Is Halo 5 Really Halo?

As you all know. Halo has been nothing but 10 straight years of amazing gameplay, true skill, and an epic story with meaningful characters. Unfortunately, games as we know it, change. Yes, some of us saw it coming. We knew it would happen. But the real question is are the changes 343I has implemented into this new era of “Halo” wise? Is it still the Halo we all know and love? Well, it’s more than just a mere title name. It’s a symbol. A beacon of what a good FPS game is. For years Halo has led the fray against many other FPS titles and held the crown. Well, at least until COD. But, even though, Bungie saw the need to continue to innovate and impress the fanbase. That being said, 343I has arguably done more to Halo in a few short years than what Bungie did over the course of 10. Is that a good thing? Yes and no.

There comes a point when “innovation” becomes a scapegoat cover for using gimmicks like ADS and Sprint, found in all currently popular FPS titles. There also comes a time when change becomes so severe that it completely changes the game that it becomes a completely unrecognizable construct. Has Halo reached this point? It depends on who you ask. To the “conservative side” of the fanbase, the answer is yes. To the “liberal side”, no. Why is this. Well, it all depends on how we define the game “HALO”. For me, Halo is always about skill. Understanding where you rank in the slurry of closed skill-gap games where kills are a dime-a-dozen, even for noobs. Halo has always been the game to say “YOU SUCK! GIT GUD M8!” A game that if you were good at, you knew you were a pro. Halo has always been about the story. A meaningful quest between you and your allies struggling through perils while simultaneously preventing mass-extinction of your kind. It was always mysterious, dark, and epic and it still is. Even if the skill gap is gone. Halo has always been about the art of Halo, and it’s music. I don’t know if I’m the only one who thinks this, but when Martin O’ Donnel left, HE took the music and sound of Halo with him.

Unfortunately, times have changed, and so has the beloved franchise. But I digress, like I said, change is mandatory if we expect games to thrive through innovation. The only issue today is that…there is no innovation. It may be new and innovative for the series, but in terms of the entire genre, thruster packs, ADS, Sprint, none of it is new. It’s all been seen before one time or another within the FPS genre. So what IS HALO? Does it still hold up under the definition of a HALO title? Well, Halo is about skill. Does it require skill? If it does, it holds up pretty well. Is it about an epic story with characters that are identifiable and relatable? Last time I checked, it still is. XD What about the art and music of Halo? Well, we lost Martin. He was with us unto the Fall of Reach. Until Halo 4 that is. The irony about him leaving is that when the sound and music left, that’s when the CHARACTER of Halo left. In fact, the Halo 5 OST is like an antitype to the current Halo in the eyes of a “conservative” Halo player. The entire OST as far as I can tell, has about two or three queues at most from the original trilogy’s soundtrack. This is similar to the character of the current Halo game. If you ask any conservative Halo player, he would tell you straight up that it looks like a different game with “Halo” slapped on it. It may take a few queues from the originals, but in the end, looks more like a different game.

I love Halo, I really do. I’m optimistic about the current title as it shows potential with the focus on story. It looks good and I can’t wait to try it. I just hope the 343 learns to start innovating rather than using cheap gimmicks to appeal to a wider audience. Cheap developer scams like bullet magnetism, low Time To Kill, and easy scores that ultimately alienate the fanbase (or what’s left of it) and appeal to casual noobs who want to look cool thereby giving a slight increase in profit. Halo has been unique in character and style up until 343 started working on it. Is this a coincidence? I think not. For two years straight, the fanbase has been bombarded with one level of incompetence after the next. Need I remind us of the MCC tragedy? What about Halo 4s bullet magnetism and undeniable appeal to the Generic shooter fanbase? When I first saw Halo 5 and what they did with the “new” abilities, I couldn’t believe that I was starring at Halo. Maybe it’s just nostalgia. Maybe it’s my lack of acceptance. But I can usually tell innovation from cheap gimmicks. What I’m saying that if Halo is still Halo, the core mechanisms of what made the first games should stay relatively intact. Not get ripped out because “people hated Halo because of X”. We are the fans of Halo. What is a Halo game?

I’m not reading any of that.

Yes, it is.

Yeah, no one is going to read that until you put some paragraphs in.

And in reply to the topic, yes Halo 5 is a Halo game.

Learn how to paragraph please.

