Put invisble, reshapeable, resizable, impenetrable fields at the disposal of forgers for the purpose of blocking off areas and forcibly and clearly setting the boundaries of a map, and also for making whatever invisble structures one might desire. Would help in making smooth stairs, discrete jump ups and “light bridges” made with shield doors, for instance.
It would be a truly incredibly useful, yet simple, and widely appreciated addition to the forge tool.
> Put invisble, reshapeable, resizable, impenetrable fields at the disposal of forgers for the purpose of blocking off areas and forcibly and clearly setting the boundaries of a map, and also for making whatever invisble structures one might desire. Would help in making smooth stairs, discrete jump ups and “light bridges” made with shield doors, for instance.
>
> It would be a truly incredibly useful, yet simple, and widely appreciated addition to the forge tool.
>
> Thank you.
Yeah they should do that. They should also take out kill barriers and put invisible barriers in spots they don’t want me to go. Not kill me for standing on a lamp for to long.
Personally I didn’t like invisible barriers or kill boundaries, both were too unrealistic.
At least without invisible barriers it forced other forgers (like myself) to block off areas you didn’t want people to go in more creative ways, such as makings various buildings unreachable.
If personally go for kill zones (even though i hated them being put on mm maps in areas which were easily accessible and were suddenly not? I was like what? Seriously? Why not physically edit the map? - Put a (neatly placed) block in the way or make gravity lifts weaker(Sword base) Just put a bit of effort in) only because you can get round a poorly placed invisible barrier but a kill/safe zone limits your area.
> Personally I didn’t like invisible barriers or kill boundaries, both were too unrealistic.
> At least without invisible barriers it forced other forgers (like myself) to block off areas you didn’t want people to go in more creative ways, such as makings various buildings unreachable.
>
> If personally go for kill zones (even though i hated them being put on mm maps in areas which were easily accessible and were suddenly not? I was like what? Seriously? Why not physically edit the map? - Put a (neatly placed) block in the way or make gravity lifts weaker(Sword base) Just put a bit of effort in) only because you can get round a poorly placed invisible barrier but a kill/safe zone limits your area.
The thread is not only in regards to what the map boundaries should be like.