Is Anyone Happy with the XP System?

Basically the title. I haven’t seen one positive comment around the challenge-based XP system. I know 343 addressed it in a previous blog, but my takeaway from it was that they were committed to this progression system for launch.
Does anyone like the idea of challenges being the way to level up the battle pass? I’d love to know your thoughts and thanks.

No. It blows.

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> Basically the title. I haven’t seen one positive comment around the challenge-based XP system. I know 343 addressed it in a previous blog, but my takeaway from it was that they were committed to this progression system for launch.
> Does anyone like the idea of challenges being the way to level up the battle pass? I’d love to know your thoughts and thanks.

I like this system instead of performance based per match XP because then the XP incentivises competitive play where as challenge based XP doesn’t reward competitive play and should help to make social games more relaxed because everyone won’t be worried about performing their best but just play casually. Also since these battlepasses never expire or go away and you can choose which season to work on so I’m not worried about the slow progression with just challenges so yes it might be a little slow it’s not something you have to rush through and you can just take your time!

Yeah I’m fine with it. It’s certainly not ideal but I’m not exactly outraged by any means. It is what it is, I’m going to keep playing the game anyway, games are about having fun, not just grinding a level up for the sake of it.

They’re making challenges pretty easy to level up anyway, “Complete x matches” and then the ever looping “compete 1 match” which is essentially getting XP per match like the systems of old.
I think a lot of this XP progression thing has just got blown out of proportion a fair bit, they’ve made small changes to make it more accessible for launch and are looking at making it even better for after launch too.

I think it’s also important to note that people who are in disagreement with the XP system are more likely to talk about it than those who are fine with it.
People who don’t mind it will likely just be like “ok cool” and move on. These people exist, they just don’t vocalise their opinion because there’s no need for them to do so.

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> > 2533274854911121;1:
> > Basically the title. I haven’t seen one positive comment around the challenge-based XP system. I know 343 addressed it in a previous blog, but my takeaway from it was that they were committed to this progression system for launch.
> > Does anyone like the idea of challenges being the way to level up the battle pass? I’d love to know your thoughts and thanks.
>
> I like this system instead of performance based per match XP because then the XP incentivises competitive play where as challenge based XP doesn’t reward competitive play and should help to make social games more relaxed because everyone won’t be worried about performing their best but just play casually. Also since these battlepasses never expire or go away and you can choose which season to work on so I’m not worried about the slow progression with just challenges so yes it might be a little slow it’s not something you have to rush through and you can just take your time!

You’re sort of right, people won’t be focusing on trying their best, but they also won’t be focusing on helping their team. People will focus on whatever their objectives tell them to do. You’ll have people just spamming grenades because they need grenade kills, camping at vehicle or weapon spawns because they need so many kills with that item etc etc.

Although there is no rush, people will still be rushing to get the gear they want, regardless of a time limit, it was the same in Reach. Fact is people don’t want to be relaxed or to take their time, they want what they want and they want it now :’)

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> > 2533274854911121;1:
> > Basically the title. I haven’t seen one positive comment around the challenge-based XP system. I know 343 addressed it in a previous blog, but my takeaway from it was that they were committed to this progression system for launch.
> > Does anyone like the idea of challenges being the way to level up the battle pass? I’d love to know your thoughts and thanks.
>
> I like this system instead of performance based per match XP because then the XP incentivises competitive play where as challenge based XP doesn’t reward competitive play and should help to make social games more relaxed because everyone won’t be worried about performing their best but just play casually. Also since these battlepasses never expire or go away and you can choose which season to work on so I’m not worried about the slow progression with just challenges so yes it might be a little slow it’s not something you have to rush through and you can just take your time!

In Reach, you got XP just for playing the match. A little bonus if you won, another little bonus relative to how you performed.

With Infinite, the daily challenges give you an inconsequential amount of XP for playing increasing numbers of matches, making the weekly challenges the only way to progress at a meaningful pace. Now I have to make sure I play CTF when I want to play Slayer, or pick up a weapon I don’t care to use, or buy a challenge swap to get a new challenge that is slightly less tedious to me. You see the issue? People want things and they want them now, so the weeklies are highly incentivized – and the weeklies force you to play a certain way.

I don’t mind the battle pass. But it being the only progression system really blows. I would like to have a leveling system and icons similar to Reach, Halo 3 and even MCC. Halo 5 level system has levels which are nice but no icons. I like seeing shiny things.

I am yeah, think exp grind systems are honestly pointless.

Some people like them and they’re inoffensive though so I don’t care if they exist if it makes other people happy.

