> How can you have bloom that doesnt slow the game down? With correctly implemented bloom you have to TIME your shots so how can it not slow the game down?
that part is easy! just pick a kill time that you want, for optimal shooting, then divide it up among the number of shots you want to kill the person (4 shot kill, or 5 shot kill), then go from there with how fast spamming is, etc. its not hard to do at all, trust me.
> Unlike bloom, with recoil you 100 percent control the outcome of whether you win the battle and the game will not be slowed down.
you can control the outcome of the battle with bloom implemented properly, i assure you. the difference is, you dont have to aim off target, you simply have to pace your shots, or use a cadence thats not full auto spamming.
> I am sorry but I am not going through Reach v2 with Halo 4 again where some dude gets luckier with the bloom and kills me because of it.
absolutely. im 100% with you here. if bloom is implemented to have any random factor in it where you can spam your shots and win, the game will be terrible just like reach is IMO.
> Maybe fix the current bloom on the DMR for Reach and ill be more open-minded to it, but right now I am anti-bloom for Halo for a good number of reasons.
yep, thats what we need. a massive fix to bloom. cross your fingers and i’ll cross mine XD
> That’s the biggest problem. The player that lost the DMR dual always thinks he had the better aim and the more appropriate style of pacing, so he rages. Blaming bloom for his downfall. It’s not bloom’s fault he lost, it’s his lack of skill.
my example was shooting DMR vs DMR only (meaning no outside factors like terrain, etc. just 2 people, 2 DMRs, and the floor, at mid range which i consider to be the length of the gap at the top of countdown). when you lose with the first shot, flawless cadence, and perfect accuracy, at mid range to someone mashing his R trigger its blooms fault, its not me getting outplayed, or having a lacking in skill.
> Altogether you’ve got 4,444 kills with the DMR (nice number). This isn’t including campaign, firefight or customs. I’ve got 7,855. What I’m trying to say is that I’ve got more experience with the weapon, and it’s not nearly as random as you think or make it out to be.
the # of kills you have is irrelevant with the DMR. i could care less if you have 200000000 kills with it. i am a halo veteran, and ive seen the randomness in bloom first hand. it is the primary reason why i dont like the game. i know the perfect cadence, i can see when i hit people, and i can tell how fast people are shooting at me based on their weapon sound, etc. i know when people are spamming. also, in the competitive playlist (the playlist we both frequent), i have a higher KD with said weapon which would suggest i actually know how to use said weapon better than you do, but it could just mean im doing other things better than you and this statistic is completely irrelevant, just like the # of kills you have with the DMR is.
> The better player will always win during a 1v1 encounter.
this is 100% false. first of all the better player doesnt win 100%, ever. they can always get out shot by someone technically ‘worse’ than them. im assuming you meant the person who shoots better, but worded it improperly, but thats also false. spamming beats pacing, thats just facts. you literally cannot debate this, at all. you are flat out wrong, and almost anyone will tell you that, and if they arent telling you that, they are just as wrong as you are.
> It’s not a 50/50 throw up like you say, well, it might be if both players have perfect aim and spamming at the same rate, but this scenario will never happen under normal circumstances (might happen if they’re using mods, aka, aimbots to get that perfect accuracy).
the 50/50 scenario is close range, where spamming is optimal, and the first person to land 4 hits wins (by following up with a headshot). it doesnt really matter which player is aiming better because they are aiming with a watermelon, where the bullets can travel anywhere within said watermelon. the only important shot is the headshot, which isnt hard at all considering the hitbox for the head is GINORMOUS as seen in this video.
> However, in this scenario it’s also a 50/50 throw up in Halo 3, Halo 2 and CE, too.
no, this 50/50 is absolutely not a throw up in halo 1, 2, and 3.
the person who shoots better on these games, wins, 100% of the time.
the only exceptions are as follows
-host advantage (boosting only 1 persons BR).
-bullet spread (tiny influence that effects all players the same), and with the pistol is only apparent at long range.
-when someone is holding down the trigger with their pistol in halo CE, whilst the other person is pulse firing (pressing the trigger for every shot), and even then, its nowhere near 50% chance that this person would have to win.
> [insert other shots at my skill level and how im failing and not bloom]
instead of taking shots at my skill level and how i couldnt possibly understand how bloom works, or couldnt possibly have mastered the DMR, why dont you take a look at my stats on halocharts. you will see that i am just as good as you are.