Is "Fast Track" 100% useless?

I’ve been thinking about that since I first heard of it, but I thought that sooner or later I’d get some new info elaborating on it to prove how wrong I was. Could anyone educate me on it’s use?

I know what it does, by the way. It speeds up your leveling while you use it. That sounds good and all, but since you can’t specialize before you hit level 50 it won’t help you hit that level any faster. And since you don’t get the mod before you’ve finished the specialization it won’t help you hit that 60 (assuming you go for it right away) any faster either.

I guess it’ll help you when you level your next specializations, though at the cost of a tactical package (which seems to be the category that contain the most useful armor mods, in my personal opinion). Other than that last questionable use, it seems to be pointless. When you’ve hit SR130 and you have completed your arsenal of mods, what will be the incentive to use that one instead of another mod?

So yeah, don’t confuse this thread with a rant, a complaint, or anything negative at all. I just want someone to inform me of what it’s true purpose is.

I have no idea, so far the ranking system is simply over complicated for no reason in my opinion. It will make more sense once it’s on a scrfeen infront of me.

once you hit sr-130 then just don’t use it? each specialization is the equivalent of going from 41-50 and that wont be easy.

I think fast track would be extremely helpful

> <mark>once you hit sr-130 then just don’t use it?</mark> each specialization is the equivalent of going from 41-50 and that wont be easy.
>
> I think fast track would be extremely helpful

See that right there? Your reply is the kind of reply you’d give to someone complaining about it’s lack of use. I’m not complaining, I’m asking. Major difference.

Small complaint-like comment: It seems like poor design to have a mod that won’t, and shouldn’t, see any use at all once you’ve “completed” the game.

Isn’t fast track once of the default perks?

> Isn’t fast track once of the default perks?

It was, but it seems like Wheelman replaced it. Even if it was, you’d still have to hit 50 and all, so the same rules applies.

343i dropped the ball again. Lets give specializations to those who shouldn’t need any help. Point? None.

I understand and have the same problem, but right now, unless 343 explains more things, I’m pretty sure that Fast Track is really, just there to help level the SR 50-130’s.

However, I do find it silly how they give us the ability to sacrifice a T-Pack for this Armor-Mod, when we can only use the armor mod once we unlocked it, which is after SR-50…

Then don’t use it?

I probably won’t use it. Maybe once or twice tho.

> <mark>Then don’t use it?</mark>
>
> I probably won’t use it. Maybe once or twice tho.

Again; I am NOT complaining. I am asking what it’s use will be at SR130.

Armour mods are different to normal perks. Unlike in CoD, they’re not meant to be these big changes to core player traits, instead they’re meant to be subtle and supplement the player rather than define their playstyle.

If this was CoD, perks like Fast Track and Wheelman wouldn’t exist, because they’re not universally usuable. The custom loadouts aren’t actually availiable in the majority of playlists, it seems.

> 343i dropped the ball again. Lets give specializations to those who shouldn’t need any help. Point? None.

So you will have everything set to None?

Cause you know thats also an option.

> > <mark>Then don’t use it?</mark>
> >
> > I probably won’t use it. Maybe once or twice tho.
>
> Again; I am NOT complaining. I am asking what it’s use will be at SR130.

Once you hit the max, then I do not see any use for it.

In my humble opinion, it just might make things a little easier to reach the higher levels faster.

Once you reach the top, start using the rest of stuff unlocked on your way there.

> Armour mods are different to normal perks. Unlike in CoD, they’re not meant to be these big changes to core player traits, instead they’re meant to be subtle and supplement the player rather than define their playstyle.
>
> If this was CoD, perks like Fast Track and Wheelman wouldn’t exist, because they’re not universally usuable. The custom loadouts aren’t actually availiable in the majority of playlists, it seems.

Yeah, that’s not what this thread is about. I already know that armor mods are subtle enhancers of your style as a player, not your power as a player.

I’m asking what Fast Track will do at SR130. Wheelman will help drivers and pilots by increasing the survivability of their vehicles, so I’ll go for that on all of my Loadouts. But what will Fast Track do?

p.s. I’d also ask you to leave CoD out of this thread. Once people start using that in their arguments or even just mention the franchise or it’s caretakers, the people on these forums start acting as if someone fed them in the bathtub after midnight.