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> > > 2533274854911121;1:
> > > Basically the title. I haven’t seen one positive comment around the challenge-based XP system. I know 343 addressed it in a previous blog, but my takeaway from it was that they were committed to this progression syste
> > >
> > >
> > > > 2535449531539238;5:
> > > > > 2533274969977277;3:
> > > > > > 2533274854911121;1:
> > > > > > Basically the title. I haven’t seen one positive comment around the challenge-based XP system. I know 343 addressed it in a previous blog, but my takeaway from it was that they were committed to this progression system for launch.
> > > > > > Does anyone like the idea of challenges being the way to level up the battle pass? I’d love to know your thoughts and thanks.
> > > > >
> > > > > I like this system instead of performance based per match XP because then the XP incentivises competitive play where as challenge based XP doesn’t reward competitive play and should help to make social games more relaxed because everyone won’t be worried about performing their best but just play casually. Also since these battlepasses never expire or go away and you can choose which season to work on so I’m not worried about the slow progression with just challenges so yes it might be a little slow it’s not something you have to rush through and you can just take your time!
> > > >
> > > > You’re sort of right, people won’t be focusing on trying their best, but they also won’t be focusing on helping their team. People will focus on whatever their objectives tell them to do. You’ll have people just spamming grenades because they need grenade kills, camping at vehicle or weapon spawns because they need so many kills with that item etc etc.
> > > >
> > > > Although there is no rush, people will still be rushing to get the gear they want, regardless of a time limit, it was the same in Reach. Fact is people don’t want to be relaxed or to take their time, they want what they want and they want it now :’)
> > >
> > > m for launch.
> > > Does anyone like the idea of challenges being the way to level up the battle pass? I’d love to know your thoughts and thanks.
> >
> > I like this system instead of performance based per match XP because then the XP incentivises competitive play where as challenge based XP doesn’t reward competitive play and should help to make social games more relaxed because everyone won’t be worried about performing their best but just play casually. Also since these battlepasses never expire or go away and you can choose which season to work on so I’m not worried about the slow progression with just challenges so yes it might be a little slow it’s not something you have to rush through and you can just take your time!
>
> In Reach, you got XP just for playing the match. A little bonus if you won, another little bonus relative to how you performed.
>
> With Infinite, the daily challenges give you an inconsequential amount of XP for playing increasing numbers of matches, making the weekly challenges the only way to progress at a meaningful pace. Now I have to make sure I play CTF when I want to play Slayer, or pick up a weapon I don’t care to use, or buy a challenge swap to get a new challenge that is slightly less tedious to me. You see the issue? People want things and they want them now, so the weeklies are highly incentivized – and the weeklies force you to play a certain way.

I understand people are going to focus on the challenges but honestly I don’t think the challenges are that different from normal gameplay. For example the MCC challenges are ultra specific and very tedious but the infinite ones are pretty general. For the second weekend flight I didn’t even check my challenges once and the next thing I knew I already completed 100% of them and I am in no way a good player and I play very casually because I’m not as quick as I used to be :frowning:

I don’t think these challenges will turn matches into people only playing the challenge and not helping the team at least I don’t think it will be that bad. But maybe I’m just optimistic

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> > > > 2533274854911121;1:
> > > > Basically the title. I haven’t seen one positive comment around the challenge-based XP system. I know 343 addressed it in a previous blog, but my takeaway from it was that they were committed to this progression syste
> > > >
> > > >
> > > > > 2535449531539238;5:
> > > > > > 2533274969977277;3:
> > > > > > > 2533274854911121;1:
> > > > > > > Basically the title. I haven’t seen one positive comment around the challenge-based XP system. I know 343 addressed it in a previous blog, but my takeaway from it was that they were committed to this progression system for launch.
> > > > > > > Does anyone like the idea of challenges being the way to level up the battle pass? I’d love to know your thoughts and thanks.
> > > > > >
> > > > > > I like this system instead of performance based per match XP because then the XP incentivises competitive play where as challenge based XP doesn’t reward competitive play and should help to make social games more relaxed because everyone won’t be worried about performing their best but just play casually. Also since these battlepasses never expire or go away and you can choose which season to work on so I’m not worried about the slow progression with just challenges so yes it might be a little slow it’s not something you have to rush through and you can just take your time!
> > > > >
> > > > > You’re sort of right, people won’t be focusing on trying their best, but they also won’t be focusing on helping their team. People will focus on whatever their objectives tell them to do. You’ll have people just spamming grenades because they need grenade kills, camping at vehicle or weapon spawns because they need so many kills with that item etc etc.
> > > > >
> > > > > Although there is no rush, people will still be rushing to get the gear they want, regardless of a time limit, it was the same in Reach. Fact is people don’t want to be relaxed or to take their time, they want what they want and they want it now :’)
> > > >
> > > > m for launch.
> > > > Does anyone like the idea of challenges being the way to level up the battle pass? I’d love to know your thoughts and thanks.
>
> I understand people are going to focus on the challenges but honestly I don’t think the challenges are that different from normal gameplay. For example the MCC challenges are ultra specific and very tedious but the infinite ones are pretty general. For the second weekend flight I didn’t even check my challenges once and the next thing I knew I already completed 100% of them and I am in no way a good player and I play very casually because I’m not as quick as I used to be :frowning:
>
> I don’t think these challenges will turn matches into people only playing the challenge and not helping the team at least I don’t think it will be that bad. But maybe I’m just optimistic

I completely agree, and it’s also a social game so who cares??

