Invent your own gamemode

Invent your own gamemode for multiplayer matchmaking

Simply say :

How it works
What the players have to do to win
Are there weapon restrictions
What the players have to do to win
Is there a twist like one life, side switching etc.
Is there any on map items that must be used or placed (similar to dominion)
Is it one sided (1flag, invasion)
How many teams? Or is there no teams at all…?
Does it have several variants? Or is it a variant its self?
All in all enjoy being creative, respect each others ideas, but do suggest improvements of there may be problems with it.

Any ideas that stand out I will out in the post below, if there is any that I havnt added then please post asking for it to be added to the list from popular demand.

I apologise for any spelling mistakes of gamertags in the post below. =]

Ideas:

KOTH infection by Zayah117

Renegade KOTH by iNocturne

Tug of war by i Elite BoB

Sovereignty by Biotic Khajiit

Capture the grunt by Clonecam117 (love this one)

Capture the VIP by Duncan Idaho 11

Evacuation by i Elite BoB

KILL THE GRIF!/ Grificide By Duncan Idaho 11

All the gamemodes that i Elite BoB provided links to

King of the skies/air superiority by Swift 806

Flag stacker (possibly an eatser egg version of SGT stacker included) by Alien of XRAIN

Safe spot (already have an evactuation) by Alein of XRAIN

Custom Fiesta by thy reaperMC

King of the Hill infection.

Works like normal infection/flood except the humans get points buy staying in a moving hill (like in KoTH) and they do NOT get points by killing the infected.

This is to have an infection gametype that isn’t centered around camping.

My idea for a competitive CTF: http://forums.halowaypoint.com/yaf_postsm2778120_-Respawn-Time-Growth–For-Objective-Gametypes.aspx#post2778120

Ulti-Firefight.

Basically, a gamemode based around several options to choose from. As four players find a match, they vote for one option from several choices: Flood Firefight, Promethean Firefight and Storm Covenant Firefight whereas you play as UNSC Spartans or Covenant Elites stranded somewhere on a planet fighting waves of enemies (depending on the mode selected).

Renegade king of the hill

you spawn with a shotgun and a Bruteshot with no sheilds and you need to protect the hill with everything you have.

This is something that would be perfect to train Spartans instead of teaching them to fight each other in the simulator.

Conquest

If you have ever played Galactic Conquest this is basically that but in an FPS RTS version. It is a 4v1 map jumping Firefight. 4 Spartans defend against a Covenant Invasion.

Just like Galactic Conquest each planet(or map) player obtain earns them abilities and advantages to fight against but they can only choose one planets ability for each battle.

The Spartans can only attack after they successfully defend against an assault from the Covenant. They will have to evacuate civilians, rally UNSC troops and defend key zones of interest away from the Covenant forces.

While the Covenant Commander chooses these areas to attack and leads the ground forces to them. Killing or routing the Covenant leader will the Spartans the option to attack. The Assault the Covenant Leaders Battleship fight through its defenses and assassinate the Commander.

Along the way the Spartans will be assisted by UNSC forces in 3 ways. Troops, Weapons or Powers. After earning points Spartans can ask for 3 things.
Allied support from the Army, marines, ODST or other Spartan IV AI (depending on how many points they have) to move in and assist them in the battle.

Weapons of course will give the Spartans a weapons drop of ammo, stand UNSC weapons along with 4 heavy weapons of their choosing.

Powers will let the Spartans use the abilities they got from other planets. Powers range from artillery rounds to bomb areas, EMPs to knock out all tech, and bombing runs.

If the Spartans are routed they can pull back to their defenses and assist before the Covenant forces return but if they are killed. They Covenant commander can begin their assault on the base and the Spartans must hope that their defenses are enough to fight off the Covenant threat.

Covenant abilities are split into 3 as well.

Special Units- These are the abilities the Covenant will get from taking over worlds. These units will range from Black Ops Strike Teams to a Scarab.

Personal Intervention- The Covenant Commander can use the points that they have gained or if in mass failure to deploy themselves to the battle. They will have 2 Honor Guards will them at all times, a Phantom for extract(unless shot down) and they will have 2 times Overshields.

Full Assault-If the Covenant Commander takes out one of the 3 UNSC bases in the match they will get the ability to send troops to attack in full force. Multiplying there normal unit count by 4. The troops will fearlessly charge one of the two remaining bases and hold it until it is taken from their cold dead hands.

