Is Automatic Weapon Precision Damage OP?

I know for sure that automatics are particularly strong in this game but I think I read somewhere that Vetoed actually disagrees with automatic weapons being capable of precision damage and I know other players do as well. What position do you guys hold here? Personally I find it an interesting subject because on one hand you have this case where players using automatics are rewarded for being a bit more accurate and aiming for the head, but on the other hand you have automatics being a bit too easy to use and get kills with, I get this according to other player’s opinions. Maybe this auto weapon precision damage wouldn’t be an issue at all if smgs/storm rifles weren’t common in maps but I want to know what fellow halo players can think of it.

By precision damage I’m guessing you mean the headshot multiplier autos have in Halo 5? In that case, I don’t necessarily think it’s OP, but it’s definitely not appropriate for a game like Halo which should be actually based on skill rather than automatic weapon spam.

From what I’ve heard, the headshot multiplier for Automatics only comes into play when you down a player’s shields, and then it still takes a few shots to kill them that way. Whereas it only takes one shot to the head from a precision weapon to kill after downing a player’s shields. I don’t think it’s as big an issue as others seem to be making it out to be. I mean, doesn’t it just make sense that any shot to the head from any weapon should do extra damage?

  1. The headshot multiplier is with human automatics, and on unshielded opponents only.

  2. The headshot mulitplier only comes into effect with;
    a) Fullauto AR’s will only get its best TTK thanks to headshots, if Smart-Linked, and within 10m.
    The random chance of a perfect fullauto kill beyond 10m is very small As shown below, the best are using the AR at 45% hit. With that average, fullautos are not something to worry about past 10m. Respect, but not worry.

b) A pulsing AR, depending on range, can ensure 100% hit accuracy without SL’ing, and past 10m, but by sacrificing best TTK by a few hundredths of a second.

c) Until now, AR’s were at a CQB, Melee/splash first disadvantage against precision weapons. With the headshot bonus on human autos, a rested burst to the head will ensure 3 bullets get a kill within a trade-window against precisions, if the precision user was on target.
This, from my analysis, is so that the AR is always a good CQB choice, while the M6 is a risky but high reward CQB choice. It’s very true, a precision user must land their headshot or die to an automatic’s burst to the body if melees are traded to start the engagement.
However, if the M6 user can land a headshot, and the AR user similarly is aiming for the head, it’s a tie just like 2 M6’s dueling with melee introductions.

As you can see here, the precisions are hitting with a higher % than the automatics at high level of play. As such, I see little stat evidence to offer a counter PoV.

> 2533274973681092;2:
> By precision damage I’m guessing you mean the headshot multiplier autos have in Halo 5? In that case, I don’t necessarily think it’s OP, but it’s definitely not appropriate for a game like Halo which should be actually based on skill rather than automatic weapon spam.

The problem with statements like this is it assumes “skill” is only relative to shooting/accuracy. In reality, “skill” entails accuracy, map navigation, power weapon control, and equipping yourself with proper weapons for different types of engagements.

No, it’s fine as it is. Don’t change anything.

> 2533274797328974;5:
> > 2533274973681092;2:
> > By precision damage I’m guessing you mean the headshot multiplier autos have in Halo 5? In that case, I don’t necessarily think it’s OP, but it’s definitely not appropriate for a game like Halo which should be actually based on skill rather than automatic weapon spam.
>
> The problem with statements like this is it assumes “skill” is only relative to shooting/accuracy. In reality, “skill” entails accuracy, map navigation, power weapon control, and equipping yourself with proper weapons for different types of engagements.

Skill does include all these things, but accuracy is one of the larger factors in the bunch. Someone hitting headshots left and right is more skilled than someone shooting people’s torsos and dying more than killing, no?

No,.I think they are fine.

> 2533274797328974;5:
> > 2533274973681092;2:
> > By precision damage I’m guessing you mean the headshot multiplier autos have in Halo 5? In that case, I don’t necessarily think it’s OP, but it’s definitely not appropriate for a game like Halo which should be actually based on skill rather than automatic weapon spam.
>
> The problem with statements like this is it assumes “skill” is only relative to shooting/accuracy. In reality, “skill” entails accuracy, map navigation, power weapon control, and equipping yourself with proper weapons for different types of engagements.

Amen a million times. We have a wide range of experience levels playing, and tactics are an excellent equalizer.

> 2603643534597848;4:
> 1) The headshot multiplier is with human automatics, and on unshielded opponents only.
>
> 2) The headshot mulitplier only comes into effect with;a) Fullauto AR’s will only get its best TTK thanks to headshots, if Smart-Linked, and within 10m.
> The random chance of a perfect fullauto kill beyond 10m is very small As shown below, the best are using the AR at 45% hit. With that average, fullautos are not something to worry about past 10m. Respect, but not worry.
>
> b) A pulsing AR, depending on range, can ensure 100% hit accuracy without SL’ing, and past 10m, but by sacrificing best TTK by a few hundredths of a second.
>
> c) Until now, AR’s were at a CQB, Melee/splash first disadvantage against precision weapons. With the headshot bonus on human autos, a rested burst to the head will ensure 3 bullets get a kill within a trade-window against precisions, if the precision user was on target.
> This, from my analysis, is so that the AR is always a good CQB choice, while the M6 is a risky but high reward CQB choice. It’s very true, a precision user must land their headshot or die to an automatic’s burst to the body if melees are traded to start the engagement.
> However, if the M6 user can land a headshot, and the AR user similarly is aiming for the head, it’s a tie just like 2 M6’s dueling with melee introductions.
>
> As you can see here, the precisions are hitting with a higher % than the automatics at high level of play. As such, I see little stat evidence to offer a counter PoV.

I couldn’t have said it better myself
It’s op if you know how to use it but the same goes for the magnum. Map placement is a huge part in it

> 2533275033882106;6:
> No, it’s fine as it is. Don’t change anything.