Is CSR working?

Morning :slight_smile:

Thought i’d check out my CSR rank this morning after playing 5 games of Castle and 3 Multi-Team matches last night, but my rank is still 1 on both playlists?

I was under the impression that it would update in between matches. Am I missing something here? Are a certain number of matches required before you are given a rank?

Thanks

did your team win?

I was wondering the same thing :?
I was on a winning team 3 out of 3 games in a row. It was BTB, I was in the top half all 3 times. Yet I am still a CSR 1.

-Notice I read through the top threads before posting a new one… Someone owes me a cookie! Peanut butter preferably :smiley:

I guess, since for the first time I’m getting matched with players that actually put up a fight and don’t just spray the AR all over the place.

I even got matched vs INSTINCT in a FFA match.

I’ve always doubted the true-skill system, it didn’t work, just like Reach’s didn’t.

> did your team win?

At least 2 of the Castle matches my team won.

But Multi-Team is an individual CSR so winning is not a requirement to be given a rank.

> > did your team win?
>
> At least 2 of the Castle matches my team won.
>
> But Multi-Team is an individual CSR so winning is not a requirement to be given a rank.

The Team-Based scoring is hard to rank up. It’s takes quite a few wins to rank up. I won like 11-12 of my 14 Castle games and I’m only a CSR 5.

For Multi-Team, you have to at least be the top third scoring player in the whole game I believe.

> I guess, since for the first time I’m getting matched with players that actually put up a fight and don’t just spray the AR all over the place.
>
> I even got matched vs INSTINCT in a FFA match.
>
> I’ve always doubted the true-skill system, it didn’t work, just like Reach’s didn’t.

It worked in h2 perfect. Only a handful of ppl got a 50 legit. H3 took me about 2 months to get a 50, 3 years to get a 50 in multiple playlist alone.

Iv won 3/5 games of rumble pit and I’m at 24 csr. Won 4/6 games of throwdown and I’m at 3 csr

This is correct.

Your True Skill doesn’t move easily for team based playlists. It will take you a long time to rank up in CSR in the way it’s done.

You’ll move up quicker in FFA than in Castle DLC because it is calculated different. FFA will use your skill compared to others and so if you play well, you will move faster. In Castle DLC, you will need to consistently win as a team and do well in order to move at all.

These team based playlists are more competitive and will test you more.

You have the same as my CSR rank and I played a few hours yesterday.

This is normal and it is working.

Thanks
Darknal

‘The Forgotten Spartans’

> > I guess, since for the first time I’m getting matched with players that actually put up a fight and don’t just spray the AR all over the place.
> >
> > I even got matched vs INSTINCT in a FFA match.
> >
> > I’ve always doubted the true-skill system, it didn’t work, just like Reach’s didn’t.
>
> It worked in h2 perfect. Only a handful of ppl got a 50 legit. H3 took me about 2 months to get a 50, 3 years to get a 50 in multiple playlist alone.
>
> Iv won 3/5 games of rumble pit and I’m at 24 csr. Won 4/6 games of throwdown and I’m at 3 csr

I’m guessing that the individually ranked playlists are easier to level in, while the W/L based playlist take longer.

Makes sense, since the skill levels in Halo 2 and 3 were all W/L based.

Hmm maybe i just need to play a few more matches then. Will report back tonight.

why dose it not show up in game nobody really comes on here to have a look what a waste of time

> why dose it not show up in game nobody really comes on here to have a look what a waste of time

Why do you come on here to post nonsense? What a waste of time.

I haven’t played with CSR yet because I haven’t had time, but seeing a rank next to people’s service records makes me feel warm inside. I get that ranking up in rumble pit should be relatively easy if you win, but 3 games and you’re already a 24? That’s insane!

All your questions about CSR can be answered from last weeks bulletin, so here all the info you need below from it.

also if you look in your game history you can see the CSR ranks of everyone you playing, if they ranked below you its harder to rank up

