un-aimable, I’m less comfortable than ever before with a ranking system that can’t tell which end is up… and I’ve never had more fun in a Halo game.
> > > > >
> > > > > Rigid expectations based on previous experience = disappointment. Let go of the expectations, or at least try to examine very carefully which of them are realistic and which are personal and arbitrary, and then you might just accidentally stumble on the fun. There’s plenty of it to be had. If you’re not finding it then the problem might just be with you and not with the game.
> > > >
> > > > LOL! Did 343i give you a free gold req pack for this post…?
> > >
> > > Two.
> > >
> > > The larger point here is not whether the game conforms to any individual’s standard of quality Halo. If you have a player base of two or more people then that is, by definition, impossible. The point is this: can a player set aside subjective standards in order appreciate the game? That doesn’t mean you have to love it. It doesn’t even mean you have to play it. It means that, assuming you understand that the world cannot be tailored to suit your every personal whim, you need to exercise some critical thinking and ask yourself, regardless of personal taste, if the developer accomplished something worthwhile.
> > >
> > > By all means, offer constructive criticism; offer personal opinion and preference; offer annoyance and frustration. But don’t ever try to look me in the eye and claim that a Halo without [playable Elites, independently customizable shoulders, Grifball at launch, or whatever trivial feature you’re thinking of] is somehow objectively less fun than its predecessors. You have a right to want those things and to dislike a game where they’re absent, but their absence, individually or taken together, does not objectively create a fun vacuum. The whole idea is -yoink!-.
> >
> > I think you would take the fun out of cheerios mate, maybe rebrand them toasted oats… a more precise and accurate name. I have to thank you for the 15 minute nap I was able to enjoy halfway through your reply though, its rare I fall asleep at my computer.
> >
> > Being an -Yoink- aside: I feel you are grossly incorrect in everything you wrote and every paying customer has a right to decide whether they enjoy the game or not based on the simplicity of playing it. As soon as you have to bring subjective standards into question and all that jazz you wrote doesn’t that just answer the OP’s original question…
>
> It may have been a wordy way of saying that fun is subjective, but it isn’t any less true. And you’re welcome for the nap.

But is it as subjective as it used to be…? :wink:
I appreciate you taking my posts light heartedly as I meant no offense. I appreciate your point but I feel if you have to look for reasons to enjoy something then the essence of fun is already removed.

Hope you continue to enjoy the game and for the record, for the most part, I love Halo 5.

> 2533274873349282;1:
> The question, “Is Halo as fun as it used to be?”, to me not really. After you read this I wanna know if it’s still fun like the older games to anyone else.

Campaign? Not even close.
Multiplayer? Yes.

This is just my personal opinion, though.

> 2533274839230102;13:
> > 2533274873843883;12:
> > > 2533274839230102;11:
> > > > 2533274873843883;9:
> > > > > 2533274839230102;8:
> > > > > > 2533274873843883;7:
> > > > > > I can only say that with Halo 5 I have a game where I’m less comfortable than ever before with motion mechanics that I think are overly complicated, I’m less comfortable than ever before with weapons that feel to me as if they’re virtually un-aimable, I’m less comfortable than ever before with a ranking system that can’t tell which end is up… and I’ve never had more fun in a Halo game.
> > > > > >
> > > > > > Rigid expectations based on previous experience = disappointment. Let go of the expectations, or at least try to examine very carefully which of them are realistic and which are personal and arbitrary, and then you might just accidentally stumble on the fun. There’s plenty of it to be had. If you’re not finding it then the problem might just be with you and not with the game.
> > > > >
> > > > > LOL! Did 343i give you a free gold req pack for this post…?
> > > >
> > > > Two.
> > > >
> > > > The larger point here is not whether the game conforms to any individual’s standard of quality Halo. If you have a player base of two or more people then that is, by definition, impossible. The point is this: can a player set aside subjective standards in order appreciate the game? That doesn’t mean you have to love it. It doesn’t even mean you have to play it. It means that, assuming you understand that the world cannot be tailored to suit your every personal whim, you need to exercise some critical thinking and ask yourself, regardless of personal taste, if the developer accomplished something worthwhile.
> > > >
> > > > By all means, offer constructive criticism; offer personal opinion and preference; offer annoyance and frustration. But don’t ever try to look me in the eye and claim that a Halo without [playable Elites, independently customizable shoulders, Grifball at launch, or whatever trivial feature you’re thinking of] is somehow objectively less fun than its predecessors. You have a right to want those things and to dislike a game where they’re absent, but their absence, individually or taken together, does not objectively create a fun vacuum. The whole idea is -yoink!-.
>
> But is it as subjective as it used to be…? :wink:
> I appreciate you taking my posts light heartedly as I meant no offense. I appreciate your point but I feel if you have to look for reasons to enjoy something then the essence of fun is already removed.
>
> Hope you continue to enjoy the game and for the record, for the most part, I love Halo 5.

