- I. Introduction
I loved invasion, even if it was poorly implemented. The idea is really cool. You start off on one side and you go through a series of objectives, one team attacks, the other team defends. Why wasn’t this the basis of what they built the REQ system around?
Invasion would have been a much more kick -Yoink- way to introduce REQs, Especially if you could play as Elites or Promethean Soldiers. They could have made each play slightly differently too, like have elites be strong but slow, Soldiers be fast but weak, and Spartans be a balance of the two. It would be offense vs. defense, you would fight with and against AI, and you could capture objectives to try and force an early win.
- II. Match Rules
Matches would take place between two teams. It could be Spartans vs. Elites, Elites vs. Prometheans or Prometheans vs. Spartans. One side would randomly be assigned to “Offense” and the other “Defense”. There are five points on the map, Offense 1, Offense 2, Defense 1, Defense 2, and Defense 3. O1 and O2 would be locked and the offense would be able to freely spawn on either of these two points (just like owning bases in Warzone). D1, D2, and D3 would be owned by Defense, but could be taken over by the Offense. After a certain time or score has been reached by the defense, O1 and O2 would become unlocked and could be captured by defense. In O1 and D3, once captured by the other team, a core would be exposed and it could be destroyed, winning the game for the team who destroyed it.
Basically, defense has to hold out for a certain period of time before they can kill offense, but offense has immunity for so long. This is to make up for Defense starting with 3 zones to their 2. The goal is for either team to reach a point goal (Which would be big, so the match takes some time unless its a total shut out) or destroy the other teams core. Offense can do it immediately, Defense can do it if they shut the other team down long enough.
- III. Req system
Reqs would behave mostly similar to the way they are now with a few exceptions
Every fifth of the way a team gets to the score cap, they go up a team REQ level. The higher your team REQ level is, the higher tier items you can get unlimited uses out of for items you already own a cert of up to a maximum of level 4, assuming you have the energy. So at the start of the game, the team would be on Team Req 0 (TR0) and all their reqs would be limited to the amount they had stockpiled, whereas at TR4 you could spawn unlimited ultra ghosts if you had the energy and the cert. In addition, the energy cost for each req on each level would be halved and rounded up as the level is unlocked. Ex. An Ultra Ghost costs 3 energy, but if your team was at TR3 or above it would cost 2 energy (and wouldn’t take away from your stockpile if you owned the cert) (3 / 2 = 1.5 rounded up = 2) but a Blaze of Glory shotgun would would cost 2 (4 / 2 = 2 no remainder to round up = 2)
The reason behind this would be to prevent people from never using REQs and make them used a lot more the later the game gets. This is reminiscent of the tier system from Invasion in Reach, where as the game progressed, each team progressively unlocked more and more stuff to spawn with, and the battled became very chaotic
- IV. Bosses and ObjectivesBosses and other objectives would spawn, but each side would have a different and competing reason to fight. If you’re a Spartan and Jul M’dama appears, you’re going to want to kill him and get those points, but if you’re Covenant, you fight by his side and keep him alive. Or if you’re an Elite and Sarah Palmer appears on the field, you try to kill her but if you were a Spartan, you could fight by her (and her AI squad’s) side. Other objectives would perhaps be competitive. Kill an enemy AI before they kill one of yours, Destroy their radar before they destroy yours, etc. and some could be neutral “Capture the power generator before the enemy does” “A (third faction not in match) has data we need, kill it and retrieve the data” etc.
Offense would mostly have offensive objectives like “Destroy the power generator” or “Take out that elite general” but rarely could have defensive objectives like “Protect Halsey while she disables the enemy power grid” or “Keep the engineer alive while it repairs our equipment” etc. , the opposite side would find themselves on the opposite side of the fight “Defend the power generator while our shields come online” “Protect the elite general while he commands his army” and “Assassinate the human scientist before it finds a weakness” “Protect the Huragok while it repairs our armor” etc.
Just like in Warzone, several objectives could be live at once, causing a split of attention between the objectives and the territories. Some bosses would be worth little, while others would be worth a lot.
- V. ConclusionI don’t understand if they just didn’t have time to implement this sort of thing, or the Xbox One couldn’t handle it, or what, but it literally took me an hour to sit down and write this idea out. If nothing else, I’d really love to see this sort of thing come with Halo 6. Even if we don’t get the three factions (which would be a tremendous waste of potential to please a huge part of the Halo fan base that have been wanting elites back) it could still be pretty cool.
Is this something the community would be interested? Would you rather a different take on Warzone and REQs? Would you rather it all just goes away? Make your voice heard in this thread. Its much more productive than sounding off another sprint thread or something like that.
love the thought you put into the post