If you’re not aware of the Far Cry map editor, you should know it’s really more of a map maker than an editor. You can manipulate the terrain down to the last detail as well as change the weather and…well here, just check it out for yourself: [Far Cry 2 Map editor]](Far Cry 2 -GC 2008: Map Editor Trailer - YouTube)
I’ve been hoping for something like this in Halo since Halo 3, and I am not the only one by a long shot. I’m not saying Forge as it is should be removed. Keep all of it’s current options…but add all of this -Yoink- in.
I’m just wondering if this is a real possibility for Halo 5. I know you guys can’t possibly know, but what do you think? My brain initially tells me that with it being on Xbox One now, the tech is surely there, but I don’t know the mechanics behind any of it.
It CAN be there. However, they more likely need to have the time to make it happen.
I personally think it would be a great thing to have. A lot of resources can be saved by molding the terrain into whatever you need, be it a wall, a ceiling or a whole room if needed. Then we can forge in whatever we need to make it work better.
A Far Cry-style map editor is plausible, but a Project Spark-style map editor (with Halo textures and objects and such, obviously) is even more likely, and in my opinion, preferable. I’d settle for either one, of course! Halo is long overdue for a real map editor, as I’ve said many times before.
It depends, honestly.
It could harm future DLC sales, but that’s only if 343i uses map packs as their post-launch profit. If they use microtransactions, then that won’t be the case.
Maybe we should use microtransactions instead of paid map packs and allow free DLC maps and a full-blown map editor.
I don’t see the point. Considering we haven’t fully utilised Forge to its fullest potential, having an editor that deep will probably be just a waste of time.
I mean, what are you really gonna do? Remake Santuary again then don’t touch the mode after that?
Seeing as how they had Certain Affinity doing forge in Halo 4 I don’t see why they couldn’t. The technology is more than there for them, they just have to put it to work.
On the xbox one it probably can, but I don’t see 343 making that happen. It wouldn’t be too wise for them to allow players to have the same map making power as developers do, since that would hurt map pack sales if people make better maps than them. It would also be a huge jump from forging into a a full blown map creator. My guess is that they will probably just make it easier to forge and allow to change environments/textures of the forge items.
> I don’t see the point. Considering we haven’t fully utilised Forge to its fullest potential, having an editor that deep will probably be just a waste of time.
>
> I mean, what are you really gonna do? Remake Santuary again then don’t touch the mode after that?
Sanctuary is more or less a flat map with stuff made out of blocks. It’s perfect for Forge. A Far Cry style editor would allow more freedom with making maps. You could remake maps such as High Ground or Blood Gulch, maps that aren’t that easy to make with Forge. It would also give more variety to forged maps. You wouldn’t be confined to gray blocks. Maps would actually feel like new and interesting maps instead of just…again, gray blocks.
I think your assumption that it won’t be utilized to it’s full potential is wrong. Look at what the community created in Halo 3 on Foundry. Just imagine what could come of a more advanced editor.
> I don’t see the point. Considering we haven’t fully utilised Forge to its fullest potential, having an editor that deep will probably be just a waste of time.
>
> I mean, what are you really gonna do? Remake Santuary again then don’t touch the mode after that?
Or you can make a canvas for the Forge blocks to be placed in, instead of being restricted to either the air, or to a few pre-made spaces that may not completely fulfill whatever the creator wanted.
It can reduce the amount of pieces needed to make a map, and saving pieces that are restricted to a budget, can allow us to better utilize whatever limit we have in the next game.
The next big step is pretty much the map maker. Then we can edit the map with whatever it is we need to make the map look fun and play better due to more freedom.
It’s the logical next step. Look at Halo 4, they’ve given us Trees, Rocks and pretty much big flat terrains. It has to happen.
It won’t harm DLC sales though.
The masons we create will (mostly) not go into matchmaking, only to our custom games. People want to play matchmaking, and would need DLC unless they want to play the same maps over and over again. Also, if Halo 5 will be the critical success that it can become, DLC sales are in the bag. [Another thing to consider- Killzone for PS4 gives out maps for free, so maybe 343i can do the same.]
Lastly, DLC shouldn’t be just maps- look at the Championship Bundle for instance. Maps, armor, skins, stances, early access on a gametype… If DLC have more than just multiplayer maps people will have more reason to buy them. For instance, shoving armor and maybe a new co-op map into the pack would make it a much more attractive purchase.
So yeah, DLC sales shouldn’t hold them back from going big with Forge. That’s not to say I expect them to do a map editor, though. I don’t. But I think we’ll get a taste of Forge in the Beta this winter.
Did they not confirm that there would be a land editor a while back? During a podcast or something?
> Did they not confirm that there would be a land editor a while back? During a podcast or something?
Would be awesome if someone could confirm or deny this.
> I don’t see the point. <mark>Considering we haven’t fully utilised Forge to its fullest potential</mark>, having an editor that deep will probably be just a waste of time.
What? The Community has been creating great maps and mini games through Forge and Custom Games and who knows what they could do with a map editor, I honestly have no idea what you mean by that.
If we truly haven’t utilised the true potential of forge, we’ve still done a damn good job of it.