Is Halo: 5 the worst Halo?

No. It’s better then 4 easily. 343i did a vastly improved with the mp. The story does leave a lot to be desired at the end of the day mp is where the replay ability is at.

The campaign wasn’t the best but I wouldn’t say it’s really that bad. I don’t understand what’s so important about the armor I mean it’s all aesthetic and who really cares. There are so many different possibilities to customize already, it doesn’t seem like a big deal.

YES and here are supporting Facts:

  • NO OFFLINE - NO SPLIT-SCREEN - OVER COMPLICATED FORGE - IS BIASED TOWARDS OLDER GAMERS THAT LACK TIME - FIRST HALO GAME TO TAKE ADVANTAGE OF CREDIT CARDS…REQ POINTS - LACK OF GAMETYPES IN BEGINING… INFCTION AND GRIFBALL - LACK OF ARMOR CUSTOMIZATION AT LAUNCH - SERVERS ARE ALWAYS GOING DOWN OR LOSING CONTACT WITH THE XBOX - NO WEAPONS OR VEHICLES ON MAPS - The story was lacking but it was okAll previous points combined are what makes HALO 5 the worst halo game so far.

That title belong to reach

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No lo es en absoluto, debido a que Halo 5 a innovado con muchas ideas frescas que le hicieron un bien para su desenvolvimiento en un futuro

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es verdad que los clasicos son de lo mejor pero explorar nuevos terminos en el juego lo hace aun mas interesante

it definitely needs some polishing in theater, real btb maps, removal of spartan charge (so annoying, overused and motivates such a mediocre and primitive playstyle), more social playlists and permanent team snipers and team doubles. Lets not forget the terrible h5 campaign. Aside from this things I’ve enjoyed the game since Oct 27th :slight_smile:

I rarely frequent these forums since they are either echo chambers or just insanity. My personal opinion is that it’s not the worst Halo gameplay wise-that would be Halo 4-but 343 is taking this series into a bad direction after reinventing it twice. The continued population of Halo 5 reflects this, and Microsoft along with 343 is trying to cover it up.

It’s worth noting that Halo 3 sold over 12 million copies in it’s lifetime. It was the single most played game on Xbox Live for 3 years in a row. The release of Black Ops and eventually Halo Reach were what finally killed Halo 3’s population. Halo Reach sold over 9.76 million copies. Although its overall population was lower than Halo 3’s, it still remained as either the most played game on Xbox live or one of the most played games. Halo’s retained population didn’t actually die until Halo 4. Halo 4 sold 9.5 million copies, comparable to Halo Reach’s. And yet after the first week, 60% of the online playerbase left. By the end of the first month, it was below 10%. Halo Reach actually exceeded Halo 4’s population for a while after that.

Now we have Halo 5’s release, which is the highest grossing launch of Halo of all time, or so says Microsoft. Halo 5 merchandise, not just singular units of the game, not just the $60 game, all three physical version and two digital versions, reqs, consoles, controllers, headphones, and other marketing media collectively sold over $400 million. They never published the sales number because in reality, it’s probably one of the single worst launches for a main Halo title in Halo history. VG Charts has estimated that an actual 1.5 million units sold on the first day. Halo 3, Reach, and 4 each sold over 3 million units on the first day. Granted, there are far less Xbox One consoles compared to Xbox 360, and 343 lost a lot of confidence because of the MCC. However, that hasn’t stopped Halo 5 from having a population retention comparable to Halo 4’s.

I’m sure some other people have noticed, but Major Nelson has stopped listing the most played Xbox live games. I’m sure that this is to hide the fact that Microsoft’s flagship game is doing poorly. How poorly? Worse than Battlefield 4, a game with a launch so terrible, it spawned several law suits. Around September last year, when Major Nelson posted the last Live Chart, Halo 5 was below Battlefield 4, and Battlefield 4 had around 20,000 players on the Xbox One at that time. Considering that both Halo 3 and Halo Reach retained an active Xbox Live population of around 800,000 to 700,000 for a few years after launch that is a joke. It’s laughable.

