It took a long time for me to fall asleep last night as I was thinking over the details. I imagined it, or one map, taking place in boneyard, with different spawn points - spartans at the back and elites to the cliffs, instead of spartans in the middle where the standard ‘defend this position from being captured’ is.
Keep spawning points as far away as possible to make sure each side has time to get to the middle to engage each other. I would prefer a ground based fight, no tanks or banshees to dominate, and with AI drop offs betrayals would be too easy. Machine gun hogs and ghosts was my original thought, as was introducing the firefight drop offs about 5 minutes in.
I imagined a 20 minute game, no kill limit, objective based but no power core like in Invasion. If possible have a 20 minute game as both sides battle it out, team with highest score wins, don’t know if you could have a game type where killing non AI would add to your Invasion medals and competitive commendations while killing AI’s contribute to firefight commendations and medals.
Armour Abilities I’m not sure about, I’d prefer Indestructible vehicles but shots on them would kill their occupants as if you were in a banshee, I realize this is more like combat evolved where you kill someone in a hog or tank without blowing up the vehicle. This is stemmed from me wanting to keep armour lock out of the game to keep abuse of it down. Input on AA’s please. Elite abilities I think should include Evade, Hologram, JetPack, Drop Shield though maybe limit that to Spartans only, Drop Shield or Armour Lock, and Camo. Humans would use Drop Shield instead of Evade.
As far as weapons go, I would make default loadouts as Assault Rifle/Pistol, and Plasma Rifle/Plasma Pistol. Aiming for balance as the game starts, with precision weapons closer to the middle ground, heavy weapons out of sight and not in loadouts and in more than one location.
The transporter pods sound better than drop ships, each side would also not just be cannon fodder with weapon swap available, heavy weapons or sniper types (sniper rifle/ focus rifle) not spawn with AI.
It would have to be an Invasion map though, Assassinations during the chaos would be difficult and well rewarded. Ideally the AI’s would respond with Legendary behaviour - faster shooting from Grunts, more aggressive ODST’s, adding skulls to enhance the AI would be great as well. To keep them from being useless, Tough Luck, Catch could beef them up. Input on Skull ideas.
This is different from my original idea, so post what you think and what you would add!