is halo 5 really "faster"?

because i feel, while it has things that make the game appear to be faster (sprint, smaller maps, faster TTK with certain guns, jetpacks) i still feels it moves at a snail’s pace.

free for all games take the full 12 minutes

slayer unless you get ran through, takes the full ten minutes or so of game clock. especially if someone quits

both things that would not happen if the game was indeed faster in my eye’s.

i honestly feel halo 4 was the quicker paced game, even after they took out the ordnance drops (mcc verison)

It’s not faster. They tried to make it feel faster by adding the sprinting and whatnot. But, then they stretch out the maps and pretty much negated any speed the sprinting might have added. If have much rather they kept the sprinting out, and used maps similar in size to what we had before.

Yes it is, you just said it has a faster ttk.

> 2533274833569045;3:
> Yes it is, you just said it has a faster ttk.

With ARs and SRs. Everything else is as slow as Halo 3.

> 2533274827519891;1:
> because i feel, while it has things that make the game appear to be faster (sprint, smaller maps, faster TTK with certain guns, jetpacks) i still feels it moves at a snail’s pace.
>
> free for all games take the full 12 minutes
>
> slayer unless you get ran through, takes the full ten minutes or so of game clock. especially if someone quits
>
> both things that would not happen if the game was indeed faster in my eye’s.
>
> i honestly feel halo 4 was the quicker paced game, even after they took out the ordnance drops (mcc verison)

Outside of Capture the Flag and matches were significant numbers quit…I’ve RARELY had the game clock run out.

It may not be “faster” but I feel like with things like sprint and thrusters I have more options available in a gun fight. I like options and learning new ways to use them. Unlike classic Halo where you were forced to have to play one way.

As far as “snail’s pace” multiplayer…go play Gears…then come back and play Halo. You’ll feel your moving at warp speed.

Adding sprint, thruster, and clamber allow you to move more quickly throughout the map and close on enemies faster. Halo 5 does this very well, however, and player movements are refined and work well with maps. Also, Slayer games take much less as kill times seem to be smaller IMO.

Yes, OP, Halo 5 does play faster, but the gameplay is awesome and addicting.

Halo 5 is the most balanced, best looking, and most competitive Halo to date IMO too.

> 2533274833569045;3:
> Yes it is, you just said it has a faster ttk.

there is more to a fast game than have a fast ttk, if it takes 45 seconds to run around the map to find someone. that split second faster it takes to drop said person, means nothing in terms of speed of the game, because it still took more then 30 seconds to find that person.

It’s slower because there’s more escape options with spartan abilities so the gunfights last longer. Getting shot at? Just thrust behind a wall and repeat for the next minute of fighting until your teammate comes in and helps clean him up.

halo 2 and 3 were faster paced

> 2533274815582829;5:
> > 2533274827519891;1:
> > because i feel, while it has things that make the game appear to be faster (sprint, smaller maps, faster TTK with certain guns, jetpacks) i still feels it moves at a snail’s pace.
> >
> > free for all games take the full 12 minutes
> >
> > slayer unless you get ran through, takes the full ten minutes or so of game clock. especially if someone quits
> >
> > both things that would not happen if the game was indeed faster in my eye’s.
> >
> > i honestly feel halo 4 was the quicker paced game, even after they took out the ordnance drops (mcc verison)
>
>
> Outside of Capture the Flag and matches were significant numbers quit…I’ve RARELY had the game clock run out.
>
> It may not be “faster” but I feel like with things like sprint and thrusters I have more options available in a gun fight. I like options and learning new ways to use them. Unlike classic Halo where you were forced to have to play one way.
>
> As far as “snail’s pace” multiplayer…go play Gears…then come back and play Halo. You’ll feel your moving at warp speed.

man i wish my experience was like yours!, my free for all games timeout a good 95 percent of the time!

debatable, gears 3 was quite fast-paced. haven’t played ultimate in a few months.

i understand halo has never been a “fast” game, and that is fine and dandy, i actually preferred it’s slow pace when i was younger. so this isn’t one of those post

but for all the heat (or praise) it gets for it’s faster pace. it feels no faster then halo reach to me. so i am puzzled by it all. it just has in my eyes visual tricks like sprint, jet packs. and faster ttk, but as i stated above, faster ttk doesn’t mean much if it takes a while to find someone to shoot.

> 2533274827519891;10:
> it just has in my eyes visual tricks like jet packs.

By jetpacks, do you mean stabilizers/thrust? When I hear jetpacks, I think of Reach or H4.

FFA is slow because of 6 people instead of 8, campy weapons like storm rifles and smgs, and all the escape options like I mentioned earlier.

No, it’s not faster paced. It’s certainly interesting that there are people that think it is though.

