IMO all weapons in Halo 4 are doing great with each other EXCEPT for DMR (and Boltshot - but that’s the other story). Up close, automatics are doing great (with strenght to range it’s: Suppressor > SR > AR) and they kill everything. Somewhere around close/mid BR and Carbine are getting more advantage. Most people prefer BR, but there are some people with fast trigger finger who are doing very good with Carbine, so we can say that to this point all weapons are well balanced.
In mid/long range LR is starting to show it’s teeth. I think 343i done very well with LR as long range weapon. It’s weak when unzoomed (in close/mid), but when it’s zoomed (so not closer than mid to long range), it’s devastating rays are clearly visible, making it’s user more vulnerable.
All those weapons fills their niches nicely. Automatic’s users will try to get to opponent as close as possible, BR/Carbine users will try to keep some distance, LR users will avoid close combat. Fight is fair, everyone’s happy and I woundn’t touch it just for 1 overpowered DMR. Due it’s fast kill time it can easly fight automatics in close/mid, and because it’s bullet traces are almost invisible it owns LR in mid/long and long range. It clearly destroys everything in between (until BR/Carbine user is really good and DMR user sucks).
Problem is DMR and DMR alone. How to fix it? First of all we must understand that making it mid/long range weapon with it’s current mechanics (no bloom, aim assist etc.) will make it just as strong in any other range. 343i could try something like with LR, where zoomed and unzoomed kill times are different. We can try to make it’s default rate of fire slower. We can also make it 6-shot kill or even 7-shot kill. <mark>All that would help in close/mid range, but this weapons still would be overpowered in mid/long range because it’s bullets still will be almost invisible and still on maps like Ragnarok people would die by shots from nowhere.</mark>
Honesty I don’t think that it’s good idea to make DMR mid/long range weapon. It was designed as Reach’s BR equivalent, and it should fill same niche. Weakening for long range is quite simple, and Bungie did it right in Reach: adding bloom do 2 things - forces players to get a little closer and closer, so reticle covers opponent more and more OR forces slower rate of fire to the point, where opponent has big chances of finding some cover. Bloom would also improve close/mid combat, by lowering chances for each shot to hit the target. I know that many people didn’t like bloom. This mostly happens because they didn’t learned how to turn it’s mechanics on their favor (that’s why all they see is random shooting). But there are people liked it in Reach, and learned how to use it for placing final headshots. All in all what’s the point of having DMR in Halo 4 without it’s most important mechanic? People who don’t like it still have BR (where bursts are random as well), Carbine or LR.
Weakening aim assist/bullet magnetism would do this weapon good. I know that there are experiments on youtube, which shows that’s no different than BR or LR (Carbine has strongst aim assist of all, but considering it’s mechanics it’s fully acceptable), but with DMR’s mechanics (it’s one-shot) it makes it overpowered.
That’s lot of text. I hope some people will read it and understand it (sorry, me english no good, me only play Halo long time) and maybe add something 