Invasion should be 2 max local players

There are only 3 Invasion maps. I want to play Invasion when I go in the Invasion playlist, not Slayer or Skirmish on Atom or Hemorrhage. And since not many people have the DLC, we only see Breakpoint once in a blue moon or in premium battle (where hardly any players are anyway)

I’m proposing the change from 4 player splitscreen down to 2. This will allow community Invasion maps with good support for 2 player splitscreen to be introduced in matchmaking. There are dozens of maps out there that would be fun to play on.

There are plenty of bugs associated with 4 player splitscreen, such as waypoints disappearing and territories not making noises. Simply lowering the count will fix these issues and encourage players to build maps for the playlist. We can’t really build Invasion maps that support 4 local players…

Please consider 343. We need more Invasion maps. What do you guys think?

I completely agree. Playlists like Living Dead, Invasion, and Team Objective have so much to gain from community maps and they can’t gain anything if those playlists continue to support 4 player splitscreen because designing maps for that many players might as well be impossible.

Thought you weren’t coming over here. Something about your debating philosophy?

:stuck_out_tongue:

The only slight issue I see with this is that Invasion maps are a bit more complicated than regular maps. Rather than just running around and finding power weapons in Slayer, or going after the Flag in Objective, you have a series of 3 different objectives and map changes that can be significantly different from map to map. I could see this causing a lot of confusion.

That being said, I’ll like to see an attempt be made. Invasion is a pretty fun gametype, and I’d love to see what wrinkles the community can throw into it.

The quality of these maps will just have to be high. Obviously we wouldn’t want to place a confusing map in there with gameplay issues. It has to be solid and enjoyable.

> I completely agree. Playlists like Living Dead, Invasion, and Team Objective have so much to gain from community maps and they can’t gain anything if those playlists continue to support 4 player splitscreen because designing maps for that many players might as well be impossible.

Moar community maps are very necessary.

I agree with this sentiment, but how are 343 going to vet the custom maps that will be submitted? Will they accept and use the Invasion gametypes designed for the maps or just revert them to the current matchmaking standard Invasion?

> I agree with this sentiment, but how are 343 going to vet the custom maps that will be submitted? Will they accept and use the Invasion gametypes designed for the maps or just revert them to the current matchmaking standard Invasion?

From what I’ve seen, the brains behind 343i seem to know what they are doing. If my assumptions are correct, then they understand not all invasion maps are created equal. I remember reading a while back from Bungie saying that as long as the gametype was balanced and fun, it will be submitted along with the map. The only argument against this is that players might get confused. But you have to get used to new game types all the time, right?

> From what I’ve seen, the brains behind 343i seem to know what they are doing. If my assumptions are correct, then they understand not all invasion maps are created equal. I remember reading a while back from Bungie saying that as long as the gametype was balanced and fun, it will be submitted along with the map. The only argument against this is that players might get confused. But you have to get used to new game types all the time, right?

I suppose. I just wouldn’t want to see your ODST map get butchered if it made the cut.

The problem is finding them. There are very little competitive, well balanced and well rounded Invasion experiences forged by the community. Almost zero relative to, say Slayer.

Also, we do have an Invasion feedback thread here if you’re interested.

Bungie kind of dropped the ball on split-screen map compatibility, what with the numerous graphical problems that it triggers (discoing being the worst of all). Personally I think that with respect to Matchmaking, split-screen play in Reach should be treated the way multi-user Theater was during the transition from Halo 3 to Reach: in an online setting, it performs terribly in the vast majority of cases, and supporting it would lower one’s ability to effectively maintain other aspects of the game, so call it a broken feature and do away with it.

WE DON’T NEED ANY MORE DAMN FORGE MAPS

343 needs to implement a “No DLC Ban”
The ban will not allow players to rank up or spend their credits until they buy Noble, Defiant and CEA.
Once they are all purchased, your rank will be updated and you will be able to spend the credits you’ve earned.

Dedicated players want to rank up.
Dedicated players are suppose to buy map packs.
If you don’t buy the map packs you can still play for fun.

Or give players 1,000,000 credits for buying a map pack, Heck give em 5,000,000 for buying CEA.
I don’t care if its unfair they can rank up just buy buying the maps because I PLAY FOR FUN.
And if you don’t play for fun, then you can buy the DLC and increase your meaningless symbol next to your name and pointless armor.

343 do anything you can do to get players to buy the map packs.
Do anything but add more crappy grey/green forge maps.

>

Your not a games developer, are you?

> >
>
> Your not a games developer, are you?

Haha

> Do anything but add more crappy grey/green forge maps.

