Hello! I am editing and re-tuning the weapon spawns and spawn times on Overgrowth to see if I can make the map competitive, balanced, and most of all fun to play on.
If there is anyone interested in playing with me later tonight between 9 and 11 pm CT, please come! I will be in a custom game lobby that will be open to join on the Customs Browser. It’ll be standard 8v8 Slayer settings with unlimited time and unlimited kills. Look for the name “Overgrowth IIC” to join.
For now, I don’t want to enforce a time and kill limit as I’m more so focused on analyzing how the the flow of combat has changed with my tweaks.
I have tweaked Overgrowth into something I think is much more balanced and fun to play on in a social or competitive setting, as the vanilla version stands to be quite frustrating and/or boring in my opinion and as well for many others. I do believe this is a reason as to why it is no longer featured in the rotation for the Slayer and Quick Play playlists in the Ranked and Social matchmaking modes respectively, and if it still is, I haven’t played on it in 3 years in those playlists. Only in Fiesta and ODST slayer.
As for why I think it’s unbalanced and not fun, the sight lines on Overgrowth are very restrictive and very few in number. As such, mid to long range weapons don’t work very well. The Magnum will still play well on this map of course, but on vanilla, weapons such as the Carbine and Light Rifle either weren’t fun to use or to get shot at. The LR is very difficult to use on Overgrowth as a result of the terrible sight lines, and the Carbine would shred players in the confined spaces to where it wasn’t fun to be killed by it.
Secondly, while the Railgun is fun to use, especially when combined with active camo, that combo is redundant, as Fathom allows for the same style of play but on a map that is designed better for it. Furthermore, weapons such as the Boltshot and BR get thrown to the wayside as they aren’t very capable of dealing with the grenade spam, Carbine, Magnum, and AR use on this map. The Boltshot is limited in it’s strong tracking ability due to the tight spaces on this map, and can’t put out enough damage to be useful in CQC. The BR in Halo 5 is awful in Arena playlists in general so it speaks for itself.
So, what have I changed?:
-Replaced the Railgun with the SAW and gave it a 4 minute re-spawn time with 1 additional magazine. The SAW performs superbly on this map and is really fun to use as well. The high respawn time and low backup ammo balances how much it’s in play.
-To further balance the SAW on Overgrowth, I have placed a Scattershot over in Needler spawn, with a 30 second respawn time and 1 additional magazine. The many walls and surfaces on this map allows the Scattershot to be a fun and effective counter weapon to use against those with Camo and/or the SAW.
-The Needler has been moved down to Bottom across from the SAW where the Suppressor spawned originally.
-The Carbine, LR, and Boltshot have been removed. There are now two BR’s with the Laser Targeting attachment, one of which has replaced the Carbine on Blue Spawn. There are now two Suppressors, both of which replaced the LR and Boltshot spawns, and have 2 additional magazines.
-Finally, to counter the Scattershot and allow for Team plays, I have placed a Fuel Rod Cannon in Top Mid with only 1 magazine (no additional ammo) and a 60 second respawn time.
I’m still play testing these ideas, but I need your help to do so. Considering 343i has popularized the practice of flighting and gathering community feedback, I thought I’d do the same. I am not a fan of how the rotation in the Slayer playlist is biased towards Forge maps and only 3 vanilla maps (Coliseum, Truth, Eden) most of the time. I enjoy those maps, but seldom do I ever get to play on many of the other vanilla maps in H5. As such, this is my attempt to make Overgrowth fun and competitive to play on in the hopes that it can be added into the rotation for the Slayer, Quick play, and Arena playlists.