It is really hard to find anyone defending Halo 5 campaign.
I don’t know why 343i didn’t try to fill up empty script writer seat instead of bringing Brian Reed who hasn’t shown good track record.
Why they did push away Halo 4 stuff is beside the point.
So I am asking this because is there anything from Halo 5 campaign that 343i needs to keep in the sequel?
I think overall level design (not storyline) wasn’t so bad. People talk about “linear that and that,” but hasn’t Halo campaign mostly linear?
Even with open space, it was pseudo-freedom. Sure unlike COD, players have way more options to tackle Halo campaign.
Halo 5 campaign still offers various way to play, Like you can activate turret defense or go sniping or take turret when you arrive at the colony.
Sanghelios is very beautiful environment. And touching on abandoned colony (Why they don’t trust UNSC) is nice touch.
Running down Guardian was refreshing. You get the point.
I am not entirely sure about squad mechanic. Obviously, the entire campaign was built around squad mechanic. Otherwise, you would be hard pressed if at all to beat a pair of Hunters which is now the strongest incarnation in any Halo game. If they have to take away squad mechanic, then they have to tone down enemies.
I liked it a lot, but I generally knew who all the characters were being a long time Halo fan, and I didn’t pay attention to the Hunt the Truth stuff so I didn’t go in with any expectations.
The gameplay is great of course, there were plenty of vehicle levels, and the only thing I didn’t like was some corny dialogue every now and then.
I liked it. It didn’t go in the direction I thought it would, but I still liked it. There’s a lot to like it
The main thing I didn’t like was having to walk around in Meridian to listen to the civilians. It makes sense as to why they did it at that point in the story though.
But I also understand why people didn’t like it. I just wish they didn’t bash it as much as they did.
I’m confident 343 is going to make the Halo 6 campaign the best campaign to date. After all, it could be the end of the Master Chief. Whether that be him dying, or finally getting the chance to have peace.
A lot of the story direction ran into problems, and was poorly told. You can make the Campaign significantly better (not great by any means) by just adding a couple of Chief missions to see what he did and Osiris is here seeing the aftermath.
I definitely liked the gameplay of the Campaign. The only part I don’t like is the 3 Wardens at the same time and almost having to somehow prepare my team for them beforehand. But I’m glad the Warden wasn’t a thing to deal with in the last level.
Level designs, especially those on sanghelios were great. The script was pretty bad, plot not so great, and the repeated warden fights were just horrible. Also offing Jul in a cut scene was lame as well. But as much as people didn’t like them ending all the Halo 4 stuff in outside media I kinda feel they need to do the same for H5. H5 campaign was even more disliked than H4s. Sad they didn’t realize that they had a great set up for H5 from H4 Spartan Ops cut scenes. They really need to drop the"squad" based campaign. I feel it was only squad based so they could introduce that revive mechanic which no body really likes. The friendly AI will probably never be good enough to be enjoyable. So I guess my opinion is nothing should be brought to H6 from H5 campaign wise, except Sanghelios.
Gameplay and level design is fantastic. Story is lackluster with some highlights but otherwise it’s a spit in the face to anyone who’s been following the extended lore post Halo 4.
> 2533274816788253;6:
> Level designs, especially those on sanghelios were great. The script was pretty bad, plot not so great, and the repeated warden fights were just horrible. Also offing Jul in a cut scene was lame as well. But as much as people didn’t like them ending all the Halo 4 stuff in outside media I kinda feel they need to do the same for H5. H5 campaign was even more disliked than H4s. Sad they didn’t realize that they had a great set up for H5 from H4 Spartan Ops cut scenes. They really need to drop the"squad" based campaign. I feel it was only squad based so they could introduce that revive mechanic which no body really likes. The friendly AI will probably never be good enough to be enjoyable. So I guess my opinion is nothing should be brought to H6 from H5 campaign wise, except Sanghelios.
> 2533274816788253;6:
> Level designs, especially those on sanghelios were great. The script was pretty bad, plot not so great, and the repeated warden fights were just horrible. Also offing Jul in a cut scene was lame as well. But as much as people didn’t like them ending all the Halo 4 stuff in outside media I kinda feel they need to do the same for H5. H5 campaign was even more disliked than H4s. Sad they didn’t realize that they had a great set up for H5 from H4 Spartan Ops cut scenes. They really need to drop the"squad" based campaign. I feel it was only squad based so they could introduce that revive mechanic which no body really likes. The friendly AI will probably never be good enough to be enjoyable. So I guess my opinion is nothing should be brought to H6 from H5 campaign wise, except Sanghelios.
Then how would players be able to solo current Hunters? Without really heavy heating weapons, it is nigh impossible to solo without squad. It is too difficult to attack from behind even with booster because Hunter got upgraded in reaction. Or they could tone down melee range of Hunter?
Warden Eternal was also designed with squad mechanic in mind. Well you can solo him if it really is 1 vs 1.
> 2533274954911187;8:
> > 2533274816788253;6:
> > Level designs, especially those on sanghelios were great. The script was pretty bad, plot not so great, and the repeated warden fights were just horrible. Also offing Jul in a cut scene was lame as well. But as much as people didn’t like them ending all the Halo 4 stuff in outside media I kinda feel they need to do the same for H5. H5 campaign was even more disliked than H4s. Sad they didn’t realize that they had a great set up for H5 from H4 Spartan Ops cut scenes. They really need to drop the"squad" based campaign. I feel it was only squad based so they could introduce that revive mechanic which no body really likes. The friendly AI will probably never be good enough to be enjoyable. So I guess my opinion is nothing should be brought to H6 from H5 campaign wise, except Sanghelios.