Now that I’ve laid down the facts, here’s my opinion. I despise nearly all aspects of this game. The only things that I like are Forge, the music, and free DLC. I’m actually glad that Microsoft is finally bringing Halo 5 Forge and Custom games to the PC for free because I’m not going to pay a cent for this game. Because then I’ll be able to Forge all I want. When I borrowed this game for a period of 6 months, I played the campaign and maybe a day or two of the multiplayer. I haven’t touched it since. The story was absolute garbage, I couldn’t take the new visual design, I hate the sound design, the gameplay feels like a weird hybrid of Call of Duty Advanced Warfare and Halo 4, the customization took a step back from previous Halos, 343 is even chopping this game up and is handing it out piece by piece to try and keep the population afloat. I’m not exaggerating, Frankie even stated that they were withholding Forge to pace the content on Neogaf http://www.neogaf.com/forum/showpost.php?p=180911778&postcount=222. The req system actually wouldn’t be bad, except that’s the only way to get any sort of character customization. 343 can’t manage playlists effectively to create fun experiences. At this point, I feel like they are just taking a dump on this series and the playerbase, and they just soak up the money from merchandising and reqs.

And you know what? A lot of people on here thinks it’s okay.

And I’m not okay with that.

> 2533274824735712;268:
> Frankie even stated that they were withholding Forge to pace the content on Neogaf http://www.neogaf.com/forum/showpost.php?p=180911778&postcount=222. The req system actually wouldn’t be bad, except that’s the only way to get any sort of character customization. 343 can’t manage playlists effectively to create fun experiences. At this point, I feel like they are just taking a dump on this series and the playerbase, and they just soak up the money from merchandising and reqs.
>
> And you know what? A lot of people on here thinks its okay.
>
> And I’m not okay with that.

I’m not ok with it either, I’ve had my fair amount of debates on this subject but in the end it just comes down the same debates that keep popping up and some people will swear blind that Halo 5 is not the worst, yet threads like this keeping coming back regularly and the fans argue over this, just about most people I know traded the game in after a couple of months because of how bad H5 was/is so them stripping content to try to get people interested later is in my view causing a bit a ‘back-lash’, just giving fans less reasons to trust them while some will try to rationalise this.