I can see you didn’t play the beta. If you played the beta you would realize that these new additions aren’t just “cheap gimmicks” but are new core mechanics that increase the skill gap and make the game harder to master.

That was a difficult read.

I’m with these 3 ^

China didnt just call, they begged me to get you.

Yes its Halo

> 2533274968418962;1:
> As you all know. Halo has been nothing but 10 straight years of amazing gameplay, true skill, and an epic story with meaningful characters. Unfortunately, games as we know it, change. Yes, some of us saw it coming. We knew it would happen. But the real question is are the changes 343I has implemented into this new era of “Halo” wise? Is it still the Halo we all know and love? Well, it’s more than just a mere title name. It’s a symbol. A beacon of what a good FPS game is. For years Halo has led the fray against many other FPS titles and held the crown. Well, at least until COD. But, even though, Bungie saw the need to continue to innovate and impress the fanbase. That being said, 343I has arguably done more to Halo in a few short years than what Bungie did over the course of 10. Is that a good thing? Yes and no. There comes a point when “innovation” becomes a scapegoat cover for using gimmicks like ADS and Sprint, found in all currently popular FPS titles. There also comes a time when change becomes so severe that it completely changes the game that it becomes a completely unrecognizable construct. Has Halo reached this point? It depends on who you ask. To the “conservative side” of the fanbase, the answer is yes. To the “liberal side”, no. Why is this. Well, it all depends on how we define the game “HALO”. For me, Halo is always about skill. Understanding where you rank in the slurry of closed skill-gap games where kills are a dime-a-dozen, even for noobs. Halo has always been the game to say “YOU SUCK! GIT GUD M8!” A game that if you were good at, you knew you were a pro. Halo has always been about the story. A meaningful quest between you and your allies struggling through perils while simultaneously preventing mass-extinction of your kind. It was always mysterious, dark, and epic and it still is. Even if the skill gap is gone. Halo has always been about the art of Halo, and it’s music. I don’t know if I’m the only one who thinks this, but when Martin O’ Donnel left, HE took the music and sound of Halo with him. Unfortunately, times have changed, and so has the beloved franchise. But I digress, like I said, change is mandatory if we expect games to thrive through innovation. The only issue today is that…there is no innovation. It may be new and innovative for the series, but in terms of the entire genre, thruster packs, ADS, Sprint, none of it is new. It’s all been seen before one time or another within the FPS genre. So what IS HALO? Does it still hold up under the definition of a HALO title? Well, Halo is about skill. Does it require skill? If it does, it holds up pretty well. Is it about an epic story with characters that are identifiable and relatable? Last time I checked, it still is. XD What about the art and music of Halo? Well, we lost Martin. He was with us unto the Fall of Reach. Until Halo 4 that is. The irony about him leaving is that when the sound and music left, that’s when the CHARACTER of Halo left. In fact, the Halo 5 OST is like an antitype to the current Halo in the eyes of a “conservative” Halo player. The entire OST as far as I can tell, has about two or three queues at most from the original trilogy’s soundtrack. This is similar to the character of the current Halo game. If you ask any conservative Halo player, he would tell you straight up that it looks like a different game with “Halo” slapped on it. It may take a few queues from the originals, but in the end, looks more like a different game. I love Halo, I really do. I’m optimistic about the current title as it shows potential with the focus on story. It looks good and I can’t wait to try it. I just hope the 343 learns to start innovating rather than using cheap gimmicks to appeal to a wider audience. Cheap developer scams like bullet magnetism, low Time To Kill, and easy scores that ultimately alienate the fanbase (or what’s left of it) and appeal to casual noobs who want to look cool thereby giving a slight increase in profit. Halo has been unique in character and style up until 343 started working on it. Is this a coincidence? I think not. For two years straight, the fanbase has been bombarded with one level of incompetence after the next. Need I remind us of the MCC tragedy? What about Halo 4s bullet magnetism and undeniable appeal to the Generic shooter fanbase? When I first saw Halo 5 and what they did with the “new” abilities, I couldn’t believe that I was starring at Halo. Maybe it’s just nostalgia. Maybe it’s my lack of acceptance. But I can usually tell innovation from cheap gimmicks. What I’m saying that if Halo is still Halo, the core mechanisms of what made the first games should stay relatively intact. Not get ripped out because “people hated Halo because of X”. We are the fans of Halo. What is a Halo game?