After 4 Planetary Victories each faction will be able to choose their factions special ability. The UNSC can have a full on assault take a a hostile world from the clutches of the Covenant putting it in their safe hands and the Covenant can order the total Glassing of any world under human control rendering the map non-accessible for the remainder of the game.

Each faction will also have a key planet to attack and that can’t be affected by the factions special ability only planetary. For the UNSC they will be able to start an operation similar to Red Flag. To Begin an attack on the Covenant Leadership and wipe the Covenant out at the heart.

But if the Covenant push the Humans back they get to Assault and destroy Earth.

> Ulti-Firefight.
>
> Basically, a gamemode based around several options to choose from. As four players find a match, they vote for one option from several choices: Flood Firefight, Promethean Firefight and Storm Covenant Firefight whereas you play as UNSC Spartans or Covenant Elites stranded somewhere on a planet fighting waves of enemies (depending on the mode selected).

That would work more for firefight, but what I meant in the OP is MM gamemodes such as KOTH, Oddball etc. Nice idea though I saw your thread.

> This is something that would be perfect to train Spartans instead of teaching them to fight each other in the simulator.
>
> Conquest
>
> If you have ever played Galactic Conquest this is basically that but in an FPS RTS version. It is a 4v1 map jumping Firefight. 4 Spartans defend against a Covenant Invasion.
>
> Just like Galactic Conquest each planet(or map) player obtain earns them abilities and advantages to fight against but they can only choose one planets ability for each battle.
>
> The Spartans can only attack after they successfully defend against an assault from the Covenant. They will have to evacuate civilians, rally UNSC troops and defend key zones of interest away from the Covenant forces.
>
> While the Covenant Commander chooses these areas to attack and leads the ground forces to them. Killing or routing the Covenant leader will the Spartans the option to attack. The Assault the Covenant Leaders Battleship fight through its defenses and assassinate the Commander.
>
> Along the way the Spartans will be assisted by UNSC forces in 3 ways. Troops, Weapons or Powers. After earning points Spartans can ask for 3 things.
> Allied support from the Army, marines, ODST or other Spartan IV AI (depending on how many points they have) to move in and assist them in the battle.
>
> Weapons of course will give the Spartans a weapons drop of ammo, stand UNSC weapons along with 4 heavy weapons of their choosing.
>
> Powers will let the Spartans use the abilities they got from other planets. Powers range from artillery rounds to bomb areas, EMPs to knock out all tech, and bombing runs.
>
> If the Spartans are routed they can pull back to their defenses and assist before the Covenant forces return but if they are killed. They Covenant commander can begin their assault on the base and the Spartans must hope that their defenses are enough to fight off the Covenant threat.
>
> Covenant abilities are split into 3 as well.
>
> Special Units- These are the abilities the Covenant will get from taking over worlds. These units will range from Black Ops Strike Teams to a Scarab.
>
> Personal Intervention- The Covenant Commander can use the points that they have gained or if in mass failure to deploy themselves to the battle. They will have 2 Honor Guards will them at all times, a Phantom for extract(unless shot down) and they will have 2 times Overshields.
>
> Full Assault-If the Covenant Commander takes out one of the 3 UNSC bases in the match they will get the ability to send troops to attack in full force. Multiplying there normal unit count by 4. The troops will fearlessly charge one of the two remaining bases and hold it until it is taken from their cold dead hands.
>
>
> After 4 Planetary Victories each faction will be able to choose their factions special ability. The UNSC can have a full on assault take a a hostile world from the clutches of the Covenant putting it in their safe hands and the Covenant can order the total Glassing of any world under human control rendering the map non-accessible for the remainder of the game.
>
> Each faction will also have a key planet to attack and that can’t be affected by the factions special ability only planetary. For the UNSC they will be able to start an operation similar to Red Flag. To Begin an attack on the Covenant Leadership and wipe the Covenant out at the heart.
>
> But if the Covenant push the Humans back they get to Assault and destroy Earth.

Really good idea but it would have to have its own maps designed for it like firefight though.

Game-mode sovereignty

Team has a flag which they use to capture bases with which must be planted on one zone of the map

Versions:

standard:
Each team must attempt to capture as many bases and earn points by holding sovereignty over the bases of the map and essentially hold them down until theyve extracted the resources from the base whilst stopping the enemy team

Land grab:
Similar to the old game-type just with the flag being the capture tool.

