Is exploit on Apex 7 in WZA getting patched?

I hope so im getting annoyed by this. the defenders cant fall back quick enough when attackers use that exploit to get in the back door and they destroy the core before we can even fall back. fastest 20 seconds ever. are they going to move the rocks that allow people to get up there, or make that door stay active so they cant get through or make it so they cant destroy the core for 1 min or something. idk but something has to get done about it because one guy with a fuel rod getting into our base before we even have time to fall back is annoying.

I’m pretty sure it’s not an exploit, rather a purposefully placed entrance. And to answer your question, no it has not changed.

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> I’m pretty sure it’s not an exploit, rather a purposefully placed entrance. And to answer your question, no it has not changed.

well i know its not patched, i was just asking if they are going to. and its not on purpose because the other base doesnt have this. and if they put it there intentionally, it needs to be removed. its unfair because we cant fall back quick enough. all you have to do is hit the 2 marines and than spam the fuel rod, game over.

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> > 2533275016942754;2:
> > I’m pretty sure it’s not an exploit, rather a purposefully placed entrance. And to answer your question, no it has not changed.
>
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> well i know its not patched, i was just asking if they are going to. and its not on purpose because the other base doesnt have this. and if they put it there intentionally, it needs to be removed. its unfair because we cant fall back quick enough. all you have to do is hit the 2 marines and than spam the fuel rod, game over.

As far as I can tell I think he’s right; the rocks at the other base aren’t set up for that. If you can get in the backdoor of one base you should be able to get into the back of the other or it isn’t fair, but that would only help regular Warzone of course.

> 2533274800212919;3:
> > 2533275016942754;2:
> > I’m pretty sure it’s not an exploit, rather a purposefully placed entrance. And to answer your question, no it has not changed.
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> well i know its not patched, i was just asking if they are going to. and its not on purpose because the other base doesnt have this. and if they put it there intentionally, it needs to be removed. its unfair because we cant fall back quick enough. all you have to do is hit the 2 marines and than spam the fuel rod, game over.

So because other bases don’t have it, means it’s not on purpose? Have you asked 343?

Anyways, I don’t think it’s unfair as it requires awareness. I use that spot here and there sometimes but not just to hit the core. War zone is a 12 man game, surly one person is smart enough to be ready in case they lose all three controllable areas and sit near the core. I don’t see it as unfair due to the player not being outside the map, doesn’t make one player better than the other, lots of people catch onto that spot(like I said, I’ve used it before).

it’s not an exploit, you can get into both perches/crow’s nest of each base. And if you suspect that your armory is about to be captured… you should at your base by that time.

definitely not an exploit. should not be fixed.

<mark>This post has been edited by a moderator. Do not make non-constructive posts.</mark>

> 2533274800212919;1:
> I hope so im getting annoyed by this. the defenders cant fall back quick enough when attackers use that exploit to get in the back door and they destroy the core before we can even fall back. fastest 20 seconds ever. are they going to move the rocks that allow people to get up there, or make that door stay active so they cant get through or make it so they cant destroy the core for 1 min or something. idk but something has to get done about it because one guy with a fuel rod getting into our base before we even have time to fall back is annoying.

its not an exploit, you could try to just get good scrub

I highly doubt that players just ran in through the back entrance. There is another path around to the front of the base and I’ve had plenty of matches on both Array and Dispatch where the attackers will have players standing right in front of the big doors so that as soon as the armory goes down they just run in and blow up the core.

> 2533275016942754;2:
> I’m pretty sure it’s not an exploit, rather a purposefully placed entrance. And to answer your question, no it has not changed.

That is there to allow the defenders to get out of their base, it shouldn’t allow attackers to get in through it. In normal WZ the most annoying thing that can happen is for you to get stuck in your base with no means of escape. Apex actually solves that because of that back door. WZA though doesn’t have that same issue. That entire exit should be removed from WZA IMO.

What’s stopping them from just waiting outside of the front of your base and getting into the core once the 2nd base is captured and destroying it then? The Marines? LOL. It may be frustrating on Apex 7, but you could lose the core just as quickly anywhere else.

THAT’s hilarious. It seems you deserved that loss my friend.

Sometimes they have guys camping the door for when the armory goes down and the core gets wrecked instantly. Don’t think it’s too much of a problem, it’s a pretty good strategy when you think about it.