Go back and try multiplayer on halo 3 or 4. 5 is a lot faster.

Pace is hard to quantify. But I can guarantee none of these features are necessary to have a faster pace.

The average engagement time in Halo Ce is way faster than that of Battlefield, even though by the logic of people around here Battlefield should be faster because of sprint.

> 2533274970658419;4:
> > 2533274833569045;3:
> > Yes it is, you just said it has a faster ttk.
>
>
> With ARs and SRs. Everything else is as slow as Halo 3.

Not true, the BR, DMR, and pretty much every other precision weapon have been sped up.

.

> 2533274819302824;14:
> Pace is hard to quantify. But I can guarantee none of these features are necessary to have a faster pace.
>
> The average engagement time in Halo Ce is way faster than that of Battlefield, even though by the logic of people around here Battlefield should be faster because of sprint.

I’m not sure most people here realize how fast CE is. Even compared to Halo 3. Play a 4v4 match on Prisoner (although that playlist is gone now in the MCC)… last I did, my heart was racing. That -Yoink!- is intense! Then go play Halo 2 or 3, and it’s just strafe, strafe, BR, BR, hop around. It’s more measured and predictable (especially Halo 2). And I get that’s what people like, but I know when I encounter someone in Halo 2, say on Turf, it’s going to go down like a Western draw … we stop, side step, strafe, fire four shots, one Spartan goes down. Rinse and repeat. It’s great fun and all, but compared to small map CE with that Magnum and those mini-nuke grenades and that super fast run speed … I don’t know … CE is just my jam.

CE is definitely the quickest paced game without having to lower your weapon to move; you’re basically always sprinting and you can shoot while doing so. And I know the same goes for the others, but they don’t “feel” that way anymore, CE still does.

I’m not a crusader of returning to the way that past games were, but halo 2 was the best online halo.

> 2533274964587104;16:
> > 2811398874529013;2:
> > It’s not faster. They tried to make it feel faster by adding the sprinting and whatnot. But, then they stretch out the maps and pretty much negated any speed the sprinting might have added. If have much rather they kept the sprinting out, and used maps similar in size to what we had before.
>
>
> That doesn’t even make sense. You are comparing to an old game, Halo 5 is not an old game. If you sprint in Halo 5 you move faster. If you walk in Halo 5, you move normal speed, or slower.
> I get sick of these ‘speed is illusion’ stuff, not only is it mathematically incorrect, but it also doesn’t make sense. For this to be correct it would mean players would be in a non-stop sprinting motion, which isn’t the case, people sprint behind cover, sprint to objectives, but then they also slow down to shoot, be accurate etc.
> Sprint changes Halo astronomically and DOES make the game faster. It’s actually an impossibility to deny.

Of course he’s comparing. We have to compare it to something in order to estimate the pace. Halo 5’s maps are stretched to accommodate sprint. You can’t deny that. Furthermore, sprinting around a map does not make it a fast game. Halo 5 matches take around the same amount of time to conclude compared to past games (bar CE), if not slower.

> 2533274794648158;19:
> > 2533274964587104;16:
> > > 2811398874529013;2:
> > > It’s not faster. They tried to make it feel faster by adding the sprinting and whatnot. But, then they stretch out the maps and pretty much negated any speed the sprinting might have added. If have much rather they kept the sprinting out, and used maps similar in size to what we had before.
> >
> >
> > That doesn’t even make sense. You are comparing to an old game, Halo 5 is not an old game. If you sprint in Halo 5 you move faster. If you walk in Halo 5, you move normal speed, or slower.
> > I get sick of these ‘speed is illusion’ stuff, not only is it mathematically incorrect, but it also doesn’t make sense. For this to be correct it would mean players would be in a non-stop sprinting motion, which isn’t the case, people sprint behind cover, sprint to objectives, but then they also slow down to shoot, be accurate etc.
> > Sprint changes Halo astronomically and DOES make the game faster. It’s actually an impossibility to deny.
>
>
> Of course he’s comparing. We have to compare it to something in order to estimate the pace. Halo 5’s maps are stretched to accommodate sprint. You can’t deny that. Furthermore, sprinting around a map does not make it a fast game. Halo 5 matches take around the same amount of time to conclude compared to past games (bar CE), if not slower.

EXACTLY. “doesn’t make sense” when it makes exact sense.

it’s like running a 40 yard dash at full speed, and then running a 50 yard dash, and wondering why you didn’t get the same time.

sprint does not speed up a game, with the area you play on is changed to “accommodate” for the extra speed in the first place.

by that logic, battlefield is considered a fast game. because it has sprint, and you run faster, than walking speed as someone pointed out.