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> > > > > > > > > > > > > > > > > > > > > > It is the worst Halo, but it’s still a good game. The multiplayer is its saving grace. Probably the best, or second best in the franchise.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > The campaign was a disaster, simply put. Before this, Halo 4’s campaign was the weakest, but now Halo 4’s campaign feels really good in comparison.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > I wouldn’t call a multiplayer that forces you to play sweaty a good one.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > what dos this even mean? That the MP is too tense? Theres plenty of casual modes like warzone and BTB
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > It means there always skill based matchmaking in effect. He can go into BTB and still get destroyed if he’s not staying on the top of his game. Social in Halo 5 is social only in name. It’s not just a mindset like some people think it is, it was also a more casual experience because the matchmaking allowed it to be.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Halo 3 did the same thing I believe. The only difference is that you didn’t accidentally find your rank on your Service Record.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Social Gaming was always social in name. All loose matchmaking does is allow high ranking players to match up with low ranking players and pubstomp, and then we’d be getting complaints about that.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Social is a mindset, because all that’s needed to break it is people who play seriously.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > False. Loose matchmaking restrictions allows you to play at your leisure, not have to play your best all game. Is there a top level player on the other team? That’s fine, because everyone else is of varying skill. You’re not playing against an entire team that’s your skill level or higher, there are people beneath you as well. If people needed to warm up or just lay back for a game where they could do decently without getting destroyed, Social was the answer. That’s no longer the case.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > That’s why there was never any complaints of these supposed pub stompings you’re talking about. It’s a proven system and your hypothetical issues were never a problem.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Loose matchmaking only allows you to play at your leisure if you’re at the upper end of the curve. If you’re at the lower end of the curve, then the chances of being outranked gets higher.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > If I have a party full of Onyx players, which is more likely to happen? Being ranked with similar onyx players, or being ranked with anyone from Bronze to Platinum?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Likewise, if I have a party of Bronze/Silver players, which is more likely to happen? Being ranked with similar Bronze/Silver players, or being matched with anyone from Silver to Onyx?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Even if I was Bronze/Silver solo queueing, the chances of someone on the opposing team being the same low rank is slim, and each engagement would be me trying my best against a better player.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > That is why we have ranks everywhere to begin with. If you want to warm up and not take things seriously, then simply don’t take things seriously. Your rank will soon reflect that.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Again, that’s gonna happen is a bunch of good players play a “Social game” to the best of their abilities, and everyone else is going to either try equally as hard or lose.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > The reason why you didn’t see pubstomping (as often) in earlier games was because they had an actual Ranking system (H2, H3, Arena in Reach), or the competitive side was shafted, making the entire game social (Reach, H4, MCC pre-TU)
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > You’re still arguing hypotheticals that have already been proven wrong. Were you not around for much of H2 or H3?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Halo 5 has a ranking system also, so I’m not sure how that’s relevant.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Most of Halo 2 & 3 had a ranking system that worked. Other than Team Training, BTB, or something similar.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I don’t see how a party of Onyx players is a hypothetical situation, nor is being a low ranking player in Social. Those sound more than likely, if anything.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Not that the situation is hypothetical, the supposed problems are hypothetical and have been proved otherwise.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Are you implying that H5’s ranking system doesn’t’ work? Regardless, your hypothetical problems are less likely to happen in H5 because teams dominate in Arena. They won’t be spending their time pub stomping in social because they already have an advantage in Arena (because of no party matching) where they can rank up. Social is typically for people playing alone or small parties. The divide would be even more defined in H5 than in past games.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I said “previous games”, which is why I gave Halo 2 to MCC
> > > > > > > > > > > >
> > > > > > > > > > > > What are you talking about? These problems are more likely to happen in Social playlists if they already dominate in Arena. Now they have a way to freely fight players that are much lower in rank. They don’t even need smurf accounts anymore. They have a playlist of “casual people” and are even encouraged to play it.
> > > > > > > > > > > >
> > > > > > > > > > > > *“Social is typically for people playing alone or small parties.”*Keyword: “typically”. Social can’t and won’t stop large parties that make up a team, and now they have both the party advantage and the rank advantage, better than they ever had in Arena.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Destroy casuals in social for what? Nothing. And they’re not even guaranteed to be playing all lower levels. In ranked they get something for dominating. In social they get nothing for it, it pointless.
> > > > > > > > > > >
> > > > > > > > > > > It would still not be a problem in H5 just like it wasn’t in every previous game. The lack of party matching would make it even less likely to happen. No problem you’re suggesting were a problem in previous games. Party’s would still go in to social to warm up or play casually and the same would happen here. Not sure why you’re still acting like social in H2 and H3 was a failed experiment when none of that -Yoink- was problem.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I guess it’s a good thing that, on average, only 5% of people have Onyx in any one playlist, let alone all of them at once. Your hypothetical is the Halo 3 equivalent of a team of four with 50’s in every single playlist only playing social. I guess it’s a good thing the odds of that happening are mind numbingly small. It’s also a good thing that ranks reset every month too, huh?
> > > > > > > > >
> > > > > > > > > Again, ALL of this could have happen in past games and didn’t. It’s as simple as that. How are you not getting this?
> > > > > > > >
> > > > > > > >
> > > > > > > > You only have to be Onyx in any one playlist, and even then, Onyx was an example. All you have to be is better than average, the higher rank you are, the higher chance you’ll find players that are average or lower. The inverse is true as well.
> > > > > > > >
> > > > > > > > Ranks reset every month, but your new rank is partially dependent on your old rank, placing you near the same anyway.
> > > > > > > >
> > > > > > > > The reason this didn’t happen so often in Halo 2 and Halo 3 is because even “Social” Games were ranked in some way, preventing this very thing from happening.
> > > > > > >
> > > > > > >
> > > > > > > Social games used the same matching system as ranked games, the restrictions were just looser. That’s why it worked. If Halo 5 did the same thing, it would work the same way. Just match based on the hidden rank that determines who you match in ranked games just make the restrictions looser. Exactly like Halo 3.
> > >
> > >
> > > I go by what the masses say, not the individual. If people insist things are to tight, than that’s probably the case. It’s not like 343 tells us how any of these system works behind the scenes. If they did that for anything, there’d be a lot less arguing, but 343 would rather keep us in the dark.
> >
> >
> > Masses as in you and only you. Nobody else thought it was too “tight” which is why so many people responded in disagreement to that post.
> > You should be a lawyer, you just love to try and prove the false true.
>
>
> I frequent a few different Halo forums. The opinions of all the people that say it’s too tight mean more than just what you say.

