It seems that Halo 5 multi-player is attracting and breeding the immature gamer who cannot at all stand to lose and would rather quit games than actually have to tough it out and try to work to win a game.
Why does it end up in the majority of cases in Slayer, if you don’t come in with 3 other friends, you have people quitting so you have 4-3, 4-2, and even 4-1 in matches by the end of the game?
Is Halo 5 attracting 5-10 year olds as the majority of players? Heaven forbid if they get banned for quitting—this forum seems to be continuously peppered with “My connection was bad and I got banned” or “I only quit a few times” threads.
Hey, guess what? If you quit you SHOULD be banned. You can’t win all the time and maybe look at the game as a lesson to learn some new tactics for next time. Yeah it’s real tough having to stick with a game and lose and still end up with 2,000 XP and 800 RP, right? Better to quit, lose any XP and RP for your time and screw up the rest of your team’s game. The important thing is to think only of yourself.
343 should toughen their stance on banning people who quit and even look at permanently banning habitual quitters. It would make the multiplayer arenas a much better place for serious and mature gamers.
A good one? That’s a pretty sad statement and a good example of the state of mind that a lot of people have about quitting. “There are always quitters so why do anything about it”, “Other people quit, so why can’t I”, etc.
Sure, there always will be some, but when you play with a rate of 7-8 out of 10 games being lop sided at 4-3, 4-2 there is a major problem with people quitting and ruining the experience of others.
Why not start a gaming culture that more strongly condones this behaviour and promotes a level of awareness that in multi-player, you are not alone—you commit to be part of a team and others are depending on you to participate.
This includes others who just hide in a corner somewhere and don’t move for the whole game.
What’s vindictive about applying the rules? If you habitually quit, you get banned. It’s stated up front by 343 and everyone plays by the same rules. You agree to them when you log into on-line gaming.
The underlying reason for MOST people quitting, and I mean those that actually Hit the quit button, not get disconnected, is that they are being selfish and don’t like the game as it is being played. They are not winning, their teammates suck, it’s the 3rd time in Pegasus, etc.
Whatever…the bottom line is people don’t like that it is not going their way, for whatever reason and want to quit.The rest of any other reasons are merely excuses to make themselves feel better about quitting.
I have never quit a game yet, even when I was the last one against 4 in Slayer. When others also stay in after 2 or 3 of their team quit, I make sure to send them a message giving them props for sticking it out till the bitter end.
> 2535450449120712;6:
> What’s vindictive about applying the rules? If you habitually quit, you get banned. It’s stated up front by 343 and everyone plays by the same rules. You agree to them when you log into on-line gaming.
>
> The underlying reason for MOST people quitting, and I mean those that actually Hit the quit button, not get disconnected, is that they are being selfish and don’t like the game as it is being played. They are not winning, their teammates suck, it’s the 3rd time in Pegasus, etc.
>
> Whatever…the bottom line is people don’t like that it is not going their way, for whatever reason and want to quit.The rest of any other reasons are merely excuses to make themselves feel better about quitting.
>
> I have never quit a game yet, even when I was the last one against 4 in Slayer. When others also stay in after 2 or 3 of their team quit, I make sure to send them a message giving them props for sticking it out till the bitter end.
I used to stay until the very end when I was the last person on my team, but one day I just decided not to. Because what is the point? There is absolutely no reward for sticking it through. The satisfaction you get from staying the whole match will be obliterated the instance you see your K/D. It manipulates stats to make bad players seem better than they really are by giving them free kills against a single person while they have three other teammates to help them out while making decent players seem worse than they are.
Now I’m not a stat -Yoink!- as my K/D is still less than 1, so that’s not completely the reason I quit 1v4 games although I’ll admit that I try to maintain a decent K/D. I quit those games because there is not a single reason to stay. No one is having fun in those matches, and playing games is about enjoying them. It’s too easy for the other team and too frustrating for me. If you can give me a good reason to stay I will gladly do so.
I NEVER quit matches where there is at least one other person helping me out though. The only time I have quit is the above scenario and when I was in a Warzone match that was lagging like hell and would have taken an hour to complete. I’m pretty sure that half the people in the game weren’t even the same people by the time I left.
> 2533274939958452;7:
> > 2535450449120712;6:
> > What’s vindictive about applying the rules? If you habitually quit, you get banned. It’s stated up front by 343 and everyone plays by the same rules. You agree to them when you log into on-line gaming.
> >
> > The underlying reason for MOST people quitting, and I mean those that actually Hit the quit button, not get disconnected, is that they are being selfish and don’t like the game as it is being played. They are not winning, their teammates suck, it’s the 3rd time in Pegasus, etc.
> >
> > Whatever…the bottom line is people don’t like that it is not going their way, for whatever reason and want to quit.The rest of any other reasons are merely excuses to make themselves feel better about quitting.
> >
> > I have never quit a game yet, even when I was the last one against 4 in Slayer. When others also stay in after 2 or 3 of their team quit, I make sure to send them a message giving them props for sticking it out till the bitter end.
