> I definitely believe that they should keep a more strategic game variant in the game but I have something a little different in mind.
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> I don’t know if you guys have ever heard about a game called Natural Selection but it is a really cool idea that blends the rts and fps genres and I believe something like that could be put into the game using something similar to forge. There could be two teams of 7 (if the player cap is still 16) and one person on each team could be the monitor and could build structures and place turrets, vehicles, weapons, etc, and the other 6 players would try to accomplish the objective which I think a mix of Assault, CTF, and Territories would work pretty well.
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> Each team would start with a base pool of credits ,that the monitors would be able to spend on placing offensive or defensive items, and lives. Of course the more powerful the item the more it costs. More credits would be earned by killing enemies or taking over strategic territories on the map. Then when you take over a territory it would give you a small area around it for the monitor to place a sniper nest or turret bunker or something along those lines.
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> And ultimately the goal would be to either capture the opposing teams flag and return it to your base or reduce the enemies life pool to zero, similar to Alterac Valley or Isle of Conquest in WoW.
That is actually quite the game type you have there, I would be hard pressed NOT to play that.
At the same time, however, I can see one very big problem with this.
Monitor’s.
Since this is on the UNSC Infinity and it uses a combat deck of sorts, having Monitors that could spawn up those things would be a hindrance and one would wonder where the hell a forerunner construct such as that came from and why it hasn’t been captured and studied yet?
At the same time, to fix upon your idea, I could see that working as something in Forge Mode if you wanted to do it exactly how you explained, but if we were to make it more coherent to the story and mechanics of Multiplayer, I would say instead of a monitor, make it a Leader of the team who can call in to higher command to place such things in certain positions via a map in the visor, in which you can then see place-mats and other such things in which to do this for your side of the map.
Back on the topic of Invasion, I actually have a ground-breaking game type idea that takes quite a bit from Battlefield 2142:
Even though Halo 4 is not going to have Elites and so on, the idea is that on one side you have a UNSC Frigate and on the other side a Covenant(or similar, more Halo 4 beneficial, enemy) Frigate. All players start off in a Fire Base below said Frigate or on the Frigate itself in which they can (if they are on the Frigate) take airborn Troop Transports such as a Pelican, or even an Assault Jet or Helicopter, such as a Hornet/Falcon. (or if they are in the Fire-base) Take Troop Transport Carrier’s, Warthog’s, Tank’s, etc. and go capture points on the map where there are EMP based missile silo’s or something of more Halo-esque feel to it, said captured Armaments would then fire on the enemy Frigate and lower it’s shielding mechanism.
Once the shields are breached, you then have to take an Aerial Troop Transport, or a Ground Troop Transport(that has Ejectable Drop-pod capabilities or launches you to allow for Jet-pack help the rest of the way onto deck) to the Frigate, board it, and attack certain points within the Frigate(all the while dealing with constant Enemy fire as this is a spawn point for them, within a certain portion anyways) and after taking out said points in the ship, make way to the now exposed Core or Drive of the Ship and attack them till it is destroyed, and before the ship can explode, quickly vacate the ship and get off safely for an extra medal.
Besides that, there would also be one person on each team who could become the commanding officer of said team and use resources such as Orbital Striks, EMP Blasts, UAV’s, Supply Drop’s and so on to help out your team as they fight to win the game type.