It seems as though Forge is played by every other player, every match made game. It’s hard not to, given the fact that Forge has many characteristics that make him one of the more powerful leaders. The first, worst (and without a doubt, most crippling for Forge’s foe) Is his hero unit. Forge’s warthog alone is not much more to be contended with than any other hero, but it’s his very first upgrade (costing only 325 Energy) Anvil Round, is. This ability absolutely shreds infantry, so if you’re sending say, 3 troops to capture power nodes, forge can use his ability and kill 4-5 grunts, and about 3 marines in one attack, crippling you from the get-go, stopping you from collecting resources or ranging out much farther than your second base, confining you to your half of the map and relinquishing map dominion to Forge. It is only until one reaches Tech 2, and are able to produce anti armor units, that he becomes less powerful as a hero alone. As Forge can usually be on the field within a 2-3 minutes, and his first upgrade not long after, it definitely puts a slant on the entire game. My friend and I conducted a test in 2v2 to see how far Forge could really go, for about 4 games we dominated the enemy, we were within spitting distance of Onyx rank. It was only until we met 2 others playing forge as well, that we were presented with a challenge and eventually defeated. In summation, I sincerely hope that Forge’s ability anvil round is either A: pushed back farther to become the second or third upgrade for Forge or B: Anvil round does little damage to infantry, but does much more towards armor (makes sense, as it is an EMP round)
Thanks for the read
-assassinRAT16
Totally agree man he needs serious nerfing. He has INSANE health, insane damage, and hes fast. He has no down sides and along with that he makes more money then other characters so he can get more troops too, he is way too good and needs early game nerfing badly. I don’t want to make him UP again like he used to be but at this point I would rather have that because he is way too good.
Yes. Without any shadow of a doubt.
But people will continue to deny it and say that every leader is equal. Apparently we just need to get better at the game. ¯_(ツ)_/¯
A pain to play against, games vs Forge are 0 fun
I’ve beaten several Forges as YapYap and beat one this morning as Decimus.
That doesn’t mean he isn’t OP, mind you, as the players I faced might not be expert with him. But I wouldn’t quit at the sight of him.
More forge is op threads come on he got nerfed already he’s fine don’t ruin him by nerfing him into the ground and end up like Isabel
> 2535458426112390;6:
> More forge is op threads come on he got nerfed already he’s fine don’t ruin him by nerfing him into the ground and end up like Isabel
Isabel is doing just fine, have you played her lately? she has shields for her scorpions and can dish them out faster than forge. try her sometime.
Played Forge for the first time ever today since this games launch beat a former champion effortlessly against an arbiters stasis that supposedly “counters” forgehog. He still so outrageously broken that I refuse to play 1’s with anyone that’s not forge. Why this leader has the best hero unit by a long -Yoink- and the best economy of all the leaders in the game is beyond me.
> 2535458426112390;6:
> More forge is op threads come on he got nerfed already he’s fine don’t ruin him by nerfing him into the ground and end up like Isabel
If you are going to make the claim is he is not op please support it with evidence thank you.
> 2533274939972303;7:
> > 2535458426112390;6:
> > More forge is op threads come on he got nerfed already he’s fine don’t ruin him by nerfing him into the ground and end up like Isabel
>
> Isabel is doing just fine, have you played her lately? she has shields for her scorpions and can dish them out faster than forge. try her sometime.
Isabel is next to Johnson as far as one of the worst leaders in the game because her early game is absolute trash and she can’t even stall long enough to get her tanks out to make a difference. Holodecoy is extremely situational and heavy metal at level 1 isn’t effective enough to help her against the top leaders in the game so yes her tanks and combat salvage probably give her one of the best late games however if she can’t get to that point she’s useless
> 2533274924073601;3:
> But people will continue to deny it and say that every leader is equal. Apparently we just need to get better at the game. ¯_(ツ)_/¯
Especially you Lego! Ya scrub!
Jokes aside (and that was a joke, Lego is 10x the player I am) Forge is a major problem. Forge makes it so if you play an opponent with similar skill to you, it’s an automatic loss unless you are also Forge.
He needs some changes before ATN, or all will be for naught.
Forge is not that hard to deal with, it almost always ends in a banshee spam due to him always going tanks. I havent had any problems with forge this season with shippy nor decimus. Only one due to a wrong place wrong time game with shippy.
This is with no regards to a match against top 10. You play any of these people and they main forge then your gonna have a bad time regardless of leader. Wanna know a real leader worth worrying about? Yap yap anf jerome. Early game rabbits cant be beaten by any other scouts, late game jerome his mech and spartans are strong
Yap yap speaks for himself. Face a champion top 10 with either of these and youll take your forge is op statement back.