This is not a “CoD Perks VS Halo A-Mods” thread. This is but a simple question regarding one of those subtle enhancers we refer to as “armor mods”.

To me it makes very little sense. You get 10 additional ranks for each specialization.

I’m having a hard time understanding it and I’ve looked at the system a bazillion times.

You go 1-50…

After you hit 50 you basically choose the order in which you want to rank after you hit 50 by enlisting in specializations.

Each specialization has 10 ranks.

When you enlist you unlock 10 more ranks.

Are you stuck to that specific set of ranks?

If you are enlisted into pathfinder can you also unlock wetwork and all the other specializations and go for them slowly ranking each up?

Will your actual rank show say SR-51 to SR-130? Or after you enlist will your rank show like WR-1 to WR-10?

I’m just confused…

The thing that confuses me the most is 343 have stated that you can’t abuse the fast track by tossing it on at the end of the match… So does that mean I can level up say wetworks while using the fast track mod? To me it makes no sense to have these new enlistments and the ability to use other mods to rank that up. idk…

I’m sorry if everything I just posted is confusing. I’m somewhat confusing myself. This progression system is about the only thing I don’t have figured out. The whole 1-50 seems pretty straight forward. The rest is like… durrrr.

> To me it makes very little sense. You get 10 additional ranks for each specialization.
>
>
> I’m having a hard time understanding it and I’ve looked at the system a bazillion times.
>
> You go 1-50…
>
> After you hit 50 you basically choose the order in which you want to rank after you hit 50 by enlisting in specializations.
>
> Each specialization has 10 ranks.
>
> When you enlist you unlock 10 more ranks.
>
>
>
> Are you stuck to that specific set of ranks?
>
>
>
> If you are enlisted into pathfinder can you also unlock wetwork and all the other specializations and go for them slowly ranking each up?
>
>
> Will your actual rank show sat SR-51 to SR-130? Or after you enlist will your rank show like WR-1 to WR-10?
>
>
> I’m just confused…
>
> The thing that confuses me the most is 343 have stated that you can abuse the specialization that gives you xp by tossing it on at the end of the match…
>
>
> I’m sorry if everything I just posted is confusing. I’m somewhat confusing myself. This progression system is about the only thing I don’t have figured out. The whole 1-50 seems pretty straight forward. The rest is like… durrrr.

Once you’ve enlisted into a specialization you’re stuck, yeah. Though, after you’ve finished that specialization you’re free to enlist in a new one, and so on until you hit SR130.

> > Armour mods are different to normal perks. Unlike in CoD, they’re not meant to be these big changes to core player traits, instead they’re meant to be subtle and supplement the player rather than define their playstyle.
> >
> > If this was CoD, perks like Fast Track and Wheelman wouldn’t exist, because they’re not universally usuable. The custom loadouts aren’t actually availiable in the majority of playlists, it seems.
>
> Yeah, that’s not what this thread is about. I already know that armor mods are subtle enhancers of your style as a player, not your power as a player.
>
> I’m asking what Fast Track will do at SR130. Wheelman will help drivers and pilots by increasing the survivability of their vehicles, so I’ll go for that on all of my Loadouts. But what will Fast Track do?
>
>
> p.s. I’d also ask you to leave CoD out of this thread. Once people start using that in their arguments or even just mention the franchise or it’s caretakers, the people on these forums start acting as if someone fed them in the bathtub after midnight.
>
> This is not a “CoD Perks VS Halo A-Mods” thread. This is but a simple question regarding one of those subtle enhancers we refer to as “armor mods”.

You made me lol

> Once you’ve enlisted into a specialization you’re stuck, yeah. Though, after you’ve finished that specialization you’re free to enlist in a new one, and so on until you hit SR130.

I sorta figured that. My main problem is your not actually stuck with that mod for the 10 ranks. The actual package seems to have little to do with the actual rank. You can just unlock each and use fast track to level them up. It makes no sense to me at all. It would make more sense to only be able to level up with the specific armor modification. I guess it gives the players more choices but it just doesn’t seem to make sense to me. When you enlist you should be enlisting with the purpose of using that specific package.

So you can just use fast track to level up quickly?

Yeah sound about right to me.

> Is “fast track” 100% useless?

No, it’s 200% useless, at the very least.