>
>
> I used to stay until the very end when I was the last person on my team, but one day I just decided not to. Because what is the point? There is absolutely no reward for sticking it through. The satisfaction you get from staying the whole match will be obliterated the instance you see your K/D. It manipulates stats to make bad players seem better than they really are by giving them free kills against a single person while they have three other teammates to help them out while making decent players seem worse than they are.
>
> Now I’m not a stat -Yoink!- as my K/D is still less than 1, so that’s not completely the reason I quit 1v4 games although I’ll admit that I try to maintain a decent K/D. I quit those games because there is not a single reason to stay. No one is having fun in those matches, and playing games is about enjoying them. It’s too easy for the other team and too frustrating for me. If you can give me a good reason to stay I will gladly do so.
>
> I NEVER quit matches where there is at least one other person helping me out though. The only time I have quit is the above scenario and when I was in a Warzone match that was lagging like hell and would have taken an hour to complete. I’m pretty sure that half the people in the game weren’t even the same people by the time I left.
I agree with you MegaWarrior about no fun being 1 on 4. I am more talking about those who quit early and left you to be a team of 1. Lagging is another irritation that usually ends up crashing the server if enough people are experiencing it.
You are someone that always has the intention of staying—which is what I wish more people had rather than worrying about the K/D and being 5 or 10 kills behind in a total kill score of 20 or less in Slayer.
I look at even being the last against 4 as a challenge to see if I can get some kills in as anyone at any skill level can kill 1 person when part of a group of 4 surrounding them. It takes a little more cunning and skill to get 5 or 10 more kills against the odds with 4 on the opposing team. Also, I like to stay to get the XP and RP rewards for game completion since I spent 5-10 minutes invested already—what’s 5 or 10 minutes more?
Some of the best matches I have had have been with 1 other player against 4 and ending up winning—Victory tastes a little sweeter…
Know what’s more important than experience or req points? Fun. My enjoyment isn’t measured by an arbitrary number or a shot at the glorified slot machine, and if yours is I suggest you call a problem gambling hotline.
> 2533274823519895;9:
> Know what’s more important than experience or req points? Fun. My enjoyment isn’t measured by an arbitrary number or a shot at the glorified slot machine, and if yours is I suggest you call a problem gambling hotline.
It’s not the games that decide or make maturity level. There is just a lot more of the “every one deserves a trophy” and the “let’s not keep score” because every one wins generation playing. They can’t handle losing so they quit. Then they try and blame the match making when they don’t realize that yes you will have bad games in Halo where it’s a one sided butt kicking from time to time. The concept of team eludes them.
> 2535450449120712;1:
> It seems that Halo 5 multi-player is attracting and breeding the immature gamer who cannot at all stand to lose and would rather quit games than actually have to tough it out and try to work to win a game.
>
> Why does it end up in the majority of cases in Slayer, if you don’t come in with 3 other friends, you have people quitting so you have 4-3, 4-2, and even 4-1 in matches by the end of the game?
>
> Is Halo 5 attracting 5-10 year olds as the majority of players? Heaven forbid if they get banned for quitting—this forum seems to be continuously peppered with “My connection was bad and I got banned” or “I only quit a few times” threads.
>
> Hey, guess what? If you quit you SHOULD be banned. You can’t win all the time and maybe look at the game as a lesson to learn some new tactics for next time. Yeah it’s real tough having to stick with a game and lose and still end up with 2,000 XP and 800 RP, right? Better to quit, lose any XP and RP for your time and screw up the rest of your team’s game. The important thing is to think only of yourself.
>
> 343 should toughen their stance on banning people who quit and even look at permanently banning habitual quitters. It would make the multiplayer arenas a much better place for serious and mature gamers.
Did you ever play halo 3? I could never get a swat game with 4 players on my team xD
Perhaps they could implement a reward system based on not quitting games? Such as cumulative increases in XP and RP gained after each match, capped at a certain number? Possibly how Gears of War had a consecutive match bonus which actually had some effect when it was maxed at 1,000 XP (10 consecutive games).
> 2661949065475413;14:
> Assuming anyone that quits must be a child is a bit baseless. I believe adults are more concerned with their K/D, W/L, etc, than a child is.
Ah…notice i stated “immature” and that was for the same reason you point out. I have known many “adults” to be very immature and many “children” to be very mature and sophisticated. I had no intention of insulting children by putting them on par with some adults behaviour.
Child, adult is a classification by age, not maturity. Maturity of behaviour is classified by the way one conducts themselves in the world and acts in situations with a level of wisdom and awareness.
Thanks to all for responding so far and having a good conversation.
I purposely entitled this post as I did to stir up some interest and ideas about encouraging people to promote having more fun than numbers (K/D, XP etc.). Nothing is more of a wet blanket to a good game than either your team or the opposing team being down 1 or 2 players within 5 minutes of the game. Then it’s not so much team work and skill as just a numbers game with the full team having the advantage.