Push back: the teams start off with two positions that they own and a main base (their spawn) which has their flag to show ownership of that part of the map. A neutral base spawns in the middle of the map both teams must use the flag from their main base (its still their base) that anyone on the team can pick up to plant at the neutral base and wait 10seconds to capture it whilst preventing the enemy from planting theirs.

After the team gains the middle they must plant a flag at the next enemy base which spawns at the one they’ve just gotten. Whilst the other team bow has to defend and capture the middle base to push the enemy team back. (Basically its a tug of war) the game is won by pushing on the enemy team back to their main base and capturing that which is difficult since the further back the stringer the defences are (all base defences are owned by the team who hold sovereignty of the base)

Another: there is spots on a map which gove the team points pf whoch there are five

2x 10 points
2x 25 points
1x 40 points

And each team has three flags which they must use to capture these bases with. They cant hold them all. But can they hold just the middle one or can they hope to win by forgetting the large one and getting the smaller ones.

Tug of war:

Works like infection, but both teams can ‘infect’. Team with no players loses at the end.

Squad Flag

4 teams (squads) of 3 (or 4) fighting over a neutral flag that has to be captured by carrying it to your base.
The squad that achieves the needed amount of captures at first or achieves the most captures wins the game.

The flag would be placed in a fair location, most likely the center of the map.

The game type would encourage a lot of team work and tactics since you would have to outplay 3 different teams instead of just one. Plus it will likely cause a lot of carnage and many “the enemy of my enemy is my friend” situations.

The only issue would be that the game type would need maps that were designed with it in mind to prevent that a squad has any environmental advantages or disadvantages at spawn.
But fortunately there is still Forge.

> Squad Flag
>
>
> 4 teams (squads) of 3 (or 4) fighting over a neutral flag that has to be captured by carrying it to your base.
> The squad that achieves the needed amount of captures at first or achieves the most captures wins the game.
>
> The flag would be placed in a fair location, most likely the center of the map.
>
> The game type would encourage a lot of team work and tactics since you would have to outplay 3 different teams instead of just one. Plus it will likely cause a lot of carnage and many “the enemy of my enemy is my friend” situations.
>
> The only issue would be that the game type would need maps that were designed with it in mind to prevent that a squad has any environmental advantages or disadvantages at spawn.
> But fortunately there is still Forge.

Its a good idea but its just neutral flag for multi-team

> > Squad Flag
> >
> >
> > 4 teams (squads) of 3 (or 4) fighting over a neutral flag that has to be captured by carrying it to your base.
> > The squad that achieves the needed amount of captures at first or achieves the most captures wins the game.
> >
> > The flag would be placed in a fair location, most likely the center of the map.
> >
> > The game type would encourage a lot of team work and tactics since you would have to outplay 3 different teams instead of just one. Plus it will likely cause a lot of carnage and many “the enemy of my enemy is my friend” situations.
> >
> > The only issue would be that the game type would need maps that were designed with it in mind to prevent that a squad has any environmental advantages or disadvantages at spawn.
> > But fortunately there is still Forge.
>
> Its a good idea but its just neutral flag for multi-team

Granted, basically it is neutral flag for multi-team. Nonetheless it plays different and is a lot more intense.

Besides, I like the idea that opposing teams could “team up” with each other to take down the team who is trying to capture the flag and right after you managed it to stop them you “betray” your just made alliance.
Or your team exploits the situation and overall disorder and stealthily steals the flag while the other teams are fighting each other.

