Failure, in this case, means in compared with the success of Halo 3
According to wikipedia (who knows how accurate this is) Reach had sold appr 4.7 million copies by Sept 2011. Which sounds like a lot, but when compared to Halo 3’s sales of approximately 8.1 million copies in 2 months, its terrible.
I’m sure its too late for them to make major changes, however I hope they are smart enough to keep the winning formula (Halo 3) and improve upon that. Using Reach as a starting point will show 343’s inability to match Bungie’s geniusbe in game development and gameplay.
Following COD’s format is not a good idea. Granted, 500k more copies where preordered than halo 3, but remember, the 360 was a new system (h3 doubled 360’s sales the following week) and COD is also offered on the PS3.
Halo is a better game. Bringing in a similar scoring system, progressive advantages is a bad idea.
To me, I believe 343 isn’t having a beta because they are worried about backlash and NEGATIVELY impacting sales. Reach had 800,000 players participate in the beta and Bungie said,
“We needed our fans to provide feedback,” said Lehto, adding that having a large audience to “hammer” on the game allowed them to gather useful feedback to mold the finished product.[46](see wiki)
The game automatically collected statistics such as upload and matchmaking speeds, as well as game preferences; sorting out what Jarrard called “the more subjective anecdotal feedback” from emails, notes, and forums proved more difficult.
The Reach beta generated over 360,000 forum posts on Bungie’s community forums.
Certain feedback from the players did not correlate with the statistical data obtained from the matches during the beta. Chris Carney, lead designer for the multiplayer mode, recalled vocal dissatisfaction with the pistol early in the beta; by the end of the beta, the weapon was responsible for most of the kills coming from newly included weapons in the game. Bungie deployed special test matches to eliminate lurking variables, balance gameplay, and make other informed changes.[47]a beta was needed "
If Bungie, after their experiences with H2 MM, H3 MM, the addition of ODST, needed a beta for Reach, why wouldn’t 343?
I wonder if they are using a system or format currently being used or has been used in the past. Maybe they’re using that and improving upon it. But isn’t that what Bungie was doing? Not having a beta concerns me.
Is there a reason…a REAL reason why they aren’t releasing any information on Halo 4? yes, they released a vidoc and frankie had another waste of time interview where he answers every question, “well, in a way, but better, we’re keeping halo halo, we’re excited, we’re releasing more info very soon”
I expect most halo players don’t visit the forums…
Think we should hold off on buying halo 4 until after release in order to have real feedback on the quality of the title?
Good thing for 343, the worse Reach is, the better H4 should appear. Like having an average looking girl next to a fat ugly one…
I remember being excited about the upcoming changes in H3…don’t feel that way about Halo 4. Originally I was extremely excited. The day of the announcement, I mean, wow…thought, “great, how much will this franchise cost me!!”
But after my experiences so far with 343’s handling of forums, servers, communications, TU (or lack there of), terminology for that matter since a title update updates the entire title, implementations, etc…
Hopefully, they know what they’re doing and will IMPROVE upon what made Halo 2 and Halo 3 so great. After all, based on sales, its in MS’s best interest to do so.
What do you all think? Will Halo 4 be better or worse than Halo 3?