Nobody has ever said that, just you, you’re just a troll who likes to argue

I do believe that halo 5 has not been the best, but it is certainly not the worst, to me thats reach. 343 is trying to make the game more enjoyable and adaptable for new players. It can still be fun, just not as fun as some of the others have been. Also, the campaign sucked.

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> Reach was the biggest turd of a Halo. I can’t even begin to explain the anger that swells inside me after playing Halo 3 to see Bungie present this complete garbage with bloom, jetpacks, armor lock, and completely awful movement speed.

Literally could not disagree more.

I’m not sure if halo 4 or 5 was worse but I agree with you about everything else. And your right there is a lot that could be said about this post. I think halo 4 was actually the worst but halo 5 was a bigger disappointment because of all the misleading hype. We all wanted to see an epic clash of two bad -Yoink- titans. Instead all we got was follow the leader and hide and seek. Of course, I refer to the story line. I would say I hope 343 learned the lesson however I don’t even think they are paying any attention to the fans at all at this point. Great post! Don’t listen to the haters!

Get rid of the req system (they never will) and make the armor obtainable through different challenges. I’m sick of seeing a level 13 with cooler armor than me because he got lucky in a req pack. I’ll even settle for the reach system, I didn’t mind that. To me individuality is a huge thing. Give me something seriously challenging that I can do by myself which gives out some badass armor set or a cool emblem or SOMETHING. I also want a real ranking system for the game instead of just numbers. those are the main problems I have with multiplayer. The campaign was a joke and so was Halo 4’s. To me and many others, chief’s story ended in 3. It was perfect. Not to mention how awesome ODST’s story was. The atmosphere of that game was amazing.

Do I think Halo 5 is the worst Halo? No… Halo 4 holds that title. At the end of the day I think we can all agree that Halo 5 multiplayer feels like good ol’ halo. Even if it could use some changes.

Oh yeah and I think it’s funny how a lot of people are saying that reach was the worst halo. I mean, compared to halo 3 it wasn’t all that good, but I’d gladly take reach over 4 and 5.

Now remember, we are still in VERY early stages of this game. Once it is complete with updates and stuff, it will be pretty good. Halo 3 was the best of all halos (in my opinion), but halo 5 has so much potential. If 343 would start listening to the players, like adding a falcon, this game would be better.

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> I’m not sure if halo 4 or 5 was worse but I agree with you about everything else. And your right there is a lot that could be said about this post. I think halo 4 was actually the worst but halo 5 was a bigger disappointment because of all the misleading hype. We all wanted to see an epic clash of two bad -Yoink- titans. Instead all we got was follow the leader and hide and seek. Of course, I refer to the story line. I would say I hope 343 learned the lesson however I don’t even think they are paying any attention to the fans at all at this point. Great post! Don’t listen to the haters!

Yep it was all quite mis-leading and a lot of things from HuntTheTruth was widely ignored, including things that were directly related to why Master Chief went MIA…which ironically had nothing to do with Cortana.

I think it has a really good multiplayer but talking about the story, it was to empty, like if 343 didn´t care about what was going to happen to the master chief and all of the halo universe.

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> > Frankie even stated that they were withholding Forge to pace the content on Neogaf http://www.neogaf.com/forum/showpost.php?p=180911778&postcount=222. The req system actually wouldn’t be bad, except that’s the only way to get any sort of character customization. 343 can’t manage playlists effectively to create fun experiences. At this point, I feel like they are just taking a dump on this series and the playerbase, and they just soak up the money from merchandising and reqs.
> >
> > And you know what? A lot of people on here thinks its okay.
> >
> > And I’m not okay with that.
>
>
> I’m not ok with it either, I’ve had my fair amount of debates on this subject but in the end it just comes down the same debates that keep popping up and some people will swear blind that Halo 5 is not the worst, yet threads like this keeping coming back regularly and the fans argue over this, just about most people I know traded the game in after a couple of months because of how bad H5 was/is so them stripping content to try to get people interested later is in my view causing a bit a ‘back-lash’, just giving fans less reasons to trust them while some will try to rationalise this.