Even if a challenge said touch all four corners of the map it wouldn’t bother me if a teammate completed it. It’s time for us to focus on fun and not care as much about the serious side, that’s what competitive is for.

People raging at teammates for losing in ranked need to chill. People raging at teammates for losing in social need a serious look at themselves.

my issue is how it will force people into playing in a way thats not helpful to the team, there were already times in the flight where a guy was working on a commando challenge (i only know because he had his mic on and refused to cut it off, thanks for no individual mute options 343) and he got like 2 kills the whole game cause he sucked with it.

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> my issue is how it will force people into playing in a way thats not helpful to the team, there were already times in the flight where a guy was working on a commando challenge (i only know because he had his mic on and refused to cut it off, thanks for no individual mute options 343) and he got like 2 kills the whole game cause he sucked with it.

Would he have been any better with a different gun though lmao? Some players are just wholesale bad.

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> > 2533274847845259;11:
> > my issue is how it will force people into playing in a way thats not helpful to the team, there were already times in the flight where a guy was working on a commando challenge (i only know because he had his mic on and refused to cut it off, thanks for no individual mute options 343) and he got like 2 kills the whole game cause he sucked with it.
>
> Would he have been any better with a different gun though lmao? Some players are just wholesale bad.

maybe i dont know because i never got to see him play how he would have done best as. only how he was forced to.

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> maybe i dont know because i never got to see him play how he would have done best as. only how he was forced to.

I kinda like the principle of encouraging players out of their comfort zones. He may suck with a weapon now (and probably should try it in weapon drills but some people never learn). But after the challenge he might get better with it as ends up using it more. Or decides to practice with it because it was so difficult the first time. Develops as a player thanks to the challenge. Instead of just using an AR and going 5-12 instead of 2-12.

I dunno I just like the idea whether players are bad or not, you might get someone playing in a different way or more objective gametypes and experiencing a different part of Halo. They could be terrible at first but might even make them fall in love with a different aspect of the game. We all start somewhere.

No-one is forced to in the end, they can always challenge swap or not complete a specific challenge. Almost all of them are obtained through fairly routine play, I’ve only seen 2-3 examples of ones where you wouldn’t get pretty naturally. Some of us will just hone in and try to complete them as soon as possible.

It’s much of a muchness.

You play some games, you get some exp. You get a bonus for targeting the weekly challenges and their specific requirements.

It’s not good, it’s not bad, it’s just another variation of an exp system.

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> > > >
> >
> > maybe i dont know because i never got to see him play how he would have done best as. only how he was forced to.
>
> I kinda like the principle of encouraging players out of their comfort zones. He may suck with a weapon now (and probably should try it in weapon drills but some people never learn). But after the challenge he might get better with it as ends up using it more. Or decides to practice with it because it was so difficult the first time. Develops as a player thanks to the challenge. Instead of just using an AR and going 5-12 instead of 2-12.
>
> I dunno I just like the idea whether players are bad or not, you might get someone playing in a different way or more objective gametypes and experiencing a different part of Halo. They could be terrible at first but might even make them fall in love with a different aspect of the game. We all start somewhere.
>
> No-one is forced to in the end, they can always challenge swap or not complete a specific challenge. Almost all of them are obtained through fairly routine play, I’ve only seen 2-3 examples of ones where you wouldn’t get pretty naturally. Some of us will just hone in and try to complete them as soon as possible.

the issue is you will have people going into ranked doing stuff they suck at and costing people games. its an idea that sounds great on paper but has faults in practice. the challenges should be supplemental to a better default system as when you hold their only way of progressing as doing things they arent familiar with they arent being encouraged but forced to play how they dont want. which can lead to a bad taste in peoples mouths.

an example is say the commando, its a big difference of someone going “i would like to try and get some extra XP, i think ill try this commando challenge” and sure even if they suck they still get some xp and got to try something. now its them going “the only way i can move on is to use this weapon im trash with” and now the next few games is them trying to just complete the challenge just to even get xp. it could burn them on it more so then make them find something they like.

