Is DMR suppose to be mid/long range weapon?

IMO all weapons in Halo 4 are doing great with each other EXCEPT for DMR (and Boltshot - but that’s the other story). Up close, automatics are doing great (with strenght to range it’s: Suppressor > SR > AR) and they kill everything. Somewhere around close/mid BR and Carbine are getting more advantage. Most people prefer BR, but there are some people with fast trigger finger who are doing very good with Carbine, so we can say that to this point all weapons are well balanced.

In mid/long range LR is starting to show it’s teeth. I think 343i done very well with LR as long range weapon. It’s weak when unzoomed (in close/mid), but when it’s zoomed (so not closer than mid to long range), it’s devastating rays are clearly visible, making it’s user more vulnerable.

All those weapons fills their niches nicely. Automatic’s users will try to get to opponent as close as possible, BR/Carbine users will try to keep some distance, LR users will avoid close combat. Fight is fair, everyone’s happy and I woundn’t touch it just for 1 overpowered DMR. Due it’s fast kill time it can easly fight automatics in close/mid, and because it’s bullet traces are almost invisible it owns LR in mid/long and long range. It clearly destroys everything in between (until BR/Carbine user is really good and DMR user sucks).

Problem is DMR and DMR alone. How to fix it? First of all we must understand that making it mid/long range weapon with it’s current mechanics (no bloom, aim assist etc.) will make it just as strong in any other range. 343i could try something like with LR, where zoomed and unzoomed kill times are different. We can try to make it’s default rate of fire slower. We can also make it 6-shot kill or even 7-shot kill. <mark>All that would help in close/mid range, but this weapons still would be overpowered in mid/long range because it’s bullets still will be almost invisible and still on maps like Ragnarok people would die by shots from nowhere.</mark>

Honesty I don’t think that it’s good idea to make DMR mid/long range weapon. It was designed as Reach’s BR equivalent, and it should fill same niche. Weakening for long range is quite simple, and Bungie did it right in Reach: adding bloom do 2 things - forces players to get a little closer and closer, so reticle covers opponent more and more OR forces slower rate of fire to the point, where opponent has big chances of finding some cover. Bloom would also improve close/mid combat, by lowering chances for each shot to hit the target. I know that many people didn’t like bloom. This mostly happens because they didn’t learned how to turn it’s mechanics on their favor (that’s why all they see is random shooting). But there are people liked it in Reach, and learned how to use it for placing final headshots. All in all what’s the point of having DMR in Halo 4 without it’s most important mechanic? People who don’t like it still have BR (where bursts are random as well), Carbine or LR.

Weakening aim assist/bullet magnetism would do this weapon good. I know that there are experiments on youtube, which shows that’s no different than BR or LR (Carbine has strongst aim assist of all, but considering it’s mechanics it’s fully acceptable), but with DMR’s mechanics (it’s one-shot) it makes it overpowered.

That’s lot of text. I hope some people will read it and understand it (sorry, me english no good, me only play Halo long time) and maybe add something :wink:

It’s supposed but now it’s used as a all range weapon , I still prefer the assaul rifle or the battle rifle with dexterity

It’s over powered. That’s it!

Would think a good solution would be to reduce the magnetism in the game, make it 4 shot, and decrease its rate of fire. It would still be effective at long range as it is designed to be, but it would be more unwise to use it the closer you get to your enemy in a firefight, since the DMR user would be punished much more for each missed shot.

In normal slayer, it doesn’t bother me. But being a huge SWAT player, DMR is the biggest problem with that game type. It should be removed w/ BRs only.

Its overpowered in other modes too. In BTB, why would you use anything else?! In CQC, its far too good for a long range weapon, but I’d still op for an AR, as luckily it destroys it in this range.

I think precision weapons should win at all ranges. They take more skill to use than spraying with an AR.

I maintain the oppinion that the best way to control this weapon is to simply make it a map pickup, like all weapons should be (for at least one playlist.)

As it stands, you either make the thing unusable at all ranges, or you get rid of it, because this is a human weapon.

You can’t pull the whole “Unscoped does less damage” bit because it’s a human weapon, we know how those work. We don’t know how the lightrifle works, so it’s ok to give it a strange mechanic.

That mechanic won’t work with the DMR.

The only real way to balance this weapon without putting it on map is slowing its kill time. If you make one wrong move in BTB you are screwed because everybody is using this weapon and it’s incredibly simple to kill with.

If you slow the kill time, it would make the weapon much less dangerous at range, and would balance it out kindly with the BR and Carbine.

BR and Carbine in a straight up fight will lose against the DMR. It has been proven multiple times. Even at point blank range, the DMR kills faster, which is absolutely ridiculous.

I’m not angry about the whole “Kill time” thing, that’s fixable.