Hows about when your base is about to be captured you run back to your homebase so that way the enemy that already thought of that would have some company

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> > 2533274800212919;1:
> > I hope so im getting annoyed by this. the defenders cant fall back quick enough when attackers use that exploit to get in the back door and they destroy the core before we can even fall back. fastest 20 seconds ever. are they going to move the rocks that allow people to get up there, or make that door stay active so they cant get through or make it so they cant destroy the core for 1 min or something. idk but something has to get done about it because one guy with a fuel rod getting into our base before we even have time to fall back is annoying.
>
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> its not an exploit, you could try to just get good scrub

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> > 2533274800212919;3:
> > > 2533275016942754;2:
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> So because other bases don’t have it, means it’s not on purpose? Have you asked 343?
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> Anyways, I don’t think it’s unfair as it requires awareness. I use that spot here and there sometimes but not just to hit the core. War zone is a 12 man game, surly one person is smart enough to be ready in case they lose all three controllable areas and sit near the core. I don’t see it as unfair due to the player not being outside the map, doesn’t make one player better than the other, lots of people catch onto that spot(like I said, I’ve used it before).

why would they put it so 1 side you can do that, but not the other side? in WZ thats extremely unbalanced that means there is a front n back way into red base, but only 1 way into blue base. and requires awareness? in WZA you can’t get back there thats where blue spawns so you can’t stop them and if you spawn back at home base to just check, not guaranteed they are there, you waste a few players going there not watching the 2nd base. as you can clearly see we were trying to fall back but didn’t even have a chance to do so. what awareness is that? we saw that we lost 2nd base so we tried to fall back but before we could even do that they destroyed the core within less than 20 sec of 2nd base to core base. Red team didn’t even have a chance of stopping that. and if people just do this with a fuel rod n back door, just make it an instant win after 2nd base because they aren’t there to spawn kill and someone hasn’t LUCKILY spawned back there in time, they are going to destroy the cored before there was even a chance to defend. its not always one guy, now that everyone knows about this its like 4 or 5 of them rushing in too sometimes. while we were back at armory n lost it n falling back, they were already running down the ramp, thrust across the core and spamming grenades, bullet, explosives etc. red team never had a chance. red team could have turned it around, it has happened at core bases, but because of this there was never a chance. all the other maps, and blue team on this map in WZ you have only 1 entrance area with 2 ways from that front are to coming by so 6 on each side to defend as needed. and thats how many you do need because the enemy might try to drive in and go to the back ramp behind the core so you have have 2 on each on the road in front on each side, you have 2 on each side protecting the far routes that have the bridges that lead to the side of the core and than you have the main route on the inner sides that lead quickest to core from front. but with Apex 7 with that back route, even if someone how you could get the whole team to get back intime before they try to use the exploit, you have the stretch your defensive capabilities even more while the assault team can breeze right on through because they might only have 1 area to defend.

And we aren’t even mentioning this is where all the power weapons n power vehicles start coming out, mostly for the assault team because if they are advancing they usually already have more kills at this point so they got tanks n mantises n banshees n wraiths etc. and even if defenders had vehicles. they are limited to that area to move so they are pinned. and all it takes is a few guys to run down the back entrance and jumping on all the vehicles and getting free vehicle kills with no struggle because if the vehicles go out, they get hit, if they stay they get boarded easily. if blue team was skilled and just the better team, like any other map. they can board and kill etc from just coming in from the front entrance.

And lets not play captain hindsight here. look at the footage as is. how was i, or the rest of my team, suppose to fall back when the enemy had a quicker route to run that was 3x faster. the distance to the core for them was less than our distance we had to run around. they might as well just spawned them next to the core it would have been equivalent. Even if i played your captain hindsight and ditched the armory, how was i, in any way, going to get there quicker? even if i left 5 seconds earlier and said “na -Yoink- the armory ill fall back” i still would have never gotten back to the core. i would have still been running back not even in the base yet.

> 2535451563140277;6:
> it’s not an exploit, you can get into both perches/crow’s nest of each base. And if you suspect that your armory is about to be captured… you should at your base by that time.

show me where someone can get into back of blue base. i have yet to see a jump point like this for blue base. and you are saying that you think if we might lose armory, to already fall back? that’s a dumb thing to say, lets be honest, because you can still have a chance to stop it. i have had several matches where they needed like half a second to capture armory and we fought hard and won and didnt let them get that last tiny bit of progress. but your solution is “well they are already close so lets give up”

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> definitely not an exploit. should not be fixed.

that’s because you exploit it for easy wins

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> its not an exploit, you could try to just get good scrub

oh how original. do you always go into forums telling people on threads “get good scrub” or is today just the day you are trying to inflame multiple people on different threads?