I’ve never seen a series have so much heated debates until 343 took over Halo. Clearly 343 messed up on there direction and the sales prove it. Halo was a unique FPS that separated it from others FPS’s and that’s why it was successful if they go back to the classic formula it will be successful. Stop trying to get the COD crowd in this series. Every Cod player that joins 2 or 3 Halo vets leave.

No armour lock is the best part now we need br/dmr starts in arena for older players not having time I’m 40 with a fulltime job a 16 yo a wife with Cancer the spartan charge is stupid but what are. You gonna do if you’ve played halo since day one all of the power weapons now are the crappy weapons you’d hate to have in any other halo the radar sucks so why get rid of it I’d like to see the brute spike grenade make a come back and grenades in swat to stop camping

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> > > > > > > > > > > > > > > > > > > > > > > It is the worst Halo, but it’s still a good game. The multiplayer is its saving grace. Probably the best, or second best in the franchise.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > The campaign was a disaster, simply put. Before this, Halo 4’s campaign was the weakest, but now Halo 4’s campaign feels really good in comparison.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > I wouldn’t call a multiplayer that forces you to play sweaty a good one.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > what dos this even mean? That the MP is too tense? Theres plenty of casual modes like warzone and BTB
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > It means there always skill based matchmaking in effect. He can go into BTB and still get destroyed if he’s not staying on the top of his game. Social in Halo 5 is social only in name. It’s not just a mindset like some people think it is, it was also a more casual experience because the matchmaking allowed it to be.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Halo 3 did the same thing I believe. The only difference is that you didn’t accidentally find your rank on your Service Record.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Social Gaming was always social in name. All loose matchmaking does is allow high ranking players to match up with low ranking players and pubstomp, and then we’d be getting complaints about that.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Social is a mindset, because all that’s needed to break it is people who play seriously.
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> > > > > > > > > > > > > > > > > > False. Loose matchmaking restrictions allows you to play at your leisure, not have to play your best all game. Is there a top level player on the other team? That’s fine, because everyone else is of varying skill. You’re not playing against an entire team that’s your skill level or higher, there are people beneath you as well. If people needed to warm up or just lay back for a game where they could do decently without getting destroyed, Social was the answer. That’s no longer the case.
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> > > > > > > > > > > > > > > > > > That’s why there was never any complaints of these supposed pub stompings you’re talking about. It’s a proven system and your hypothetical issues were never a problem.
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> > > > > > > > > > > > > > > > > Loose matchmaking only allows you to play at your leisure if you’re at the upper end of the curve. If you’re at the lower end of the curve, then the chances of being outranked gets higher.
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> > > > > > > > > > > > > > > > > If I have a party full of Onyx players, which is more likely to happen? Being ranked with similar onyx players, or being ranked with anyone from Bronze to Platinum?
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> > > > > > > > > > > > > > > > > Likewise, if I have a party of Bronze/Silver players, which is more likely to happen? Being ranked with similar Bronze/Silver players, or being matched with anyone from Silver to Onyx?
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> > > > > > > > > > > > > > > > > Even if I was Bronze/Silver solo queueing, the chances of someone on the opposing team being the same low rank is slim, and each engagement would be me trying my best against a better player.
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> > > > > > > > > > > > > > > > > That is why we have ranks everywhere to begin with. If you want to warm up and not take things seriously, then simply don’t take things seriously. Your rank will soon reflect that.
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> > > > > > > > > > > > > > > > > Again, that’s gonna happen is a bunch of good players play a “Social game” to the best of their abilities, and everyone else is going to either try equally as hard or lose.
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> > > > > > > > > > > > > > > > > The reason why you didn’t see pubstomping (as often) in earlier games was because they had an actual Ranking system (H2, H3, Arena in Reach), or the competitive side was shafted, making the entire game social (Reach, H4, MCC pre-TU)
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> > > > > > > > > > > > > > > > You’re still arguing hypotheticals that have already been proven wrong. Were you not around for much of H2 or H3?