Hey China called, they want their wall back.

In all seriousness, use the return key, it helps break up… That.

and yes, H5 is halo.

I heard it’s more like Super Mario, with guns… and aliens… and alien technology that will change the universe forever… and Halo.

> 2533274912317447;4:
> Learn how to paragraph please.
>
> I can see you didn’t play the beta. If you played the beta you would realize that these new additions aren’t just “cheap gimmicks” but are new core mechanics that increase the skill gap and make the game harder to master.
>
> That was a difficult read.

Sorry about the long script of words. I see where your coming from. The new abilities aren’t just gimmicks. They change the way that the core game is played. This is not a bad thing. I just wish that 343 had done more on the lines of innovative techniques rather than using what other games have already offered. I haven’t played the game yet. It looks cool and interesting. I’m just afraid that 343 will change “too” much of the core elements and make the game like every other modern shooter. I’m being doubtful because of the mess that they pulled with Halo 4 and the MCC. 343 has made a lot of mistakes. Not to mention the missing split-screen. Although you could blame Xbox for that.

VelocityRogue"China called they want their wall back." LOL

I’d say Halo 5 has enough redeeming qualities for me to consider it Halo . . . with equal starts, weapons on map, and competitive ranking being huge factors. While I’d prefer Halo 5 without sprint and ADS, I do believe the game can still be successful at a competitive level with them included.

I don’t see how ADS or sprinting are gimmicks… They’re standards of the FPS genre.

You haven’t played the game yet… And yet here you are criticizing it. Maybe some real hands on experience is necessary before passing judgement.

You can’t really blame the Xbone for the missing splitscreen. Yes, it’s underpowered, but so was the 360. They are consoles. It’s nearly impossible for them to have cutting edge hardware, and with games constantly pushing the limits it doesn’t work out in consoles’ favor. If splitscreen is to be included then there will be significant sacrifices to gameplay and visuals. 343i didn’t want that, so splitscreen didn’t happen.

Halo 5 is, created by Halo’s Devs, and has Halo Story

Yep, Halo.

Nobody likes book reports.

It’s been paragraphed but it still looks like Donald Trump already built his border wall.

> 2533274968418962;1:
> There also comes a time when change becomes so severe that it completely changes the game that it becomes a completely unrecognizable construct. Has Halo reached this point? For me Halo has always been the game to say “YOU SUCK! GIT GUD M8!”
>
> A game that if you were good at, you knew you were a pro.
> But I digress, like I said, change is mandatory if we expect games to thrive through innovation. The only issue today is that…there is no innovation. It may be new and innovative for the series, but in terms of the entire genre, thruster packs, ADS, Sprint, none of it is new. It’s all been seen before one time or another within the FPS genre.
>
> It may take a few queues from the originals, but in the end, looks more like a different game.
>
> It looks good and I can’t wait to try it. I just hope the 343 learns to start innovating rather than using cheap gimmicks to appeal to a wider audience.
>
> When I first saw Halo 5 and what they did with the “new” abilities, I couldn’t believe that I was starring at Halo. Maybe it’s just nostalgia. Maybe it’s my lack of acceptance. But I can usually tell innovation from cheap gimmicks. What I’m saying that if Halo is still Halo, the core mechanisms of what made the first games should stay relatively intact.

You non-stop cry for innovation, but then cry when there is change? What do you want? True, many of the changes in H5 are not brand new, but they (as has yet to be seen) may be implemented in a much better manner than previously done by other games. That is innovation. That is the definition of innovation. It is not creation, but the improvement of a standard. These “gimmicks” are not gimmicks, but genre-wide standards. They don’t need to be adhered to, but it doesn’t make a game a scam if it does follow them.

The core mechanics of the game are still there. Again, I have no idea what you are on about with them being “ripped out.” What is gone? Please tell me?

> Is Halo 5 Really Halo?

Well, the internet says so… It must be true

Yes it’s Halo 5. I think the meaning of gimmick has been lost. People seem to keep using to justify why they don’t like certain features.

Glad the OP doesn’t have any “likes,” lol… how could you even TRY to describe Jinchouchi’s music as “antihype?!” I mean, wtf. I’m not really mad, I’m just… baffled. This dude needs to open his eyes.

Loll I’d be lying if said I read any of that. IMHO halo 5 feels like what should have come out after halo 3 so yes halo 5 is still halo.