For those of you have played the Halo 5 campaign, how much of the campaign do you still remember? Do you find the Halo 5 Campaign…Memorable?
I for myself have played the whole campaign twice, once on Normal and once on Legendary. However, I can barley remember 80% of the campaign. I would not be able to give you a detailed walkthrough of any level like I would any Halo 2 or Halo 3 Campaign level. I remember some of the key set pieces, not much else. I know I really liked Sanghelios and its Architecture but as for the levels layout I can not remember a thing about it. I can’t even do a “virtual walkthrough” in my head of this campaign where as Sierra 117(H3), Uprising(H2) and The Silent Cartographer(H1) to name a few, I could fly through the level as if a monitor in forge (at least 85+% of it).
How do you feel about the Halo 5 campaign? Is it an impactful adventure or a lost chapter?
It’s memorable, just for all of the wrong reasons. Personally, I’ve spent so much time analyzing it and marking down its flaws that I can remember it fairly well, but that isn’t an acknowledgment that it’s good.
I beat it, then went to multiplayer. Been stuck there the past few months.
I’ve been planing on doing a second play through just to see if my initial impressions and hate were so justified, I just cant force myself to replay it.
I love to sometimes just go back and play the missions for fun.
I easily… very… easily in some cases, have double digit play throughs of every Halo game prior to H5. I enjoyed the stories and the game play of them enough that even the levels that I wasn’t really crazy about were worth playing through again, just to play through the whole game.
H5 is the first game in the series that I probably won’t hit that mark with. There are some levels that I dislike enough that they just aren’t worth playing through, just for the sake of saying I “played through the whole game again”. Especially considering that some levels are nothing more than “Report to Halsey, report to Palmer and listen to idle chatter while walking between them”. That’s not a level, it’s a cut scene… and that’s what it should’ve been.
The part I find “sad” about it, personally, is that playing through the campaigns that many times wasn’t something I thought about doing. It was never a goal for any of them. It was just something I accomplished, unintentionally, a result of enjoying the game. If I do accomplish it with H5 (and I doubt it)… I’d have to intend to do it.
I’m playing through it on legendary with a friend now and it’s pretty good.
Does being the worst campaign to date count as memorable?
I definitely think it’s memorable. The breakdown for me happens that much of the gameplay isn’t as memorable as the story itself. In H:CE, I can remember fighting through the cafeteria on POA, rescuing each of the groups of survivors on Halo, fighting through the hangars on Truth and Reconciliation, storming the beach on Silent Cartographer, pushing across bridges on Assault on the Control Room, holding off droves of Flood after their reveal on Guilty Spark, screaming in a dark corner of the Library as I’m rushed by Flood, marching across the great expanse to get to the Banshee on Two Betrayals, fighting back through the corridors on Keyes, and dat Warthog run on the Maw. So many memorable gameplay moments that give you a reason to play each mission.
I think H5 has some of those moments: the fight under the Prowler on Blue Team, the Warthog drive on Glassed, the elevator fight on Evacuation, pushing forward towards the Arbiter on Swords, taking out the guns on Sunaion, the tank crawl on Genesis, and the entirety of Guardians. But that’s only about half of the missions, and that the moments it does have aren’t as thrilling and seared into the brain as some of the moments in H:CE or Reach (my two favorite Halo campaigns, other than H5).
Overall, I have a tough time placing H5 in my list of favorite Halo campaigns because I feel like the gameplay should offer more.
All we know the the halo 5 campaign wasn’t good
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> It’s memorable, just for all of the wrong reasons. Personally, I’ve spent so much time analyzing it and marking down its flaws that I can remember it fairly well, but that isn’t an acknowledgment that it’s good.
This about sums it up. I remember it in the sense that I remember the star wars prequels.
Very memorable, I remember almost every second of my initial play-through.
for me it is memorable from Sanghelios until the end . But the part on Meridian I dont like
I will remember quite little. Even less in a few years. I think the campaign was quite bad. I think the campaign needs to stir more feelings in the players and have a good story. For example I will never ever forget Mass effect 3. It made me both really happy and incredibly sad. The soul of the game really went through my head and made me think and feel.
All the memorable moments are pretty much infamous stuff like the Warden fights to the undeserved cliffhanger.
Memorable enough for me to get pissed at another cliffhanger…Oh. Did I mention NO REWARD FOR BEATING IT ON LEGENDARY!?
You know what, I may be one of the very few who actually do think it is memorable and was able to appreciate it. I mean the mission on Sanghelios where you had to fight your way to the capital building where There Arbiter was, the Battle of Sunaion where you eliminated the final Covenant stronghold on Sanghelios, Argent Moon, Genesis’s beautiful scenery, fighting Warden Eternal, one of the most unique and interesting things to me was when you had to run down the side of the Guardian and fight your way to the surface of Genesis, and finally Cortana’s unexpected change from goo to evil. And to sum up what I think, I believe once Halo 6 comes out only then can we go back and fully decipher Halo 5’s true storytelling elements as either good or bad ones. However the series as a whole I believe can’t be truly ridiculed unitl we come to the conclusion, only then can we tell if all of the franchises installments made their full impact in the series.
Well I can remember it. But it’s not nostalgic at all and not to mention that we play Chief as 3/15 -Yoinking!- MISSIONS. so no, no other Halo Game 343 makes will be as memorable or fun as the previouses, unless they actually learn but they said that with Halo 5 and look what happened…
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> You know what, I may be one of the very few who actually do think it is memorable and was able to appreciate it. I mean the mission on Sanghelios where you had to fight your way to the capital building where There Arbiter was, the Battle of Sunaion where you eliminated the final Covenant stronghold on Sanghelios, Argent Moon, Genesis’s beautiful scenery, fighting Warden Eternal, one of the most unique and interesting things to me was when you had to run down the side of the Guardian and fight your way to the surface of Genesis, and finally Cortana’s unexpected change from goo to evil. And to sum up what I think, I believe once Halo 6 comes out only then can we go back and fully decipher Halo 5’s true storytelling elements as either good or bad ones. However the series as a whole I believe can’t be truly ridiculed unitl we come to the conclusion, only then can we tell if all of the franchises installments made their full impact in the series.
Just one question since I think you bring up some good points and I can’t fault you for liking certain things (like the Sanghelios missions that were good): why is Cortana’s unexpected change a good thing? I just want to understand why people like her becoming evil when there was no build-up to it and it completely renders Halo 4’s ending pointless. Had 343 not lied about her being dead and maybe spent part of the game explaining why she is the way she is that would have worked so much better.
If you count beating your head on the ground after trying and failing to kill all three Wardens on Legendary over and over again as memorable, then yes, it was.