is anyone concerned about the campaign gameplay?

Is anyone concerned about the campaign might be heading in a far cry route? Personally I found that very boring and repetitive, so much that I completely went off the far cry games after 2 & 3 because the world was so copy-paste in looks, clearing bases was boring and all the enemys were generic types of “mercs”. Not to mention climbing towers to unlock the map and other crappy tasks like crafting, upgrading weapons etc. That just isn’t fun imo, might be to some but not to me.

From what we’ve seen of the campaign it’s got some of the ingredients already…

  1. the tac map, i know it’s not called that in the far cry games (or is it?) which shows were all the “quests / missions / side missions” are as well as all the other copy paste stuff that makes the world look full of “unique” activities.

  2. banished bases? please imaginary man in the sky, let these bases not be copy paste and have the boring “clearing base” mechanic.
    will areas like these stay empty after clearing? re-spawning enemies or friendlies for no reason is boring.

  3. objectives that are repetitive. so it sounds like we have to destroy a bunch of AA guns. sounds, ok…but how many?

  4. crafting? i hope not.

  5. will we have to waste time upgrading weapons or will we just find them along the way?

There’s not much we know about the campaign…I wish we knew more by now but all they seemed concerned with showing off and pushing news out about is multiplayer. When are we going to hear some decent chunky news on the campaign? Like will it suck or is it epic?

This is generally what I’m concerned about as well. I’d rather 10+ levels that have flexibility in mind but are still focused on an enjoyable experience, than one large super map where everything feels the same.

We’ve been shown very little of how infinite is handling its open world gameplay.

The only thing we’ve really been told is that this won’t be like traditional open world games, and there won’t be crafting. Who knows what that really means though?
The only reason someone shouldn’t be concerned about campaign gameplay is if they don’t care about halo, they don’t care about campaign, or they are blinded by optimism. The lack of real information at this point should be concerning.

Open world suits me better, as sometimes I don’t have an hour to play a single mission. Feels like open world games are easier to put down at any time.

I’m with you on boring extra bits though, too many games have side missions like fetch A and take to B, or destroy X amount of settlements. There is nothing more boring to me in a game than being forced to kill enemies in an encampment where they come out in dull waves.

I like open world games that reward random exploration and have lots of beautiful things tucked away to enjoy. Driving through endless hills and trees will not be enjoyable. For instance a side mission I would love is a race style objective. Would be hard to work into the story but for instance their could be a bomb or something that has been armed and you need to take it to a certain location for an EMP blast to disable it. There are EMP pulses that will help stall the bomb so you need to drive through them. Someone at 343 can surely write something better than that, but you get my point. Suddenly it becomes a Warthog time trial. Or you could do a Spyro the Dragon egg thief scenario where an Elite has stolen something and is driving off in a Ghost. You need to ram him off the road and take him out to recover. I don’t know, just something original?!

I can definitely understand where you’re coming from, but they have alleviated a lot of these concerns already.

  1. If we do have big open areas, I don’t hate the idea of having a map showing where primary and secondary objectives are. I just hope there’s a good amount of hidden ones that don’t show up on it you have to find naturally. Their comments about seeing green smoke or using birds to draw players to sections on the map have me hopeful that will be the case.
  2. With the introduction of mini bosses and Joe’s comments about coming across one base filled with cloaked elites he thought was abandoned at first (UNSC base but still), I think we might get at least some unique flavor to each one.
  3. I think in the demo they mention there’s 3 AA Guns, but those seem to be part of a story line mission. Not something you’ll be doing in each new section.
  4. They said you won’t be scavenging for materials and crafting. They know it’s not that type of game.
  5. No upgrading weapons, though we can find variants like the ones in Guardians hidden around the map. There will be a slight upgrade system for equipment though.

Also, to your point of generic mercs, one of the reasons Halo is my favorite shooter is because enemies aren’t just generic mercs that all do the same thing. There’s various species and subclasses in the covenant/banished alone, plus sentinels, and the created and flood if they both return.

hopefully its closer to borderlands than far cry

I hope the campaign is semi open world like Metro exodus.

Yep, similarly concerned because they haven’t told us what makes Halo Infinite more/different/better/its own new unique thing vs Far Cry.
They’ve only reassured us that it’s not Far Cry by explaining which elements are missing from the Far Cry formula.

Expect the campaign will be good if you treat it like a typical linear Halo campaign and don’t stray from the essential path too much, but how much real incentive will there be to go off and explore, like they seem to want us to do?

My guess is that it’s going to be like Metro Exodus where you have large zones to explore and distinct entry points and exit points with story beats as you go to a new zone, and can’t go back to the old one unless you select that mission.