A few of the Forge maps are better than anything else included in Reach–DLC or otherwise. And I’ve been working on an Invasion map that’s sure to blow the others out of the water. Does it have to look all pretty to play good? Most people say no, so to lump all of the forge maps into one pool is really unfair. There are good maps, and there are bad maps. Most of the DLC maps fall into the latter category (especially Anchor 9)

i agree on limiting max local 2 player in invasion

it works better for overall performance in bungie and forgeworld maps
It also works better with the fireteam/battlebuddy system

and goat if you would be kind enough to provide the links to some of these exceptional forged invasion maps it would be nice

> > Do anything but add more crappy grey/green forge maps.
>
> A few of the Forge maps are better than anything else included in Reach–DLC or otherwise. And I’ve been working on an Invasion map that’s sure to blow the others out of the water. Does it have to look all pretty to play good? Most people say no, so to lump all of the forge maps into one pool is really unfair. There are good maps, and there are bad maps. Most of the DLC maps fall into the latter category (especially Anchor 9)

I don’t care if it plays good, it still the same damn map all the freaking time.
You wanna know something?
I have spent 16 total days on forge world
2 days on spire
1 on Boneyard
1 on Breakpoint
1 on Highlands
Everything else under 1,
That is a huge difference, I tried to play Squad Slayer yet people seem to always pick asylum, Invasion was my one relief from that sea of monotony, and now you want forge world in it. What the hell were you doing last November when we needed maps while forge world was new and fresh?

I think I’m just gonna break my Reach disc when Anniversary come out, the maps are beautiful and polished, and there are tree in forge on Ridgeline, the campaign is better, the multiplayer is better than Reach and its only $40.

> > > Do anything but add more crappy grey/green forge maps.
> >
> > A few of the Forge maps are better than anything else included in Reach–DLC or otherwise. And I’ve been working on an Invasion map that’s sure to blow the others out of the water. Does it have to look all pretty to play good? Most people say no, so to lump all of the forge maps into one pool is really unfair. There are good maps, and there are bad maps. Most of the DLC maps fall into the latter category (especially Anchor 9)
>
> I don’t care if it plays good, it still the same damn map all the freaking time.
>
> What the hell were you doing last November when we needed maps while forge world was new and fresh?

Your first sentence is all you needed to say to invalidate your argument. If it plays good, I want to play on it regardless of whether or not it looks pretty. Maps are always gameplay before aesthetics. Your entire argument is coming from personal preference, thus it is one without any foundation. You make no point other than “it’s all the same map”, which by the way is incorrect.

What was I doing last november? Building the same map that I’m building now. That’s why it’s going to play so well regardless of looking grey.

You should be thanking the forgers instead of bashing them. We’re the ones who are going to continue support for the game down the road. 343 is not making maps every day–the community is.

You just haven’t seen the good maps. Pinnacle, Asylum, Paradiso, and Hemmorhage, and many of the community maps from forgetacular are all poorly designed maps. The fact that they are all the same green and grey is irrelevant because they have issues beyond that, like screen lag and balance.

Lowering splitscreen play to 2 players will benefit Team Objective, Infection, and Invasion. We only have 3 Invasion maps, and 2 of them are considered to have a lot of flaws. What about Infection? Forged maps in Halo 3 are what made Living Dead so much fun. You can’t simply take that away because you personally do not like to see green and grey. There are good forge maps, and there are bad ones. We’re not talking about the bad ones here, because those are no different from what shipped with the game (boardwalk, countdown, sword base–all bad)

All I have to say to you is to deal with it. If you don’t want forged maps play customs. Forgers are hard at work to bring better maps than those at launch to matchmaking. You should appreciate them instead of discredit them. This game has the worst launch maps of any Halo, so it’s a good thing that we are able to create our own.

> Your first sentence is all you needed to say to invalidate your argument. If it plays good, I want to play on it regardless of whether or not it looks pretty. Maps are always gameplay before aesthetics. Your entire argument is coming from personal preference, thus it is one without any foundation. You make no point other than “it’s all the same map”, which by the way is incorrect.
>
> What was I doing last november? Building the same map that I’m building now. That’s why it’s going to play so well regardless of looking grey.
>
> You should be thanking the forgers instead of bashing them. We’re the ones who are going to continue support for the game down the road. 343 is not making maps every day–the community is.
>
> You just haven’t seen the good maps. Pinnacle, Asylum, Paradiso, and Hemmorhage, and many of the community maps from forgetacular are all poorly designed maps. The fact that they are all the same green and grey is irrelevant because they have issues beyond that, like screen lag and balance.
>
> Lowering splitscreen play to 2 players will benefit Team Objective, Infection, and Invasion. We only have 3 Invasion maps, and 2 of them are considered to have a lot of flaws. What about Infection? Forged maps in Halo 3 are what made Living Dead so much fun. You can’t simply take that away because you personally do not like to see green and grey. There are good forge maps, and there are bad ones. We’re not talking about the bad ones here, because those are no different from what shipped with the game (boardwalk, countdown, sword base–all bad)
>
> All I have to say to you is to deal with it. If you don’t want forged maps play customs. Forgers are hard at work to bring better maps than those at launch to matchmaking. You should appreciate them instead of discredit them. This game has the worst launch maps of any Halo, so it’s a good thing that we are able to create our own.

Thanks man.I would like to be able to write this kind of things :wink:

Don’t get me wrong, I want beautiful maps too. The maps in Reach all look great; however, if they don’t play good it doesn’t really matter how nice they look. I love the architecture on Sword Base, but I’m sure we all know why that map sucks.

We just have to deal with it. If there’s no new forge palette with CEA’s maps, then we just have to stick to grey and green. Still, every day I see somebody using Forge World in a different way. The creativity is what needs to be appreciated. Some people go extreme lengths to make their maps as appealing as possible.