I feel like sniping doesn’t take as much skill in this game because you could literally miss, but it’ll still connect. I’m not an expert, so I can’t really describe it, but I’ll just say that the BR is so much easier to use in this game than any other halo game. In halo 2 and 3, it was very skill based. That’s why everyone loved having it for spawns. Now it’s almost a crutch. Your thoughts on bullet magnetism? Feel like aim assist is more viable than bullet magnetism, personally.
The Carbine is a free headshot every time…it’s useful, but it could do with being toned down.
Those H3 BR bullets also didn’t shoot in a straight line and started to spread out at a distance. Your aim could be spot on, but if the uncontrollable bullets didn’t connect… you didn’t get the kill. Bullet magnetism combats that, I have no complaints. Besides why not enjoy the freebies the game gives you?
Would be neat if they allowed bullet magnetism slider option in custom games, but I would prefer the current system to stay as it is in arena.
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> I feel like sniping doesn’t take as much skill in this game because you could literally miss, but it’ll still connect.
If you said, “AngryBuda, here is a check for 1 million dollars (DrEvilEngaged), all you have to do is get 10 kills with the sniper in Arena during any one match.”
I would not become 1 million dollars richer because I stink at sniping
Bullet mag is something that’s designed to keep your shots on target when your connection to the server lags a little. This has very little to do with H2/3, where the weapon had, for 2, a ridiculous amount of aim assist and for 3, horrible spread.
Theyve all got their issues, but the reason the BR is always picked up and used in every Halo is because it’s always got a good kill time, shield bleedthrough and is easy to use compared to the rest of the sandbox. In 2/3, the rest of the non-power weapon sandbox was largely underpowered, so it was a no brainer what to use, despite the awful spread in 3. In 5, again, it’s got a good kill time, and shots are easy to hit. The pistol’s killtime is better, but it’s a lot harder to use, so it’s the second pick. DMR has around the same killtime as the BR, but it doesn’t have bleedthrough and is optimised for long range, which isn’t as useful in Arena as it is in Warzone. Thus, people go for the BR, because it’s the best balance between damage and ease of use.
TLDR: The BR has always been a crutch. THAT’S why people love it. If we wanted a perfectly skill-based weapon, we’d have a low fire-rate, zero-spread precision automatic. But that’s not how the meta works.
There is no discussion. Honestly, there isn’t.
Halo ‘solved’ FPS on the console with its mix of bullet magnetism, lock-on tether, reticle friction and reticle pull.
While you can lower the latter 2 to near null values, you cannot, as a whole, remove tether or bullet magnetism.
A few weapons here and there may not use magnetism but nearly every common used weapon will.
… The code that is “console FPS’s” is cracked, with help, via bullet magnetism
Now… On to the subject of Halo’s and bullet magnetism:
Halo3, 360, BR magnetism.
MCC Halos
H2 Classic vs H5BR’s, magnetism.
… Magnetism is a part of Halo and none of the previous Halos required more skill because of more or less of it specifically. There are MANY factors in each game that make up the aiming-feeling.
MANY!
???
I’d Just like to point out that the BR in Halo 2 (And H5 varient) has loads of bullet magnetism, more than the H5 BR
The bullet magnetism is pretty ridiculous.
I actually saw my sniper round curve in the air to connect to my oponents head lol I mean I wasnt complaining but it was odd to see
sniping still takes some skill. Just play team snipes and that will tell you a lot. I don’t think it is really that big of deal to me at less and I don’t even recognize it is in the game
It sucks.
I think it should be toned down a ton, and the aim assist toned down a little. Then skill will be more prevalent.
To answer your threads title, yes. Bullet magnetism is essential in any skill based shooter on consoles. The question that should be asked is should it be this strong. I haven’t sniped enough to give any real input on this though.
A little bit of magnetism is necessary, but this is just disgusting.
> sniping still takes some skill. Just play team snipes and that will tell you a lot
No-scopes used to be somewhat rare, now they’re pretty common. It still takes skill, but a lot less of it.
magnification is too high
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> A little bit of magnetism is necessary, but this is just disgusting.
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> > sniping still takes some skill. Just play team snipes and that will tell you a lot
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> No-scopes used to be somewhat rare, now they’re pretty common. It still takes skill, but a lot less of it.
That’s not magnetism, that’s latency with some server to player discrepancy.
Do you not remember how many Top 10 Sniper kills in H3 involved players dying by standing near or walking through the sniper trail?
1
2 OK, can only find 2 decent examples right now, but I remember seeing plenty of highlights involving players dying by running into the stream/trail.
Definitely remember one on Construct where it was a ricochet around the top of the lift that gave an extermination and no one was actually hit by it, not Googling its finding. );
Halo3 certainly had the hardest no-scopes, followed by CE but at no point was CE really hard to no-scope. H3 followed by H5 have the smallest reticles. Reach and H4 are the largest. H2, had like uber amounts of swipe-scan/tethered magnetism. You could 360 no-scope for hours.
H3 also used bullet travel… So, ya!
Leave it alone game is fine.