Is armour cosmetic only?

Hey all

I seem to remember a while back that 343 were saying the armour in Halo 4 wasn’t going to by purely cosmetic and that armour perms were going to have an effect on game play.

However, im a little confused as to how accurate this actually is. From what I’ve seen (Clips of the armoury from E3) the amour selected still seems to be cosmetic only. The Scout helmet doesn’t improve your Radar’s range, for example.

More over, Tactical & Support packages (which do make a difference to your game play) don’t seem to change your Spartan externally/physically (I may be wrong).

Frankie answered a question about this on the last bulletin:

> Will the armor you wear in multiplayer affect your gameplay, or will it be completely cosmetic? –MobiusBlue121
>
> The appearance of the front of your armor is cosmetic, to a degree. However, Armor Abilities will affect your silhouette, and silhouettes, however trivially, do affect gameplay. Not a “back of Elite head in SWAT” effect, but we are also not naive enough to ignore aesthetics as they affect gameplay.

I find this answer to be beating around the bush a little. “The appearance of the front of your armor is cosmetic, to a degree”?! Can’t get more vague than that.

It does seem to obviously confirm (since we already know) that some AA’s will create physical change; Jet Pack being an obvious example.

The reason for this thread is that I was under the impression that Armour Permutations weren’t purely cosmetic in this game and that they would generate certain benefits to your game play. I believe this was how it was put across in the ‘First-Look Vidoc’ (Again, I could be wrong but I know I heard it in one of 343’s videos.)

Do any of the community have any light to shed on this?

I was thinking that if i was wearing a Jetpack, that would obviously affect the gameplay however minor. What i mean is we have extra pack on our back that’s obvious to other players “hey this guy has a jetpack!”. That’s one way aesthetics could affect a player but this an AA, not armor piece.

Using Promethean Vision is obvious to other players because of the red light that forms on the front of your helmet to show other players you rely on wall hax.

Not so sure about hardlight shield, i didn’t notice any gauntlets on the wrist but i could have missed that.

Others AAs? Not so sure :confused:

Though it’s tough to say if tac/support packages affect your appearance. They very well could but in the E3 build they did not. It’s always a possibility to consider in the final game but i do agree, Frank and 343 have been vague at best.

Maybe if i have the mobility package equipped the armor would look slimmer or if i am using the extra ammo/nades will change/add features like ammo backs or more bulk to the armor. Just thinking aloud here but things like that would be considered minor but would be enough to change a characters silhouette i suppose.

> Hey all
>
> I seem to remember a while back that 343 were saying the armour in Halo 4 wasn’t going to by purely cosmetic and that armour perms were going to have an effect on game play.
>
> However, im a little confused as to how accurate this actually is. From what I’ve seen (Clips of the armoury from E3) the amour selected still seems to be cosmetic only. The Scout helmet doesn’t improve your Radar’s range, for example.
>
> More over, Tactical & Support packages (which do make a difference to your game play) don’t seem to change your Spartan externally/physically (I may be wrong).
>
> Frankie answered a question about this on the last bulletin:
>
>
>
> > Will the armor you wear in multiplayer affect your gameplay, or will it be completely cosmetic? –MobiusBlue121
> >
> > The appearance of the front of your armor is cosmetic, to a degree. However, Armor Abilities will affect your silhouette, and silhouettes, however trivially, do affect gameplay. Not a “back of Elite head in SWAT” effect, but we are also not naive enough to ignore aesthetics as they affect gameplay.
>
> I find this answer to be beating around the bush a little. “The appearance of the front of your armor is cosmetic, to a degree”?! Can’t get more vague than that.
>
> It does seem to obviously confirm (since we already know) that some AA’s will create physical change; Jet Pack being an obvious example.
>
> The reason for this thread is that I was under the impression that Armour Permutations weren’t purely cosmetic in this game and that they would generate certain benefits to your game play. I believe this was how it was put across in the ‘First-Look Vidoc’ (Again, I could be wrong but I know I heard it in one of 343’s videos.)
>
> Do any of the community have any light to shed on this?

Just a wild guess here but I thought it meant that if you wearing a Jetpack, then you will have a larger hitbox on your back, or when you use Thruster, shooting that will damage you too.

> I was thinking that if i was wearing a Jetpack, that would obviously affect the gameplay however minor. What i mean is we have extra pack on our back that’s obvious to other players “hey this guy has a jetpack!”. That’s one way aesthetics could affect a player but this an AA, not armor piece.
>
>
> Using Promethean Vision is obvious to other players because of the red light that forms on the front of your helmet to show other players you rely on wall hax.
>
> Not so sure about hardlight shield, i didn’t notice any gauntlets on the wrist but i could have missed that.
>
> Others AAs? Not so sure :confused:
>
>
>
>
> Though it’s tough to say if tac/support packages affect your appearance. They very well could but in the E3 build they did not. It’s always a possibility to consider in the final game but i do agree, Frank and 343 have been vague at best.
>
>
> Maybe if i have the mobility package equipped the armor would look slimmer or if i am using the extra ammo/nades will change/add features like ammo backs or more bulk to the armor. Just thinking aloud here but things like that would be considered minor but would be enough to change a characters silhouette i suppose.

Pretty much this,
I watched the interview where he said its cosmetic to a degree, all this means is some armour is bulkier and therefore your shiloutte is bulkier making you easier to see, nothing to worry about gameplay wise really.

> > I was thinking that if i was wearing a Jetpack, that would obviously affect the gameplay however minor. What i mean is we have extra pack on our back that’s obvious to other players “hey this guy has a jetpack!”. That’s one way aesthetics could affect a player but this an AA, not armor piece.
> >
> >
> > Using Promethean Vision is obvious to other players because of the red light that forms on the front of your helmet to show other players you rely on wall hax.
> >
> > Not so sure about hardlight shield, i didn’t notice any gauntlets on the wrist but i could have missed that.
> >
> > Others AAs? Not so sure :confused:
> >
> >
> >
> >
> > Though it’s tough to say if tac/support packages affect your appearance. They very well could but in the E3 build they did not. It’s always a possibility to consider in the final game but i do agree, Frank and 343 have been vague at best.
> >
> >
> > Maybe if i have the mobility package equipped the armor would look slimmer or if i am using the extra ammo/nades will change/add features like ammo backs or more bulk to the armor. Just thinking aloud here but things like that would be considered minor but would be enough to change a characters silhouette i suppose.
>
> Pretty much this,
> I watched the interview where he said its cosmetic to a degree, all this means is some armour is bulkier and therefore your shiloutte is bulkier making you easier to see, nothing to worry about gameplay wise really.

Thanks for clearing that up. I mis-interpretated it as armour perms giving you extra abilities. The Sniper Shoulders from Reach giving you extra ammo, for example.

It’s like if you have that big jetpack on your back, it would make you a larger target. Although it’d be very minor disadvantage it’s worth pointing out. I think the point was that if you have large gear, you’ll be easier to hit. Or something like that.

I have always meant that AA and armor customization parts should effect gameplay, or at least be an option, otherwise it just feels like a hollow show off with not much more benefits than to look cool for a time… .
And that looking away from the Cod madness. halo can trumph the custumization aspect and dirt down what cod have to offer in that regard, make AA and armor parts unique, balanced and rewarding to get.

well if you had say jetpack on your armor would reflect it. just like those of us who use thrusters will have holels in the bottom of our feet. things like that.