> Competitive Skill Rank
>
> CSR, or Competitive Skill Rank, launches on all screens of Halo Waypoint (web, console and mobile) next Monday. You will be given a unique rank for each playlist within Halo 4, and the system will use the familiar 1-50 scale. We have been closely monitoring the match results and progression of players behind the scenes to ensure that this new system presents a challenge while still providing an optimal Matchmaking experience. As this is a brand new feature, everyone’s CSR will be set to 0 when it launches. This will allow all players to start on equal footing and enjoy the progression of the 1-50 system.
>
> There are two different ways we calculate your CSR. CSR is closely based on your TrueSkill rank, which ensures that you’ll be ranked – and matched – against opponents of comparable skill. Your CSR is dependent upon your personal performance as well as the rank of those you play with. While several playlists will use a win/loss system to determine whether or not you rank up, others will use individual scoring, which will rank you based on your performance against everyone in the match, teammates included. In some playlists, you’ll rank up faster than others – these vary in order to create the most optimal experience for each playlist.
>
> The following playlists will use individual scoring and measure your performance against all others in the game. This ensures that the players who play the best in each match will have their CSR adjusted accordingly. Players who win consistently in these playlists will rank up faster than they will in the playlists that use team scoring.
>
> Playlists that use individual scoring:
> Infinity Slayer
> Big Team Infinity Slayer
> Rumble Pit
> Multi-Team
> Team Action Sack
> Flood
> Team Snipers
> Regicide
> SWAT
> The following playlists will use team scoring, and your CSR will be based off wins and losses. This system rewards players who work towards the objective and win the match. It will take longer to rank up in these playlists.
>
> Playlists that will use team scoring:
> Castle Team DLC
> Team Objective
> Capture the Flag
> Dominion
> Team Throwdown
> Team Doubles
> Grifball
> Here is additional information about these two systems:
>
> In the mainstream playlists, we sort players by their performance (score) after every match, regardless of whether their team won or lost. The system will expect the players with the highest CSR values to rank consistently higher in the match. So if you bring all your awesome friends into those playlists and they dominate while you end up at the bottom of the scoreboard, your rating will NOT be carried by them; it will decrease instead. Your friends’ CSRs won’t change much since the system already expects them to do well. For these playlists, it will be very hard for friends to carry another player without bringing down their own CSRs and risking losing a lot of matches.
>
> We use this in the mainstream playlists because it is incomparably faster at finding the skill of the players and making sure better players get into challenging matches in a timely fashion (and newer players get into fun matches in a reasonable timeframe as well). Our priority on these main playlists is on fast, fair Matchmaking instead of having a pure skill measure. It is also for this reason that we would not consider these playlists as competitive, and the resulting CSRs more of a fun, skill-related value than a pure skill measure.
>
> In select playlists, instead of updating CSR based on the rank of every player, we will update based on the total skill in each team and who won the match. This makes teamwork as important as your solo play. The CSR on these playlists will be technically more pure from a competitive point of view. It will also take longer for these CSRs to converge but when they do, they will more accurately represent a player’s ability to help their team win. To get a 50 in the more prestigious playlists will require players skilled enough to consistently bring the win to their entire team so that they can be matched against better and better players.
>
> Now, can you then carry a worse player? In a sense, yes, but only as high as the average skill of the group. Two 40s won’t bring a 10 up to a 40, but instead they will all end up around 30. Does that accurately represent that 10’s skill? Well, if that 10 plays alone, then no, it is grossly overestimating that player’s skill. However, if that player ALWAYS plays with two 40 CSR friends, then 20 of that player’s skill is playing with the right friends.
> If you leave early once a match has started, it treats it as if you were the lowest rank in the match for the individual-scored playlists and as a loss on the team-scored playlists. Players that join in progress are currently treated as if they had played the entire match. That said, in our selected, more competitive playlists, there will be rules in place to mitigate the effect. Namely:
> You can only join in progress during a small window of time in the beginning of the match, so those players will still have time to contribute meaningfully to the match.
> Friends are not allowed to join a game in progress. Only random players searching through Matchmaking can join during that 60-second window.
> The rules for these playlists restrict the amount of noise from Join-in-Progress since that feature is only possible during the first few moments of the match. They also help improve the purity of CSR in these playlists. We plan on putting in these Join-in-Progress parameters as close to CSR launch as possible.
>
> We are actively investigating occasional CSR resets, both globally and for certain playlists. Reasons for resetting ranks include overhauls to CSR calculation, Halo 4 game updates, and events and promotions centered on CSR. Resetting CSR is not something we’re taking lightly so when we do reset it, we’ll be sure to provide ample messaging describing the reasons for doing so.
>
> When we listed the playlists above, you might have noticed a few of them are not currently available in Matchmaking. Here to talk about their impending arrival, along with a few other changes that are coming on Monday, is Bravo.

Works for me. Updates after every game or 2

> why dose it not show up in game nobody really comes on here to have a look what a waste of time

If you have time to post a reply here, that means you have time to check your csr =P

> I guess, since for the first time I’m getting matched with players that actually put up a fight and don’t just spray the AR all over the place.
>
> I even got matched vs INSTINCT in a FFA match.
>
> I’ve always doubted the true-skill system, it didn’t work, just like Reach’s didn’t.

True skill matched me up against Gandhi, K2Five, Ghostayame and SK at one point.

I sat there the whole time thinking “Well, this wouldn’t have happened if we’d had ranks.”

Needless to say, me and my team of randoms got stomped into the ground.

OT: It works just fine for me. I’ve got a 17 in Rumble put after around 6-7 games.

Could 343 better describe the CSR algorithms? I’ve looked through the games I played last night and the individually ranked CSR games don’t seem to track well with the waypoint description. The team based CSR do more so, but even there there seem to be exceptions.

Specifically, how much emphasis is put on your rank relative to others ranks you play. For example, if you own someone with CSR of 1 and you are much higher, even though you may score very well, be on the winning team and generally boss the game, you may see a decrease? In several of the games last night teammates that, using the criteria provided in the bulletin, seem like they should have had better CSR than they got. In some cases, it really defies logic.

Being honest, I hope CSR satisfies what the competitive crowd was looking for. I’m a casual but die hard player and, frankly, I don’t think from what I’ve seen so far in CSR that I’ll really care to try and rank it up or track it over time. I think it is poor form to use individual performance in any team based play list. Who cares if you run riot and your team loses, even in “casual” infinity slayer. Individual performance should be for when you are playing as an individual.