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> > I believe Academy is enough, it’s meant to be a onboarding experience not a pro training camp. Matchmaking will match you with players relevant to your skill once the game has calculated your MMR anyway.
> >
> > Academy functions allow players to get hands on with the game in a player friendly environment.
> > It allows players to learn core gameplay fundamentals at their own pace.
> >
> > Bot training which allows a player to get hands on with any weapon, equipment or grenade. Have the ability to have infinite ammo, not die and adjust player counts and difficulties. Not to mention get hands on with vehicles too.
> >
> > Weapon drills to be able to up the ante a bit and actually challenge their targeting skills.
> >
> > There’s also parts of the Academy we haven’t had hands on with yet but we’ve seen parts of in video clips. Seems there’s a intro sequence that teaches players how to move and navigate with around a environment with jumping and clamber.
> >
> > As a onboarding experience I think it really covers all the basics. If I was a new player and spent some time in academy I feel like it would really do a good job at introducing me to the mechanics of Halo Infinite.
> >
> > Academy can easily be a ever evolving experience too. More can be added to it if needed.
>
> Ok the first thing I want to highlight is your talking about the MMR, and your right. However, in halo 5 I ranged from onyx and high diamond. One friend in plat, a Halo player like me, and the other in gold. Although, the one in gold got ranked playing with me, I think he should be lower to be honest but it doesn’t matter. Now when we play together, we end up matching mid plays or so. For me, it’s a breeze and I carry hard. For him, he struggles to get a kill. I know I used ranked as an example but social has the same effect.
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> Now I think academy so far is good for it’s weapon drills. Truthfully, I think a tutorial to show the fundamentals of halo would come a long way. This tutorial will show basic movement, distinguish precision weapons from non precision weapons, show the shield system, effects of grenades, effects of melee, and weapon spawns.
Bronze, Plat, Onyx etc works on a different system called CSR which is for exclusively ranked playlists.
Social playlists use MMR, I imagine newer players will be playing social more often than ranked.
Playing in a fireteam also uses a group MMR/CSR, meaning you’re all calculated as a team total score meaning if you have a exceptionally higher ranking them them you may actually be skewing the skill rank of who you’re matched against.
I think some of what you’ve listed for the academy there is actually in tool tips “shoot precision weapons at the head for better results” etc. I don’t think you need a tutorial for every minor detail.
A lot is learnt through playing too let’s not forget that, which is why the training grounds are great. You can change setting so that may not die but you’re still going to take damage and see your health & shields drop. You’re still learning the mechanics of the game.
Melee, headshots, grenades are all pretty self explanatory when you’ve spent a few minutes fiddling around with them.
I guess it really depends do you want everyone to have their hands held or should players actually be encouraged to go out and experiment with the sandbox for themselves.