Invisible wall or Return to Battle

I ask that we go back to the MUCH better INVISIBLE WALL as all people do with soft kill is find ways to abuse it.

What do you prefer ??

That’s my 2 cents

invisble wall fa sho
i thinkk this deserves a poll bro

I would prefer the wall because that way i would accidentally kill myself -_-

It’s all about gameplay. This day in age, people would say it’s too unrealistic. The expression “Don’t blame the game, blame the player” is very true. You are ALWAYS going to find campers and bug abusers. 343i is definitely working on making this game fair. PV for campers.

I think it would depend on the map, but I would love the Guardians to do all the out of bounds control again. They seemed to do a great job in the past, so we should let them continue with that. Besides, if the War Games are suppose to be training, it would make sense to have “guardians” making sure we stay in bounds.

As far as invisible wall or return to battle, I would have to say invisible wall.

Wall. I’d also like that the campaign not have any soft kills.

I would also like soft kills to be able to be edited in how much out of bounds time you can have.

I vote for invisble walls or The Guardians. Soft kill zones like in Reach annoyed me, too prone to abuse.

All I ask is that the Return to battle field areas on a map are ALL deleteable in Forge, so that only invisible barriers are there so it’s much easier to get out of maps in Forge(for fun)

Invisible walls. Soft kill zones were so annoying and abusable. I hated them.

Invisible walls for ceilings would be very nice. I like soft kill zones.

how about both? that’d be really nice.

> I ask that we go back to the MUCH better INVISIBLE WALL as all people do with soft kill is find ways to abuse it.
>
>
>
>
>
> What do you prefer ??
>
>
>
>
>
>
>
>
>
>
>
>
>
> That’s my 2 cents

I miss the guardians!!! I miss them so!!!

When I go wandering I prefer guardians to destroy me over anything else!

> Invisible walls. Soft kill zones were so annoying and abusable. I hated them.

Yes smart players will abuse them and if jetpack is coming back its only going to happen even more

Invisible walls are 100 times better bring them back 343i

Invisible wall

puts on sunglasses

NUFF SAID

eats a subway sandwich while doing a back flip

I think if you venture too far out, you should just be teleported back to spawn and there should be a warning saying “Warning should you go any further you will be sent back to your spawn” or something like that. It doesn’t kill you, it just sends you back with all your sprees and weapons in tact, there would be no count down, just an invisible barrier and if you keep trying to walk into it you get teleported back to spawn. Obviously this would need tweaking because I can imagine so many using this as an escape or team rallying tactic and that would piss a lot of people off. But I think an idea along these lines would be good, but I have no problem with invisible barriers, they’re better than countdown timers. Plus I loved hopelessly trying to bypass the barriers with 98% failure and 2% success :stuck_out_tongue:

Instant kill zones

This creates a skill gap in knowing where you can go on a map.

Return to battle.

What was the flaw with soft kill zones? Besides how they were placed, that is.

Let me take you back five years. To a game called Halo 3. Now in Halo 3 there was located a place called ‘Snowbound’. I this area, fleeing he battlefield resulted in death. This was the case with several other maps, such as ‘Sandtrap’ and (sandbox?). Mystical unicorns of death and plasma turrets fired upon deserters! making for always entertaining attempts to dupe and try thy mystical unicorn guardians. I would lik to see our unicorn guardians return, if possible.

(In other words, I would like to see the guardians return above all.)

> Return to battle.
>
> What was the flaw with soft kill zones? Besides how they were placed, that is.

A smart player will abuse this to no end

In high level onyx Arena thats what happened and its terrible and in a GOOD JETPACKER game over

Soft kill boundaries.

Why would there be any reason to prefer an ‘invisible wall’?