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> > > > > > > > > > > > > > It is the worst Halo, but it’s still a good game. The multiplayer is its saving grace. Probably the best, or second best in the franchise.
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> > > > > > > > > > > > > > The campaign was a disaster, simply put. Before this, Halo 4’s campaign was the weakest, but now Halo 4’s campaign feels really good in comparison.
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> > > > > > > > > > > > > I wouldn’t call a multiplayer that forces you to play sweaty a good one.
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> > > > > > > > > > > > what dos this even mean? That the MP is too tense? Theres plenty of casual modes like warzone and BTB
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> > > > > > > > > > > It means there always skill based matchmaking in effect. He can go into BTB and still get destroyed if he’s not staying on the top of his game. Social in Halo 5 is social only in name. It’s not just a mindset like some people think it is, it was also a more casual experience because the matchmaking allowed it to be.
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> > > > > > > > > > Halo 3 did the same thing I believe. The only difference is that you didn’t accidentally find your rank on your Service Record.
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> > > > > > > > > > Social Gaming was always social in name. All loose matchmaking does is allow high ranking players to match up with low ranking players and pubstomp, and then we’d be getting complaints about that.
> > > > > > > > > >
> > > > > > > > > > Social is a mindset, because all that’s needed to break it is people who play seriously.
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> > > > > > > > > False. Loose matchmaking restrictions allows you to play at your leisure, not have to play your best all game. Is there a top level player on the other team? That’s fine, because everyone else is of varying skill. You’re not playing against an entire team that’s your skill level or higher, there are people beneath you as well. If people needed to warm up or just lay back for a game where they could do decently without getting destroyed, Social was the answer. That’s no longer the case.
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> > > > > > > > > That’s why there was never any complaints of these supposed pub stompings you’re talking about. It’s a proven system and your hypothetical issues were never a problem.
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> > > > > > > > Loose matchmaking only allows you to play at your leisure if you’re at the upper end of the curve. If you’re at the lower end of the curve, then the chances of being outranked gets higher.
> > > > > > > >
> > > > > > > > If I have a party full of Onyx players, which is more likely to happen? Being ranked with similar onyx players, or being ranked with anyone from Bronze to Platinum?
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> > > > > > > > Likewise, if I have a party of Bronze/Silver players, which is more likely to happen? Being ranked with similar Bronze/Silver players, or being matched with anyone from Silver to Onyx?
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> > > > > > > > Even if I was Bronze/Silver solo queueing, the chances of someone on the opposing team being the same low rank is slim, and each engagement would be me trying my best against a better player.
> > > > > > > >
> > > > > > > > That is why we have ranks everywhere to begin with. If you want to warm up and not take things seriously, then simply don’t take things seriously. Your rank will soon reflect that.
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> > > > > > > > Again, that’s gonna happen is a bunch of good players play a “Social game” to the best of their abilities, and everyone else is going to either try equally as hard or lose.
> > > > > > > >
> > > > > > > > The reason why you didn’t see pubstomping (as often) in earlier games was because they had an actual Ranking system (H2, H3, Arena in Reach), or the competitive side was shafted, making the entire game social (Reach, H4, MCC pre-TU)
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> > > > > > > You’re still arguing hypotheticals that have already been proven wrong. Were you not around for much of H2 or H3?
> > > > > > >
> > > > > > > Halo 5 has a ranking system also, so I’m not sure how that’s relevant.
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> > > > > >
> > > > > > Most of Halo 2 & 3 had a ranking system that worked. Other than Team Training, BTB, or something similar.
> > > > > >
> > > > > > I don’t see how a party of Onyx players is a hypothetical situation, nor is being a low ranking player in Social. Those sound more than likely, if anything.
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> > > > >
> > > > > Not that the situation is hypothetical, the supposed problems are hypothetical and have been proved otherwise.
> > > > >
> > > > > Are you implying that H5’s ranking system doesn’t’ work? Regardless, your hypothetical problems are less likely to happen in H5 because teams dominate in Arena. They won’t be spending their time pub stomping in social because they already have an advantage in Arena (because of no party matching) where they can rank up. Social is typically for people playing alone or small parties. The divide would be even more defined in H5 than in past games.
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> > > > I said “previous games”, which is why I gave Halo 2 to MCC
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> > > > What are you talking about? These problems are more likely to happen in Social playlists if they already dominate in Arena. Now they have a way to freely fight players that are much lower in rank. They don’t even need smurf accounts anymore. They have a playlist of “casual people” and are even encouraged to play it.
> > > >
> > > > *“Social is typically for people playing alone or small parties.”*Keyword: “typically”. Social can’t and won’t stop large parties that make up a team, and now they have both the party advantage and the rank advantage, better than they ever had in Arena.
> > >
> > >
> > > Destroy casuals in social for what? Nothing. And they’re not even guaranteed to be playing all lower levels. In ranked they get something for dominating. In social they get nothing for it, it pointless.
> > >
> > > It would still not be a problem in H5 just like it wasn’t in every previous game. The lack of party matching would make it even less likely to happen. No problem you’re suggesting were a problem in previous games. Party’s would still go in to social to warm up or play casually and the same would happen here. Not sure why you’re still acting like social in H2 and H3 was a failed experiment when none of that -Yoink- was problem.
> >
> >
> > Who said they need a reason to destroy casuals? Players get a free chance to destroy someone who is lower than them. Why do many people have smurf accounts and throw their placement matches? So they can be the lowest rank possible and beat up on actually inexperienced players.
> >
> > What’s their reward for dominating In Arena? A chance at a rank up? They’re already Onyx, the highest permanent rank. Unless they absolutely care about getting to Champion 1, they’re already getting nothing for winning in Arena, especially if there’s a chance of losing and going down in rank.
> >
> > The lack of party matching would make it more likely to happen for that exact reason. Just get 4 people together and solo queue, and there’s a less chance of finding another 4-man party instead of smaller parties. That just increases the advantage just as much as Arena, and then you add the skill advantage on top of it.
>
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> I guess it’s a good thing that, on average, only 5% of people have Onyx in any one playlist, let alone all of them at once. Your hypothetical is the Halo 3 equivalent of a team of four with 50’s in every single playlist only playing social. I guess it’s a good thing the odds of that happening are mind numbingly small. It’s also a good thing that ranks reset every month too, huh?
>
> Again, ALL of this could have happen in past games and didn’t. It’s as simple as that. How are you not getting this?
You only have to be Onyx in any one playlist, and even then, Onyx was an example. All you have to be is better than average, the higher rank you are, the higher chance you’ll find players that are average or lower. The inverse is true as well.
Ranks reset every month, but your new rank is partially dependent on your old rank, placing you near the same anyway.
The reason this didn’t happen so often in Halo 2 and Halo 3 is because even “Social” Games were ranked in some way, preventing this very thing from happening.