I’m not trying to tell the OP that Halo 5 is objectively fun and if he doesn’t see it he’s wrong. I’m saying that the game is objectively fun, and there’s no inconsistency in being able to acknowledge that fact and still dislike the game (find it un-fun personally). I guess that’s just semantics, but I luvs me a good play with words.

I just feel like his un-fun is too heavily rooted in expectations which he (justifiably) acquired through the older games. The future may be rooted in the past, but that doesn’t mean it has to mindlessly copy it. Well, certainly not for my sake.

And yes, I took your post as light-hearted because it’s been pointed out to me lately that I always take too seriously anything in print. While, for Pete’s sake, it’s in print! How am I supposed to know what tone of voice they’re using?! So in reaction I’m just assuming now that everyone is kind-hearted and of friendly intent. Turns out they mostly are! Crazy world.

> 2533274873349282;1:
> The question, “Is Halo as fun as it used to be?”, to me not really. After you read this I wanna know if it’s still fun like the older games to anyone else.
>
> Halo 5 is a fun game but I can’t sit on it for hours, and enjoy it like past Halo titles. Recently I have been looking back at old trailers, and vidoc’s remembering the hype I had for each game. But when I looked at Halo 5’s I didn’t have that memory. Past have stuck to a style for Halo, but over time it evolved. Halo CE had story, and private custom games and people could play for hours losing track of time. I never played the first Halo but whenever I got it I was amazed at how Halo started. I got play this game for hours with a few friends even though it was an old game.
>
> Halo 2 was the next thing. Halo 2 introduced online multiplayer, and a new campaign that blew me away when I played in for the first time. I wish I played it whenever it first released cause I would’ve been probably out of words for it. Seeing Halo CE with the chiefs story, and then Halo 2’s story getting to see who controlled the Covenant Fleet you fought against was. . . wow! See that I could play as an elite, and getting to see the story from both sides was amazing. The time that went into this game I could not imagine. Again wishing I played this whenever it first released, I probably would be playing Multiplayer for hours.
>
> Halo 3, finishing the fight. Halo 3 was my first Halo game, and it got me hooked. I remember going to a YMCA weekend stay for students and seeing this game. When I started playing I thought the art style was beautiful. The game play was great, and for the next few months I got my own Xbox and bought the game. The campaign for Halo 3 was special, seeing two enemies team up together to fight off the flood, and the Covenant. Arbiter redeeming his self for his sins. The story wanted me to see more.
>
> Halo Reach, after I got Halo 3 I found in the middle of the year another Halo game was coming in 2010. The past games I played for hours, and wanting more well there was. Each trailer Bungie released showing how they have evolved their game, new abilities, forge, and a campaign. I first played the Campaign when I got it. Being apart of a team of spartans, and seeing what happened before Halo CE was breath taking. I had no words except, wow! I then went to multiplayer, and the first thing I played was a new mode Invasion, Spartans vs Elites. This was my favorite game mode, and the reason why is because it was unique to me. Having Spartans with certain abilities, and a set up,same with the elites. I could not stop playing this game because of how fun it was.
>
> Halo 4 brought back an old feeling from Halo 3. With the shields, the movement and some old weapon designs. The Campaign was awesome but some things just made it not feel like Halo. Chief talking a lot, and yes I understand it was necessary for the story. But just how the story was told it didn’t feel like the Halo I know. The Multiplayer didn’t help either. For years playing Halo 3 and Reach I played as an elite, and not seeing one of the iconic species in Halo’s Multiplayer was weird. The game also just didn’t play like the way I found fun. After time I went back to Reach as well as a lot of friends, and other players I have seen before in the past.
>
> Halo 5 the most recent story. Past games had things this game didn’t. The hype/feel of Halo. Past Halo titles had trailers that kept you wanting more, and finding out the story through the campaign, and lore. The Trailers kept to the theme. Halo 5 did not have that feeling, the trailers I saw made me wanna know how will we hunt down the chief, and what will we see from his point of view or whatever. The trailers felt misleading, and many of my friends felt the same way about this. We played through it, but we didn’t wanna play through it over and over like past games. Same with it’s multiplayer. Halo 5 game Halo a new feeling, a new change that most fans didn’t expect and didn’t like a lot. It wasn’t fun to me or my friends, we didn’t wanna play this game for hours like wed did with other games. The game didn’t feel complete, and to a bunch of fans it was a let down.
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> Halo has changed for the better, and worse of it’s time. Certain changes are needed but not very big ones like Halo 5 has introduced. I play Reach from time to time still, along with MCC if I can find a game on Halo 3 or Halo 2. Halo isn’t as fun as it used to be to me. But that is me, I wanna know how many other people feel the same way.
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> EDIT: I think I meant to say was, Halo 3, Reach, and Halo 4 and a great customization option and I wish it stayed in the most recent game.