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> > > > >
>
> the issue is you will have people going into ranked doing stuff they suck at and costing people games. its an idea that sounds great on paper but has faults in practice. the challenges should be supplemental to a better default system as when you hold their only way of progressing as doing things they arent familiar with they arent being encouraged but forced to play how they dont want. which can lead to a bad taste in peoples mouths.
>
> an example is say the commando, its a big difference of someone going “i would like to try and get some extra XP, i think ill try this commando challenge” and sure even if they suck they still get some xp and got to try something. now its them going “the only way i can move on is to use this weapon im trash with” and now the next few games is them trying to just complete the challenge just to even get xp. it could burn them on it more so then make them find something they like.

True but it’s 5 kills not 50, even if you’re terrible with it the challenge is over very quick. Even if you were so bad with it, that took you 3 games, that’s like 20 minutes. I’d imagine a large portion of the playerbase could get 5 Commando kills in 1-2 games especially with big team on the cards.

Can’t imagine too many unskilled players would opt to try to complete challenges in ranked when they don’t need to. Arguably the people they are playing with and against will be as unskilled as them.

I think it’s really being overstated how these challenges “force” people to play in negative ways. Like asking them to capture a flag or kill someone will make them be less of a team player. If they’re really that bad too, you’ll consider them an awful team player even at their very best. Some teammates do what they believe is their best and still appear to be negatively affecting the team. We often judge people on their actions, not their intentions.

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> > > > > >
> >
> > the issue is you will have people going into ranked doing stuff they suck at and costing people games. its an idea that sounds great on paper but has faults in practice. the challenges should be supplemental to a better default system as when you hold their only way of progressing as doing things they arent familiar with they arent being encouraged but forced to play how they dont want. which can lead to a bad taste in peoples mouths.
> >
> > an example is say the commando, its a big difference of someone going “i would like to try and get some extra XP, i think ill try this commando challenge” and sure even if they suck they still get some xp and got to try something. now its them going “the only way i can move on is to use this weapon im trash with” and now the next few games is them trying to just complete the challenge just to even get xp. it could burn them on it more so then make them find something they like.
>
> True but it’s 5 kills not 50, even if you’re terrible with it the challenge is over very quick. Even if you were so bad with it, that took you 3 games, that’s like 20 minutes. I’d imagine a large portion of the playerbase could get 5 Commando kills in 1-2 games especially with big team on the cards.
>
> Can’t imagine too many unskilled players would opt to try to complete challenges in ranked when they don’t need to. Arguably the people they are playing with and against will be as unskilled as them.
>
> I think it’s really being overstated how these challenges “force” people to play in negative ways. Like asking them to capture a flag or kill someone will make them be less of a team player. If they’re really that bad too, you’ll consider them an awful team player even at their very best. Some teammates do what they believe is their best and still appear to be negatively affecting the team. We often judge people on their actions, not their intentions.

no but ones like “capture flags” could have detrimental side effects, i saw a guy splatter a teammate on behemoth so he could cap the flag (although i cant say he did it for a challenge), I just dont see how having the chance to earn xp onces every few games (after you knock out the first 3 daily challenges) is better then getting xp every game based on how good or bad you were.

Honestly I’ve never been one to look at challenges or really care about “XP rank”. Both are always just proxies for how much you play, not any other notable attribute (like skill, creativity, teamwork, communication, focus, etc) and they never made it more fun for me.

Honestly I think I’d be happier if games just got rid of all “XP” systems like this since really I just care about the gameplay, not some blue bar filling up and then restarting and filling up over and over.

But I get that people like their XP so and for psychological reasons the XP systems will stick around to make games more addictive to the average person.

That being said, I don’t think there was a single game where I didn’t gain XP and I never looked at my challenges or did anything special for them - I just played how I wanted to.

> 2533274969977277;3:
> > 2533274854911121;1:
> > Basically the title. I haven’t seen one positive comment around the challenge-based XP system. I know 343 addressed it in a previous blog, but my takeaway from it was that they were committed to this progression system for launch.
> > Does anyone like the idea of challenges being the way to level up the battle pass? I’d love to know your thoughts and thanks.
>
> I like this system instead of performance based per match XP because then the XP incentivises competitive play where as challenge based XP doesn’t reward competitive play and should help to make social games more relaxed because everyone won’t be worried about performing their best but just play casually. Also since these battlepasses never expire or go away and you can choose which season to work on so I’m not worried about the slow progression with just challenges so yes it might be a little slow it’s not something you have to rush through and you can just take your time!

That is a very great point i haven’t thought about the battlepasses not expiring before and therefore not being in a rush to complete those challenges, my only negative take away from the challenges is that “the challenges aren’t going to change the way the player plays” but i’ve found myself sprinting around the map trying to find a certain weapon to get kills with. i think some of the weekly challenges should be a little more difficult and out of the players way to achieve. I guess ive just really grown accustomed to gaining passive exp. while simultaneously completing challenges for exp. its going to take some getting used to.