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> > > > > > > > > > > > > > > > Halo 5 has a ranking system also, so I’m not sure how that’s relevant.
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> > > > > > > > > > > > > > > Most of Halo 2 & 3 had a ranking system that worked. Other than Team Training, BTB, or something similar.
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> > > > > > > > > > > > > > > I don’t see how a party of Onyx players is a hypothetical situation, nor is being a low ranking player in Social. Those sound more than likely, if anything.
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> > > > > > > > > > > > > > Not that the situation is hypothetical, the supposed problems are hypothetical and have been proved otherwise.
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> > > > > > > > > > > > > > Are you implying that H5’s ranking system doesn’t’ work? Regardless, your hypothetical problems are less likely to happen in H5 because teams dominate in Arena. They won’t be spending their time pub stomping in social because they already have an advantage in Arena (because of no party matching) where they can rank up. Social is typically for people playing alone or small parties. The divide would be even more defined in H5 than in past games.
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> > > > > > > > > > > > > I said “previous games”, which is why I gave Halo 2 to MCC
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> > > > > > > > > > > > > What are you talking about? These problems are more likely to happen in Social playlists if they already dominate in Arena. Now they have a way to freely fight players that are much lower in rank. They don’t even need smurf accounts anymore. They have a playlist of “casual people” and are even encouraged to play it.
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> > > > > > > > > > > > > *“Social is typically for people playing alone or small parties.”*Keyword: “typically”. Social can’t and won’t stop large parties that make up a team, and now they have both the party advantage and the rank advantage, better than they ever had in Arena.
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> > > > > > > > > > > > Destroy casuals in social for what? Nothing. And they’re not even guaranteed to be playing all lower levels. In ranked they get something for dominating. In social they get nothing for it, it pointless.
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> > > > > > > > > > > > It would still not be a problem in H5 just like it wasn’t in every previous game. The lack of party matching would make it even less likely to happen. No problem you’re suggesting were a problem in previous games. Party’s would still go in to social to warm up or play casually and the same would happen here. Not sure why you’re still acting like social in H2 and H3 was a failed experiment when none of that -Yoink- was problem.
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> > > > > > > > > > I guess it’s a good thing that, on average, only 5% of people have Onyx in any one playlist, let alone all of them at once. Your hypothetical is the Halo 3 equivalent of a team of four with 50’s in every single playlist only playing social. I guess it’s a good thing the odds of that happening are mind numbingly small. It’s also a good thing that ranks reset every month too, huh?
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> > > > > > > > > > Again, ALL of this could have happen in past games and didn’t. It’s as simple as that. How are you not getting this?
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> > > > > > > > > You only have to be Onyx in any one playlist, and even then, Onyx was an example. All you have to be is better than average, the higher rank you are, the higher chance you’ll find players that are average or lower. The inverse is true as well.
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> > > > > > > > > Ranks reset every month, but your new rank is partially dependent on your old rank, placing you near the same anyway.
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> > > > > > > > > The reason this didn’t happen so often in Halo 2 and Halo 3 is because even “Social” Games were ranked in some way, preventing this very thing from happening.
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> > > > > > > > Social games used the same matching system as ranked games, the restrictions were just looser. That’s why it worked. If Halo 5 did the same thing, it would work the same way. Just match based on the hidden rank that determines who you match in ranked games just make the restrictions looser. Exactly like Halo 3.
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> > > > I go by what the masses say, not the individual. If people insist things are to tight, than that’s probably the case. It’s not like 343 tells us how any of these system works behind the scenes. If they did that for anything, there’d be a lot less arguing, but 343 would rather keep us in the dark.
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> > I frequent a few different Halo forums. The opinions of all the people that say it’s too tight mean more than just what you say.
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> Nobody has ever said that, just you, you’re just a troll who likes to argue

False. As with many things apparently, you seem to be ignorant of this as well.