Invasion Warzone

  • I. Introduction
    I loved invasion, even if it was poorly implemented. The idea is really cool. You start off on one side and you go through a series of objectives, one team attacks, the other team defends. Why wasn’t this the basis of what they built the REQ system around?

Invasion would have been a much more kick -Yoink- way to introduce REQs, Especially if you could play as Elites or Promethean Soldiers. They could have made each play slightly differently too, like have elites be strong but slow, Soldiers be fast but weak, and Spartans be a balance of the two. It would be offense vs. defense, you would fight with and against AI, and you could capture objectives to try and force an early win.

  • II. Match Rules
    Matches would take place between two teams. It could be Spartans vs. Elites, Elites vs. Prometheans or Prometheans vs. Spartans. One side would randomly be assigned to “Offense” and the other “Defense”. There are five points on the map, Offense 1, Offense 2, Defense 1, Defense 2, and Defense 3. O1 and O2 would be locked and the offense would be able to freely spawn on either of these two points (just like owning bases in Warzone). D1, D2, and D3 would be owned by Defense, but could be taken over by the Offense. After a certain time or score has been reached by the defense, O1 and O2 would become unlocked and could be captured by defense. In O1 and D3, once captured by the other team, a core would be exposed and it could be destroyed, winning the game for the team who destroyed it.

Basically, defense has to hold out for a certain period of time before they can kill offense, but offense has immunity for so long. This is to make up for Defense starting with 3 zones to their 2. The goal is for either team to reach a point goal (Which would be big, so the match takes some time unless its a total shut out) or destroy the other teams core. Offense can do it immediately, Defense can do it if they shut the other team down long enough.

  • III. Req system
    Reqs would behave mostly similar to the way they are now with a few exceptions

Every fifth of the way a team gets to the score cap, they go up a team REQ level. The higher your team REQ level is, the higher tier items you can get unlimited uses out of for items you already own a cert of up to a maximum of level 4, assuming you have the energy. So at the start of the game, the team would be on Team Req 0 (TR0) and all their reqs would be limited to the amount they had stockpiled, whereas at TR4 you could spawn unlimited ultra ghosts if you had the energy and the cert. In addition, the energy cost for each req on each level would be halved and rounded up as the level is unlocked. Ex. An Ultra Ghost costs 3 energy, but if your team was at TR3 or above it would cost 2 energy (and wouldn’t take away from your stockpile if you owned the cert) (3 / 2 = 1.5 rounded up = 2) but a Blaze of Glory shotgun would would cost 2 (4 / 2 = 2 no remainder to round up = 2)

The reason behind this would be to prevent people from never using REQs and make them used a lot more the later the game gets. This is reminiscent of the tier system from Invasion in Reach, where as the game progressed, each team progressively unlocked more and more stuff to spawn with, and the battled became very chaotic

  • IV. Bosses and ObjectivesBosses and other objectives would spawn, but each side would have a different and competing reason to fight. If you’re a Spartan and Jul M’dama appears, you’re going to want to kill him and get those points, but if you’re Covenant, you fight by his side and keep him alive. Or if you’re an Elite and Sarah Palmer appears on the field, you try to kill her but if you were a Spartan, you could fight by her (and her AI squad’s) side. Other objectives would perhaps be competitive. Kill an enemy AI before they kill one of yours, Destroy their radar before they destroy yours, etc. and some could be neutral “Capture the power generator before the enemy does” “A (third faction not in match) has data we need, kill it and retrieve the data” etc.

Offense would mostly have offensive objectives like “Destroy the power generator” or “Take out that elite general” but rarely could have defensive objectives like “Protect Halsey while she disables the enemy power grid” or “Keep the engineer alive while it repairs our equipment” etc. , the opposite side would find themselves on the opposite side of the fight “Defend the power generator while our shields come online” “Protect the elite general while he commands his army” and “Assassinate the human scientist before it finds a weakness” “Protect the Huragok while it repairs our armor” etc.

Just like in Warzone, several objectives could be live at once, causing a split of attention between the objectives and the territories. Some bosses would be worth little, while others would be worth a lot.

  • V. ConclusionI don’t understand if they just didn’t have time to implement this sort of thing, or the Xbox One couldn’t handle it, or what, but it literally took me an hour to sit down and write this idea out. If nothing else, I’d really love to see this sort of thing come with Halo 6. Even if we don’t get the three factions (which would be a tremendous waste of potential to please a huge part of the Halo fan base that have been wanting elites back) it could still be pretty cool.