To me,it feels like the fun is being sucked out of it.Micro-transactions mixed with gimmicky mechanics and poor map design is making me have less and less fun with halo…both of us should be prepared for the 343 Fans to hate on our opinion

It’s a Yes and No for me.
Yes, cause we have all these new Forge items.
No, cause for some reason people just prefer to play matchmaking, rather than custom games.

Like I’m trying to host a custom game to have some good o’ fun, invite people and as soon as they see we’re in a custom game lobby they leave, but if I’m a arena/warzone menu they stay.

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> > 2533274873843883;7:
> > I can only say that with Halo 5 I have a game where I’m less comfortable than ever before with motion mechanics that I think are overly complicated, I’m less comfortable than ever before with weapons that feel to me as if they’re virtually un-aimable, I’m less comfortable than ever before with a ranking system that can’t tell which end is up… and I’ve never had more fun in a Halo game.
> >
> > Rigid expectations based on previous experience = disappointment. Let go of the expectations, or at least try to examine very carefully which of them are realistic and which are personal and arbitrary, and then you might just accidentally stumble on the fun. There’s plenty of it to be had. If you’re not finding it then the problem might just be with you and not with the game.
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> LOL! Did 343i give you a free gold req pack for this post…?

Nope, wanted to know how other Halo fans feel about these newer titles.

H5 is my first Halo online. I’ve only played very little of the previous games’ multiplayer in MCC so I don’t have a strong opinion on them whatsoever so as it stands right now, I have more fun in H5. Campaign wise though I like the previous games much more.

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> H5 is my first Halo online. I’ve only played very little of the previous games’ multiplayer in MCC so I don’t have a strong opinion on them whatsoever so as it stands right now, I have more fun in H5. Campaign wise though I like the previous games much more.

That’s how most people are who have only played the new game. It’s cause you can’t develope a big opinion cause you weren’t really there when the older games came out. For people like me I miss Elites Playable, cause it was fun to play as one. Feeling all tuff like I could rip a Spartan in half, and dual wielding, and that was a fun thing to use in campaign and social games.