>
> I liked the revive mechanic.
> 2533274798731851;9:
> > 2533274816788253;6:
> > Level designs, especially those on sanghelios were great. The script was pretty bad, plot not so great, and the repeated warden fights were just horrible. Also offing Jul in a cut scene was lame as well. But as much as people didn’t like them ending all the Halo 4 stuff in outside media I kinda feel they need to do the same for H5. H5 campaign was even more disliked than H4s. Sad they didn’t realize that they had a great set up for H5 from H4 Spartan Ops cut scenes. They really need to drop the"squad" based campaign. I feel it was only squad based so they could introduce that revive mechanic which no body really likes. The friendly AI will probably never be good enough to be enjoyable. So I guess my opinion is nothing should be brought to H6 from H5 campaign wise, except Sanghelios.
>
> Then how would players be able to solo current Hunters? Without really heavy heating weapons, it is nigh impossible to solo without squad. It is too difficult to attack from behind even with booster because Hunter got upgraded in reaction. Or they could tone down melee range of Hunter?
> Warden Eternal was also designed with squad mechanic in mind. Well you can solo him if it really is 1 vs 1.
It’s not that tough to take out hunters solo. Even with their added berserk mechanic
Jul was offed…
Chief wouldnt shut up… lol
Cortana got revived… (Wardan probably found the dragon balls)
And there was a lack of mystery, I need that in a halo game (vague I know, but I’m not here to debate that feeling)
And the squad thing is just eck. Give locke a team, but let chief run alone.
Also any story halo 4 set up was down the toilet.
Things I liked:
Good to have the Arbiter back, - Exuberant Witness - Locke is cool (needs more fleshing out though) - Infinity in a panic - The universe is now under term oil - We have good guy Elites. - The locations where okay, not great but okay. - I also didnt play it alone, so I had a friend sitting next to me playing as locke.
> 2533274798731851;1:
> It is really hard to find anyone defending Halo 5 campaign.
> I don’t know why 343i didn’t try to fill up empty script writer seat instead of bringing Brian Reed who hasn’t shown good track record.
> Why they did push away Halo 4 stuff is beside the point.
>
> So I am asking this because is there anything from Halo 5 campaign that 343i needs to keep in the sequel?
> I think overall level design (not storyline) wasn’t so bad. People talk about “linear that and that,” but hasn’t Halo campaign mostly linear?
> Even with open space, it was pseudo-freedom. Sure unlike COD, players have way more options to tackle Halo campaign.
> Halo 5 campaign still offers various way to play, Like you can activate turret defense or go sniping or take turret when you arrive at the colony.
> Sanghelios is very beautiful environment. And touching on abandoned colony (Why they don’t trust UNSC) is nice touch.
> Running down Guardian was refreshing. You get the point.
>
> I am not entirely sure about squad mechanic. Obviously, the entire campaign was built around squad mechanic. Otherwise, you would be hard pressed if at all to beat a pair of Hunters which is now the strongest incarnation in any Halo game. If they have to take away squad mechanic, then they have to tone down enemies.
I like the gameplay, it’s just the story wasn’t delivered correctly.
I absolutely loved Halo 5. The story was a bit off to be honest, but the story had great elements to it. Really the only thing i disliked was Tanaka and that we only got 3 missions with blue team.
So there’s different things to look at when it comes to the Halo 5 campaign. As a whole, it falls somewhere in the “meh” for me but isn’t bottom of my campaign list. When you break it down a bit further though, the answer gets a bit more complex.
The story itself? Very obviously was not the strongest offering and following Halo 4’s story, was hugely disappointing. There were gaps and things missing and things that didn’t make much sense. I liken Halo 5 to Bungie’s Halo 2. Ambition got the best of them and sacrifices were made and it sucked all around.
But when you get into level design and mechanics, the campaign is one of the best, IMO. The gameplay is fluid, smooth, and is just downright good. The squad stuff is an interesting twist and I sort of like it. There are parts to that I DON’T like but by and large, it’s not something I like or dislike enough to care one way or the other. Tim Longo worked on Republic Commando so it’s not surprising to see him want to try to use some of the neater features from that game in this one.
I’m cautiously optimistic about Halo 6’s story at this point.
> 2600292642016732;2:
> I didn’t pay attention to the Hunt the Truth stuff so I didn’t go in with any expectations.
Oh man. You should really go and listen to that podcast series. I don’t generally like podcasts but this one is totally worth a listen. It’s brilliantly done.
> 2533274796457055;16:
> > 2600292642016732;2:
> > I didn’t pay attention to the Hunt the Truth stuff so I didn’t go in with any expectations.
>
> Oh man. You should really go and listen to that podcast series. I don’t generally like podcasts but this one is totally worth a listen. It’s brilliantly done.
I saw it in the Halo 5 Overview here recently and thought about checking it out; I might do that. I just don’t want to be reverse disappointed
It was okay at first, but the more I think about it, the more I dislike it. Totally threw out everything they started in Halo 4. Whoever listened to all the fools complaining and gutted the story made a bad call, not that they care; it’s all about the money.
I wasn’t happy with the story because Spartan Locke should have been explained in-game. If he’s a GAME protagonist, you should not have to find out about him out of that game. Also I’ve followed Chief and Cortana’s story for sixteen years now, and felt totally cheated when Cortana was made into the bad guy. It wasn’t compelling, it was totally contradictory to her nature. Whatever that character is in Halo 5, it isn’t Cortana. That’s poor storytelling. Gameplay-wise, Halo 5 is as much fun and has as much replay value as Halo 3, in my opinion. Easily the most fun shooter experience I’ve had in a while.