Is this something the community would be interested? Would you rather a different take on Warzone and REQs? Would you rather it all just goes away? Make your voice heard in this thread. Its much more productive than sounding off another sprint thread or something like that.

I have read your pitch and all I can say is you have my vote OP! Sounds like a great gamemode, now all we need is PLAYABLE ELITES GADDAMMET!

I agree. Invasion was a super awesome mode that they should definitely try to bring back in the next Halo if not in this one.

So, heavily-modified WZ with factions and focus on objectives.
Invasion was a favorite of mine in Reach, and I played the -Yoink- out of it. I could get behind a revamped version of one of its most unique gamemodes. Yes, it could be argued that WZ Assault is pretty much Invasion, but this would beat both standard WZ and Assault in my book.
“10/10, no complaints.” -IGN

Sounds really cool would not mind if it came back

We’re on the same page OP :slight_smile: love the thought you put into the post

I really think 343 tried their best to do warzone invasion with warzone assault. But it plays completely different. What I would give for Invasion to come back… :,(

Bump

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> Bump

No bumping, if your thread isn’t getting any attention then sucks to be you but you need to let it die.

I played Invasion almost the entire time during Reach. This sounds like a well thought out idea but it was likely not implemented since it would take a lot more time and money to develop, something 343 may not have had.

One part I would point out is your boss idea of having VIPs on the field and having the two factions fight over them with one trying to kill/other protect. It would sort of only be a matter of time before the assassins kill 'Mdama and if the elites keep him alive, then what’s the reward?
My take would be that the elites would have to escort 'Mdama to his Phantom. If he makes it there alive, then the defending team will be rewarded the same amount of points that the Spartans would’ve if they killed him before he made it.

Invasion needs to come back. Such a fun game mode!

I LOVED invasion and really hope it comes back. I really like the idea of playing as different factions(spartans, elites, promethean soldiers. you could throw in brutes too) since thats what to me would make it the most unique from regular warzone. I’d think i’d rather it stick with the 3 phases though with a different objective for each phase. for example for warzone invasion the first objective is to take one of the armories, then depending on which once you take you now have to bomb(assault) one of the two doors of the main base closest to the armory you just took, and after that you destroy the core or capture the core like the originally invasion. i’d also want the base to be pvp only but i’m never opposed to variants.

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> I have read your pitch and all I can say is you have my vote OP! Sounds like a great gamemode, now all we need is PLAYABLE ELITES GADDAMMET!

you could even do it with like RvB and just have it as “Enemy weapon training”

I have never played Reach Invasion but this sounds very cool. I like the idea of this. I hope Halo reads this and thinks “This guy is on to something here.” But lets hope they don’t take your idea and make some complete garbage of it in the game. But I’m all for the idea of yours.

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> Yes, it could be argued that WZ Assault is pretty much Invasion,

Whoa whoa, let me stop you right there, big guy. I’m not sure that can be argued…

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> > 2533274879657715;4:
> > Yes, it could be argued that WZ Assault is pretty much Invasion,
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> Whoa whoa, let me stop you right there, big guy. I’m not sure that can be argued…

I mean, yeah, they’re two very different gamemodes, and I’d love to see Invasion return as decribed in the OP, but I do feel that there are enough similarities to compare H5’s WZ: Assault and Reach’s Invasion.
-Both are three-round modes.
-Red attacks, blue defends.
-First two rounds are “Strongholds” matches (or, in Reach, “Territories,” but it’s the same objective anyway).
-Weapon and vehicle use gets progressively higher-tier as the match continues.
-Team-based gameplay is encouraged, if not necessary.

That being said, there are also obvious differences.
-Player count (WZ: Assault has twice the player capacity).
-WZ: Assault uses one territory rather than two.
-Final objective is “Destroy” in WZ: Assault, rather than “Capture” (though I feel that “Capture” is slightly more skill-based).
-Invasion features player factions and loadouts.
-Invasion swaps teams at the end of the match.
-Invasion maps could be made in Forge (343 pls).

That’s about all I can think of right now.

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> > 2533274796680285;7:
> > Bump
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> No bumping, if your thread isn’t getting any attention then sucks to be you but you need to let it die.

Just replying to someone will net the same result.

Sounds like something out of Section 8 with bosses and objectives bit…
But i agree with the idea, that they should implement this kind of gametype.

All they really need to do is reskin Warzone Assault so that one team spawns as Elites instead of Spartans. Give them a roll instead Thruster Packs.

I support this.

It’s always better to not adapt game modes into Warzone.