> > This is something that would be perfect to train Spartans instead of teaching them to fight each other in the simulator.
> >
> > Conquest
> >
> > If you have ever played Galactic Conquest this is basically that but in an FPS RTS version. It is a 4v1 map jumping Firefight. 4 Spartans defend against a Covenant Invasion.
> >
> > Just like Galactic Conquest each planet(or map) player obtain earns them abilities and advantages to fight against but they can only choose one planets ability for each battle.
> >
> > The Spartans can only attack after they successfully defend against an assault from the Covenant. They will have to evacuate civilians, rally UNSC troops and defend key zones of interest away from the Covenant forces.
> >
> > While the Covenant Commander chooses these areas to attack and leads the ground forces to them. Killing or routing the Covenant leader will the Spartans the option to attack. The Assault the Covenant Leaders Battleship fight through its defenses and assassinate the Commander.
> >
> > Along the way the Spartans will be assisted by UNSC forces in 3 ways. Troops, Weapons or Powers. After earning points Spartans can ask for 3 things.
> > Allied support from the Army, marines, ODST or other Spartan IV AI (depending on how many points they have) to move in and assist them in the battle.
> >
> > Weapons of course will give the Spartans a weapons drop of ammo, stand UNSC weapons along with 4 heavy weapons of their choosing.
> >
> > Powers will let the Spartans use the abilities they got from other planets. Powers range from artillery rounds to bomb areas, EMPs to knock out all tech, and bombing runs.
> >
> > If the Spartans are routed they can pull back to their defenses and assist before the Covenant forces return but if they are killed. They Covenant commander can begin their assault on the base and the Spartans must hope that their defenses are enough to fight off the Covenant threat.
> >
> > Covenant abilities are split into 3 as well.
> >
> > Special Units- These are the abilities the Covenant will get from taking over worlds. These units will range from Black Ops Strike Teams to a Scarab.
> >
> > Personal Intervention- The Covenant Commander can use the points that they have gained or if in mass failure to deploy themselves to the battle. They will have 2 Honor Guards will them at all times, a Phantom for extract(unless shot down) and they will have 2 times Overshields.
> >
> > Full Assault-If the Covenant Commander takes out one of the 3 UNSC bases in the match they will get the ability to send troops to attack in full force. Multiplying there normal unit count by 4. The troops will fearlessly charge one of the two remaining bases and hold it until it is taken from their cold dead hands.
> >
> >
> > After 4 Planetary Victories each faction will be able to choose their factions special ability. The UNSC can have a full on assault take a a hostile world from the clutches of the Covenant putting it in their safe hands and the Covenant can order the total Glassing of any world under human control rendering the map non-accessible for the remainder of the game.
> >
> > Each faction will also have a key planet to attack and that can’t be affected by the factions special ability only planetary. For the UNSC they will be able to start an operation similar to Red Flag. To Begin an attack on the Covenant Leadership and wipe the Covenant out at the heart.
> >
> > But if the Covenant push the Humans back they get to Assault and destroy Earth.
>
> Really good idea but it would have to have its own maps designed for it like firefight though.

One of the best parts IMO

> > > This is something that would be perfect to train Spartans instead of teaching them to fight each other in the simulator.
> > >
> > > Conquest
> > >
> > > If you have ever played Galactic Conquest this is basically that but in an FPS RTS version. It is a 4v1 map jumping Firefight. 4 Spartans defend against a Covenant Invasion.
> > >
> > > Just like Galactic Conquest each planet(or map) player obtain earns them abilities and advantages to fight against but they can only choose one planets ability for each battle.
> > >
> > > The Spartans can only attack after they successfully defend against an assault from the Covenant. They will have to evacuate civilians, rally UNSC troops and defend key zones of interest away from the Covenant forces.
> > >
> > > While the Covenant Commander chooses these areas to attack and leads the ground forces to them. Killing or routing the Covenant leader will the Spartans the option to attack. The Assault the Covenant Leaders Battleship fight through its defenses and assassinate the Commander.
> > >
> > > Along the way the Spartans will be assisted by UNSC forces in 3 ways. Troops, Weapons or Powers. After earning points Spartans can ask for 3 things.
> > > Allied support from the Army, marines, ODST or other Spartan IV AI (depending on how many points they have) to move in and assist them in the battle.
> > >
> > > Weapons of course will give the Spartans a weapons drop of ammo, stand UNSC weapons along with 4 heavy weapons of their choosing.
> > >
> > > Powers will let the Spartans use the abilities they got from other planets. Powers range from artillery rounds to bomb areas, EMPs to knock out all tech, and bombing runs.
> > >
> > > If the Spartans are routed they can pull back to their defenses and assist before the Covenant forces return but if they are killed. They Covenant commander can begin their assault on the base and the Spartans must hope that their defenses are enough to fight off the Covenant threat.
> > >
> > > Covenant abilities are split into 3 as well.
> > >
> > > Special Units- These are the abilities the Covenant will get from taking over worlds. These units will range from Black Ops Strike Teams to a Scarab.
> > >
> > > Personal Intervention- The Covenant Commander can use the points that they have gained or if in mass failure to deploy themselves to the battle. They will have 2 Honor Guards will them at all times, a Phantom for extract(unless shot down) and they will have 2 times Overshields.
> > >
> > > Full Assault-If the Covenant Commander takes out one of the 3 UNSC bases in the match they will get the ability to send troops to attack in full force. Multiplying there normal unit count by 4. The troops will fearlessly charge one of the two remaining bases and hold it until it is taken from their cold dead hands.
> > >
> > >
> > > After 4 Planetary Victories each faction will be able to choose their factions special ability. The UNSC can have a full on assault take a a hostile world from the clutches of the Covenant putting it in their safe hands and the Covenant can order the total Glassing of any world under human control rendering the map non-accessible for the remainder of the game.
> > >
> > > Each faction will also have a key planet to attack and that can’t be affected by the factions special ability only planetary. For the UNSC they will be able to start an operation similar to Red Flag. To Begin an attack on the Covenant Leadership and wipe the Covenant out at the heart.
> > >
> > > But if the Covenant push the Humans back they get to Assault and destroy Earth.
> >
> > Really good idea but it would have to have its own maps designed for it like firefight though.
>
> One of the best parts IMO