> 2533274867300978;9:
> I highly doubt that players just ran in through the back entrance. There is another path around to the front of the base and I’ve had plenty of matches on both Array and Dispatch where the attackers will have players standing right in front of the big doors so that as soon as the armory goes down they just run in and blow up the core.

they have to go through more marines that delay them. the back all you have to do is kill the 2 marines and than spam the core, rather than 6 marines, and by that time before other marines, or spartans, can fall back, you destroy the core.

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> That is there to allow the defenders to get out of their base, it shouldn’t allow attackers to get in through it. In normal WZ the most annoying thing that can happen is for you to get stuck in your base with no means of escape. Apex actually solves that because of that back door. WZA though doesn’t have that same issue. That entire exit should be removed from WZA IMO.

true, this has also cause spawn problem in WZA since spawning is determined where enemies are. so sometimes when you get spawned really far back its because it detects danger. and ya the back area was meant to be a 1 way. the other maps you can run out in different directions which is why its better to get out. but with Apex 7 you are on an island, you cant run straight out oh you just go into the ocean. you have to either go left or right so in WZ the back entrance was to help stop spawn trapping. but in WZA you have to defend the core so now they can get in 2 ways. making way harder to defend than any other base. and in some cases, like mine, you never had a chance.

> 2535414442852878;11:
> What’s stopping them from just waiting outside of the front of your base and getting into the core once the 2nd base is captured and destroying it then? The Marines? LOL. It may be frustrating on Apex 7, but you could lose the core just as quickly anywhere else.

you can make fun of the marines but try taking 3 on and they have their lucky RNG on you. you might get 2 of them but the 3rd will kill you with their AR. and even if you are quick enough that will give enough time to have spartans defend, vs the back entrance you only verse 2 marines, not the whole 6 that will converge on you. also you have to go around takes longer and. you can just spawn near the rock that you run across and into the back. you have to run around and you have to go through red team to do so.

> 2533274821761464;13:
> Sometimes they have guys camping the door for when the armory goes down and the core gets wrecked instantly. Don’t think it’s too much of a problem, it’s a pretty good strategy when you think about it.

na because see that takes more time. you have to kill all the marines first than you can capture and than which give enough time for spartans to fall back and stop you. this has no chance.

> 2535405450804460;14:
> Hows about when your base is about to be captured you run back to your homebase so that way the enemy that already thought of that would have some company

already explained this. if my armory is still standing, you keep fighting. i have had several matches where if i stopped fighting and fell back we would have lost the base. we had enemies near half a second about to capture but we prevailed and stopped them. but even if i did fall back and just give up that easily, what would i have done? 5 more second of running wouldnt of stopped that.

You can get to the back of either base, though, so technically it is balanced for both teams. I would say Blue team does have the advantage at the start but that’s really it.

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> > 2533274800212919;3:
> > > 2533275016942754;2:
> > > I’m pretty sure it’s not an exploit, rather a purposefully placed entrance. And to answer your question, no it has not changed.
> >
> >
> > well i know its not patched, i was just asking if they are going to. and its not on purpose because the other base doesnt have this. and if they put it there intentionally, it needs to be removed. its unfair because we cant fall back quick enough. all you have to do is hit the 2 marines and than spam the fuel rod, game over.
>
>
> As far as I can tell I think he’s right; the rocks at the other base aren’t set up for that. If you can get in the backdoor of one base you should be able to get into the back of the other or it isn’t fair, but that would only help regular Warzone of course.

Actually both bases have multiple ways of getting in through the back.

> 2533274808945466;17:
> You can get to the back of either base, though, so technically it is balanced for both teams. I would say Blue team does have the advantage at the start but that’s really it.

vid please

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> > 2533274818508074;4:
> > > 2533274800212919;3:
> > > > 2533275016942754;2:
> > > > I’m pretty sure it’s not an exploit, rather a purposefully placed entrance. And to answer your question, no it has not changed.
> > >
> > >
> > > well i know its not patched, i was just asking if they are going to. and its not on purpose because the other base doesnt have this. and if they put it there intentionally, it needs to be removed. its unfair because we cant fall back quick enough. all you have to do is hit the 2 marines and than spam the fuel rod, game over.
> >
> >
> > As far as I can tell I think he’s right; the rocks at the other base aren’t set up for that. If you can get in the backdoor of one base you should be able to get into the back of the other or it isn’t fair, but that would only help regular Warzone of course.
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> Actually both bases have multiple ways of getting in through the back.

vid please

Getting in the red base through the back is more complicated. TBH, I wish people wouldn’t share how.