There are so many reasons why Invasion could have been an amazing gametype. The very idea of a three-tiered, Spartans v Elites, objective gametype on massive maps should mean you’re on to a sure-fire winner. But alas, the population of Invasion right now is 3,793; which is less than Team Slayer, Arena, Rumble Pit, Living Dead, SWAT, BTB and Grifball. This, from a playlist that was touted as the flagship of Halo Reach’s multiplayer. It was lauded by every Video Gaming media article I read as “potentially historic” and “could drastically alter the future of FPS’s”. The idea was that we’d love the open, epic-scale warfare. The Beta Invasion served only to up the hype on this groundbreaking new game.
Flash forward to now and it’s the 7th most-populated playlist on the game. It’s horrible, really, and this is one area I think 343 really need to give attention.
For starters, Invasion Slayer should not be in this playlist. The only gametype in this playlist should be Invasion. No variants, just Invasion. There are 5 other playlists for Slayer: Team Slayer, Squad Slayer, Team Snipers, SWAT, and Premium Slayer. Why do we need Slayer gametypes in Invasion?
Secondly, one reason why it’s relatively scarcely populated is that is can get very stale, very quickly, and this is majoritively due to the lack of maps for it. At the moment, the only ones that are really played are Boneyard, Spire and Breakpoint. That’s a whole 3 maps designed for Invasion, one of which is DLC. This is where the community comes in.
Forge World is a vast, huge canvas designed for people to create and share their maps. The sheer size of this map would make for a lot of oppurtunity for Invasion maps to be made. There are a few out there already. Invasion desperately needs an injection of Community maps. The winner of the Forgetacular competition was an Invasion map I believe, yet we are yet to see it, which confuses me.
Heck, if no-one’s keen on the idea of Community maps being implemented into Invasion, what harm could a Community Invasion playlist do?
Sure, Invasion maps can be a bit difficult but the Halo community would likely rise to the challenge. Playing the same two or three maps over and over isn’t fun and is the reason why no-one plays Invasion.
Also, the balancing is wrong. Elites are under-equipped compared to the Spartans. Spartans get AR and Magnum at spawn, whereas Elites get a Plasma Repeater & Plasma Pistol, or a Needler. No-one will ever convince me that is balanced. Even in later rounds it is still evident. Spartans get great Anti-Vehicular weapons: the DMR and Grenade Launcher. Elite Banshees will rarely last more than 2 minutes due to this. What do the Elites get in the way of Anti-Vehicle? A Plasma Pistol, which works only at very close range, and Stickies, which are the same. Needle Rifles just bounce off Vehicles, unlike the DMR which tears through them. The Concussion Rifle is useless as it doesn’t have the remote-detonation OR the EMP that the Pro Pipe has. Spartans also have Rockets on Boneyard Tier 3, which locks on to Air Vehicles.
TL;DR - Invasion could have been amazing. It still could be, but it needs a helluva lot of attention.
Thanks for reading, all discussion welcome. Obviously. It’s a Forum, duh.