Is Bumper Jumper really better?

The campaign can be of great use as well. If you take the time to play through the whole thing with your new input or control scheme, you should be ready for PvP.

I had the same problem you had. My muscle memory was causing me issues so I made my own control scheme that retains what i was used to. This link has my set up on it and for me works really well. Just delete that . on the end of it.

https://forums.halowaypoint.com/t/need-help-aiming-in-infinite-if-it-feels-off-to-you-try-this-set-up-for-controllers/11780?u=the_cool_spoon.

This also had some aim settings in it to make it feel more like previous Halos.

Bumper jumper is so good I always advocate new players just start on it and skip themselves a future headache.

Switching from default to bumper jumper is one of the most sure fire ways to raise a player’s skill ceiling relatively quickly

I’m a fan of changing Recon’s triggers to Boxer’s triggers and using paddles if I can instead of the face buttons.

Jumping is not as important as it was in previous titles. Jumping and shooting most likely will get you killed. Being able to crouch while shooting is a lot more important.

If I were you I would make a custom loadout and assign something easy to press to crouching while still being able to keep both thumbs on the thumbsticks. Maybe left bumper? And if you have enough money, buy a controller with back buttons. :wink:

About a week ago I was playing Recon, and have played Halo relatively close to that for the last 20 years.

I decided I wanted to give it a try, but not go all the way, so I switched out LB and A Jump, and then found myself switching out other things as well (X used to be Sprint, now it’s Reload. A is now Sprint. Equipment is on RB, because I don’t want to lift my thumb off the Look Stick to grapple)

I’m now playing on what I would call a “modified Bumper Jumper” or “modified Recon.” It’s been a pain getting used to it, but I’m starting to see subltle improvments in mobility and I think I’m on the other side of the learning curve.

Campaign is a great place to test it out, then social playlists. Played my first ranked matches last night, and (aside from desync, 3v4’s etc) I did fairly well. If I manage to make it to Onyx from D6, that to me will determine whether its worth it. We’ll see!

Damn you’re just built different ain’t ya? What are you like onyx 1900s? I can try, but If I go into angry grandpa rage and smash my controller I’m saying it’s Jake’s fault!

Let’s run some games some time bro. Im basically right where you’re at. I wish I could play more often. I get on sometimes but the game sucks alone so I just do some custom aim bot mode my friend made.

I have 1 paddle for equipment and use bumper jumper. I put drop weapon on x for me. It’s a small quick movement off the right stick but so far I’ve not found it to mess my aim up since I can out it back onto the stick during the animation and I’m usually trying to move my left stick to line up most of the time.

You don’t got a controller with the paddles? I heard that controller with extra buttons on the top is also good. I forgot what it’s called. I think wolverine maybe or something.

I’d be down! My weeknights are a bit unpredictable, but Friday night and Saturday tend to be solid.

I’m not on a controller with paddles. I’ve debated getting an elite, but it’s hard for me to throw down that kind of cash for something that I’ve heard has issues with drift, breaking etc.

This is why I started trying it out on Monday. I finished up my weekly challenges then spent about 3 hours in training mode with bots on marine difficulty. But alas, it is a new week with new challenges (and I want that Bulldog coating), so it is PvP for me until I get that done.

Ah, good thinking. Unfortunately I haven’t picked up campaign yet. I’m still looking forward to playing with my buddies in co-op though.

Cool, thanks. I’ve never really cared much about controller settings in the previous games as I’ve always been super casual. I viewed it like fine tuning the settings would help me about as much as shaving my legs would help me swim faster, I’m just not a top tier player.

I’ll have to adjust acceleration and mess with my dead zones.

To be honest, so far I’ve found that changing FOV, weapon positioning and input thresholds have made the biggest impact on improving my game as far as what you can do with actual settings, moreso than button mapping. Again, I’m only just now getting used to my “Modified Jumper” settings so maybe that will play a bigger factor in the longrun. It’s probably a combination of all these things. Regardless, there’s some really great info on YouTube explaining a lot of the settings (I’ve found ‘SlayiN’, ‘Gaming Leap Halo Infinite’, and ‘Shyway’ to be really informative – and I’m sure there’s many others). Not to mention the value of watching esports gamers play ranked to improve things like positional awareness or a route on a map to run a flag, etc.

I really only made the button layout the way I did so it would feel like older Halos. Same with the aim acceleration as previous titles only had linear aim sensitivity and not aim acceleration. There is no way to turn it all the way off but maxing it out is as close as you can get.

Yea there is issues. I got one and it does have drift but I upped the DZ in infinite settings. I added you bro feel free to hmu anytime. If I have a few friends on I’ll hit u up as well so we can have 4.

I think its worth it if you get a best buy warranty. Then each time you want to replace it it’s like 60$ (if u rebuy the warranty you can just keep getting a new one for 60) and then say if the elite series 3 comes out this year you’re able to take it in and use that value towards the s3, and pay whatever the warranty on that is. For even just 1 paddle it’s worth it. I used a fusion controller before but the sticks degrade extremely fast.

I’m Onyx and still play Recon. There are dozens of us, dozens!

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Bumper Jumper is the way

I first used Bumper Jumper in Halo 5 and now can’t go back.
I don’t know if it’s ‘better’ but I like to jump a lot so really appreciate being able to jump and aim at the same time.

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Ramp and curb sliding is an important part of advanced movement, so I like the accessibility of jump and crouch, but sprint is a little harder to get to. I’m not sure sprint is more important than shoot, grenades, melee, jump, zoom, or crouch though.

I was the same. Took a bit to reprogram the ol’ hand muscles, but I got there in the end. It’s an advantage because you dont need to let go of the right stick to jump. Lets you keep your camera speed up while being able to jump at the same time.

mate this is what happens. Just play social until you get the hang of it.

You will do crazy s*** and press buttons that arent there, you will totally -Yoink!- out trying to reload AND crouch and end up grenading yourself for sure!!!

Just keep practising, and pretty soon you’ll wonder how you ever played standard

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