Whilst Forge is good it’s extremely exagerated on how good he is in this thread. I think we are all forgetting that good players on a good leader will beat the weaker leaders period, hell they’d beat you on pretty much anything as they are proving. I’d be all for them buffing the other leaders instead of nerfing one, just look at what they did to Kinsano/Cutter they were good and got nerfed into oblivion to the point it’s not even fun to play them. We are going to end up with only 3 leaders viable at all time as they nerf the good ones and then proceed to buff the bad ones to an extreme if we keep asking for everyone to be nerfed. Why aren’t we buffing the rest so that they can compete throughout the game? I mean look at the past seasons it’s always been a case of this gets nerfed so this gets buffed and that becomes the flame of the month it’s cyclical. Let’s stop that and buff the others to make them viable instead.
He’s got three eco boosts: Rolling eco (Tier 1), accelerated assembly and Combat Salvage
Two leader power that drops units
And the pelican transport, tier 2, for early rushes
And Grizzlies
And the hero unit
He is strong in every aspect and has no significant weak point. It’s ludicrous. Where in other leaders I found a power or two redundant or useless, he has a proper use for all of them. If we could compare it to fighting games, KOF and Rugal would be the pinacle of balancing
> 2533274890771440;12:
> Forge is not that hard to deal with, it almost always ends in a banshee spam due to him always going tanks. I havent had any problems with forge this season with shippy nor decimus. Only one due to a wrong place wrong time game with shippy.
> This is with no regards to a match against top 10. You play any of these people and they main forge then your gonna have a bad time regardless of leader. Wanna know a real leader worth worrying about? Yap yap anf jerome. Early game rabbits cant be beaten by any other scouts, late game jerome his mech and spartans are strong
> Yap yap speaks for himself. Face a champion top 10 with either of these and youll take your forge is op statement back.
Forge has JR too… not only does he have JR too but a better economy to support said JR and a better hero unit thats cheaper and faster and stronger. Tanks are not the only unit vehicle forge has everyone knows air is extremely strong right now takes two seconds to for a forge to decide to make air instead of vehicles with one of the best late game leader powers (Combat Salvage). He has an overpowered early game with an economy to carry that over to mid and late game. Yapyap yes definitely still needs fixing but for you to say forge isn’t still op is extremely blasphemous. Him and yapyap are the only playable characters right now
> 2533274890771440;12:
> Forge is not that hard to deal with, it almost always ends in a banshee spam due to him always going tanks. I havent had any problems with forge this season with shippy nor decimus. Only one due to a wrong place wrong time game with shippy.
> This is with no regards to a match against top 10. You play any of these people and they main forge then your gonna have a bad time regardless of leader. Wanna know a real leader worth worrying about? Yap yap anf jerome. Early game rabbits cant be beaten by any other scouts, late game jerome his mech and spartans are strong
> Yap yap speaks for himself. Face a champion top 10 with either of these and youll take your forge is op statement back.
I’ve faced top 10 champions that were yap yap, forge is still op, yap gods just more so. Also a competent forge player won’t just go tanks only, and a few wolves mixed in will wreck banshees.
They can either:
A) completely remove Anvil Round.
B) switch Anvil Round to T2.
And he would still be broken. What I’m trying to say is that Anvil Round is not the broken aspect of his hero unit…
> 2533274821521504;17:
> They can either:
> A) completely remove Anvil Round.
> B) switch Anvil Round to T2.
>
> And he would still be broken. What I’m trying to say is that Anvil Round is not the broken aspect of his hero unit…
Precisely. I couldn’t agree more. Anvil Round is strong, yes.
But, it’s the conjunction of high SP/HP, high speed, high damage, and the Anvil Round that makes the Forge Hog so strong.
In my opinion, at least.
Not to mention, Rolling Eco is helping Forge tech up while he runs the early game. Not saying I have an issue with Rolling Eco, but it only makes him that more deadly.
> 2533274821521504;17:
> They can either:
> A) completely remove Anvil Round.
> B) switch Anvil Round to T2.
>
> And he would still be broken. What I’m trying to say is that Anvil Round is not the broken aspect of his hero unit…
I’ve been starting to think would balance be better if hero units couldn’t be built until T2? I think Grunts would need a change to compete with UNSC early game but it could produce more balanced games.
> 2533274821521504;17:
> They can either:
> A) completely remove Anvil Round.
> B) switch Anvil Round to T2.
>
> And he would still be broken. What I’m trying to say is that Anvil Round is not the broken aspect of his hero unit…
I would suggest making the Forge hog similar to Command Mantis in that it has really low health until you get the 2nd upgrade. Keep its armor and shield, sure, but comparatively low health to what it currently has. It’s the fastest hero aside from the Elites, so mistakes are easily forgiven.