I’d want it as a gamemode but the amount of resources it would take.

Capture the Grunt!
Like CTF except the “flag” is an AI Grunt running around. You score by hopping on its back and riding it to your base! Yee-Haw! You guys like it?

Anyone? No? Okay. Never mind.

I’ll do you one better, Capture the VIP

CTF, only instead of a flag as the objective you have to capture an opposing player (selected randomly or according to some criteria, ex. highest score).

Simply run up to said player and press RB to pick him up as you would a flag. You hold him the same way too. Usual run-speed reduction and melee damage boost (you swing the VIP). The VIP, on the other hand, cannot do anything while carried. When dropped the VIP has a significant two second movement speed, turn rate, and damage debuff. Friendly fire would also have to be disabled for this gametype.

New CTV medals would include…

Stranger Danger:
As the VIP kill a player who is within 10 ft. of you.

Viking:
Capture three VIP’s during a single match.

> I’ll do you one better, Capture the VIP
>
> CTF, only instead of a flag as the objective you have to capture an opposing player (selected randomly or according to some criteria, ex. highest score). Simply run up to said player and press RB to pick up the VIP. You hold him as you would a flag. Usual run-speed reduction and melee damage boost. VIP’s POV while being carried is kicked into third person and when dropped the VIP has a two second movement and damage debuff.

lol.

Gives me an idea though for a serious one. Attackers have to rescue a hostage. Defenders get more points the longer the hostage is alive however if the attackers get the hostage to the evac zone, they lose all the points and the attackers get them. After, the teams switch over. I dunno what it can be called… Evac?

> Gives me an idea though for a serious one. Attackers have to rescue a hostage. Defenders get more points the longer the hostage is alive however if the attackers get the hostage to the evac zone, they lose all the points and the attackers get them. After, the teams switch over. I dunno what it can be called… Evac?

Or you could structure it a bit more simply. Attackers have one player on their team designated VIP. That player has only a pistol and cannot pick up weapons or enter vehicles. Attackers have to get that player to one of two extraction points. Defenders simply have to kill the VIP.

Rainbow Six Vegas had that as “Assassination” and it was by far on the most fun gametypes ever created (partially because they used a special player skin for the VIP that looked an awful lot like Dr. Phil.) In Halo though you would probably have to decrease non-VIP attacker health because running together in a single group, while the other team is split between two extraction points, would be quite a bit more effective than it would be in Rainbow (where a single C-4 charge could end the game fast.)

> > Gives me an idea though for a serious one. Attackers have to rescue a hostage. Defenders get more points the longer the hostage is alive however if the attackers get the hostage to the evac zone, they lose all the points and the attackers get them. After, the teams switch over. I dunno what it can be called… Evac?
>
> Or you could structure it a bit more simply. Attackers have one player on their team designated VIP. That player has only a pistol and cannot pick up weapons or enter vehicles. Attackers have to get that player to one of two extraction points. Defenders simply have to kill the VIP.
>
> Rainbow Six Vegas had that as “Assassination” and it was by far on the most fun gametypes ever created (partially because they used a special player skin for the VIP that looked an awful lot like Dr. Phil.) In Halo though you would probably have to decrease non-VIP attacker health because running together in a single group, while the other team is split between two extraction points, would be quite a bit more effective than it would be in Rainbow (where a single C-4 charge could end the game fast.)

This should be called ‘KILL THE GRIF!’