What I’m angry about is a quote I remember from just after we found out the DMR was going to be in Halo 4.

“Don’t worry, it will be much harder to use at close range.”

That’s absolutely the opposite of what happened.

Anyway, if weapons were placed on map (including the DMR) this wouldn’t be an issue.

> I maintain the oppinion that the best way to control this weapon is to simply make it a map pickup, like all weapons should be (for at least one playlist.)
>
> As it stands, you either make the thing unusable at all ranges, or you get rid of it, because this is a human weapon.
>
> You can’t pull the whole “Unscoped does less damage” bit because it’s a human weapon, we know how those work. We don’t know how the lightrifle works, so it’s ok to give it a strange mechanic.
>
> That mechanic won’t work with the DMR.
>
> The only real way to balance this weapon without putting it on map is slowing its kill time. If you make one wrong move in BTB you are screwed because everybody is using this weapon and it’s incredibly simple to kill with.
>
> If you slow the kill time, it would make the weapon much less dangerous at range, and would balance it out kindly with the BR and Carbine.
>
> BR and Carbine in a straight up fight will lose against the DMR. It has been proven multiple times. Even at point blank range, the DMR kills faster, which is absolutely ridiculous.
>
> I’m not angry about the whole “Kill time” thing, that’s fixable.
>
> What I’m angry about is a quote I remember from just after we found out the DMR was going to be in Halo 4.
>
> “Don’t worry, it will be much harder to use at close range.”
>
> That’s absolutely the opposite of what happened.
>
> Anyway, if weapons were placed on map (including the DMR) this wouldn’t be an issue.

This.

I would actually be really happy with the DMR as an Ordinance weapon.

> I think precision weapons should win at all ranges. They take more skill to use than spraying with an AR.

I agree, but since the DMR can outclass the BR and carbine in range and perform the same, if not better than the carbine in CQC, I’m calling it overpowered.

> I maintain the oppinion that the best way to control this weapon is to simply make it a map pickup, like all weapons should be (for at least one playlist.)
>
> As it stands, you either make the thing unusable at all ranges, or you get rid of it, because this is a human weapon.
>
> You can’t pull the whole “Unscoped does less damage” bit because it’s a human weapon, we know how those work. We don’t know how the lightrifle works, so it’s ok to give it a strange mechanic.
>
> That mechanic won’t work with the DMR.
>
> The only real way to balance this weapon without putting it on map is slowing its kill time. If you make one wrong move in BTB you are screwed because everybody is using this weapon and it’s incredibly simple to kill with.
>
> If you slow the kill time, it would make the weapon much less dangerous at range, and would balance it out kindly with the BR and Carbine.
>
> BR and Carbine in a straight up fight will lose against the DMR. It has been proven multiple times. Even at point blank range, the DMR kills faster, which is absolutely ridiculous.
>
> I’m not angry about the whole “Kill time” thing, that’s fixable.
>
> What I’m angry about is a quote I remember from just after we found out the DMR was going to be in Halo 4.
>
> “Don’t worry, it will be much harder to use at close range.”
>
> That’s absolutely the opposite of what happened.
>
> Anyway, if weapons were placed on map (including the DMR) this wouldn’t be an issue.

I must agree that making DMR pick up would solve many things, but this will not happen since it became many people’s favorite loadout weapon.

If we want to slow it’s rate of fire, we must slow it to the point where it’s much, much slower than BR’s rate of fire (since DMR has much larger range, which must be compansated). At that point this weapon will be somehow balanced, but unplayable because of being dull and plain boring. If DMR got to Halo 4, I don’t want to kill it. It’s bloom mechanics was something unique in Reach and putting it to Halo 4 would bring more variety. From long range it forces players to slower their rate of fire (which is something we want). From close range most players will probably spam bullets hoping for some luck, but with Halo 4’s automatics, with BR and Carbine they’ll mostly die first.

What I liked in Reach’s DMR was it’s bloom mechanics wasn’t based on blind luck (as some people assume), but on probability (something important in gambling’s tactics). While LR and Carbine (and somehow BR) needs skill, Reach’s DMR require more of tactical thinking. In other words: bringing back bloom would make DMR balance without making it dull and boring (of course adjusting DMR’s aim assist is at least as important).

Is the DMR supposed to be a mid/long range weapon?

Well, with a name like “Designated Marksman Rifle”, a long barrel, and a x3 scope, I’d say that’s a safe assumption…

> I think precision weapons should win at all ranges. They take more skill to use than spraying with an AR.

Lol “spraying with an AR”. Because you can just hold down the trigger and sweep a room to get 4 kills in one mag, right?

Wrong. Spraying weapons don’t exist in a game where it takes half a clip to kill someone. The AR is the same as any weapon in Halo: hold your reticle on them, shoot until they’re dead.