This is an open letter to the Halo design team. If any players feel the same way, please feel free to echo my sentiments.
I purchased my Xbox for the sole reason of trying out this new, awesome-sounding game called “Halo: Combat Evolved.” Before this, I had been a Nintendo-boy, all the way. I got an NES, SNES, Game Boy, N64… but when I had to choose between the Game Cube and the Xbox, I chose the Xbox simply because of Halo.
And it was glorious.
I played through the campaign several times, I played with friends, and then my friends and I found a new game to play, a game that magnificently improved replay value: We Explored. that’s right, we explored the levels. We tried to climb the highest hills, get on top of the tallest structures, get a warthog way up there where it wasn’t supposed to go, and reach to all those places where players “weren’t supposed to go.”
And it was good.
Then came Halo 2. We played, we conquered , and once again we explored. We cruised the rooftops in New Mombasa, we got on top of Delta Halo and drove out Warthog through the Lake under the Temple, we climbed to the top of the Control Room (there was a skull there, anyways). We had a great time, but we started running into these annoying things called “invisible walls.” However it didn’t stop us from having fun…
…yet.
Come Halo 3 and you’d think that the game developers had a meeting and thought to themselves “Hmm, we keep seeing user vids on YouTube showing players escaping the maps, goofing around, and having fun. We should put a stop to that immediately.” And that fast, the invisible walls exploded up into the air like a flock of seagulls being chased by Sean Connery armed with an umbrella.
It was very sad.
Every time I saw a ledge or a cool place I wanted to explore, I found myself hemmed in by these infernal invisible walls. I didn’t understand why I was forced into the game corridors even though I had defeated the entire game on Legendary difficulty over-and-over; it’s not like I was trying to by-pass the game’s intended level design because I had already beaten the levels countless times they way they were intended to be played.
And Now Halo Reach takes the “Insult” one step further - to “Injury.” Now instead of just hemming you in with countless invisible walls, the game designers outright kill you for trying to explore. They kill you for treading “out of bounds” even though no soldier in their right mind would ever actually use most of the footpaths they’re forcing you to use. And, this really makes me angry, they claim to “reward players who explore” by putting secret switches in the out-of-bounds areas at the same time they’re telling to not explore!!! How rude is that? They honestly expect us to spend hours treading carefully around the out-of-bounds areas, zipping back and forth waiting for the death-timer to reset, hoping to find something that may not even exist.
IF YOU WANT US TO EXPLORE, LET US EXPLORE WITHOUT DEATH-ZONES!
IF YOU DON’T WANT US TO EXPLORE, THEN STOP PLACING SECRETS IN THE DEATH-ZONES!
Now, all this leads me to just one conclusion: Halo 4 will be a game comprised of just one long corridor with 2 invisible walls on the left and right, and they’ll kill your character if you stand still to look at the scenery for more than 10 seconds.
Seriously, The Halo games have become so restrictive that I’m not even looking forward to exploring the levels of Halo 4 anymore. I bought Halo CE, Halo 2, Halo 3, Halo: ODST, and Halo Wars right away when they hit the market; for the first time I’ll be renting Halo 4 before buying. If the invisible walls and kill zones are as-bad-as, or worse-than, Halo 3 or Reach, then I won’t purchase it. The only way, and I mean ONLY WAY, that I’ll purchase Halo 4 is if it’s possible to explore the levels without punishment or deterrence. Empower veteran players who have beaten the game to disable the kill-zones and invisible walls… or leave them out entirely!
Otherwise you’ve lost a customer.
Signed with the utmost grief
