> > > Its good! Also another thing is that you can change the shape of the kill barrier to a box.
> > >
> > > I can show you if you want.
> >
> > I have some that are boxes. The box on the island didnt sit right so i went with the circle.
>
> K, sorry, I didnt see the ones that were boxes when I was in forge…
I have a gameplay vid from the weekend of it if you would like me to upload it to my file share. Its not the completed version but gameplay is about the same.
> > > > Its good! Also another thing is that you can change the shape of the kill barrier to a box.
> > > >
> > > > I can show you if you want.
> > >
> > > I have some that are boxes. The box on the island didnt sit right so i went with the circle.
> >
> > K, sorry, I didnt see the ones that were boxes when I was in forge…
>
> I have a gameplay vid from the weekend of it if you would like me to upload it to my file share. Its not the completed version but gameplay is about the same.
Sure Ill take a look at it
I am currently preparing for an invasion map on damnation, one on beaver creek and one on timberlands.
I am currently making an invasion map on countdown, but I need some help. Would someone please say areas where I could place objectives, and whether a bomb territory or core. Thanks.
Weekly update: I will be selecting randomly two invasion maps to feature on the OP.
Transmission complete.
> I am currently preparing for an invasion map on damnation, one on beaver creek and one on timberlands.
> I am currently making an invasion map on countdown, but I need some help. Would someone please say areas where I could place objectives, and whether a bomb territory or core. Thanks.
> Weekly update: I will be selecting randomly two invasion maps to feature on the OP.
> Transmission complete.
I would think you would put a bomb area on the back of the sabre…
Of course! Two more to go…
Well I am preparing for a map on terminal as well…
Cross fingers…
On countdown, what pieces do you have for blocking off areas?
> > > > > Its good! Also another thing is that you can change the shape of the kill barrier to a box.
> > > > >
> > > > > I can show you if you want.
> > > >
> > > > I have some that are boxes. The box on the island didnt sit right so i went with the circle.
> > >
> > > K, sorry, I didnt see the ones that were boxes when I was in forge…
> >
> > I have a gameplay vid from the weekend of it if you would like me to upload it to my file share. Its not the completed version but gameplay is about the same.
>
> Sure Ill take a look at it
Ok its uploaded.
> On countdown, what pieces do you have for blocking off areas?
Jersey barriers and a box which will shove you into a wall and kill you. Not much.
> > > > > > Its good! Also another thing is that you can change the shape of the kill barrier to a box.
> > > > > >
> > > > > > I can show you if you want.
> > > > >
> > > > > I have some that are boxes. The box on the island didnt sit right so i went with the circle.
> > > >
> > > > K, sorry, I didnt see the ones that were boxes when I was in forge…
> > >
> > > I have a gameplay vid from the weekend of it if you would like me to upload it to my file share. Its not the completed version but gameplay is about the same.
> >
> > Sure Ill take a look at it
>
> Ok its uploaded.
Wow it looks like its perfect to play! That was unfortunate for the guy to be standing where he was when the ship spawned ;). But it looks really solid and the vehicles dont really dominate as much as I thought they would. Bravo on a great map.
Bro please send me a link to that map, I would love to see it 
> Invasion forgers, it is time to unite. Share your creations. Be they Forge World, Powerhouse or Tempest, be they Anchor 9, Zealot or Condemned, we are happy to accept and test them. The community stands behind you. Make the map. Test it yourself. Run a beta playtest. And see the results.We are all ready. Hit us.
> Edit: I’m really pleased about how this thread is working out, and how friendly the community is. I will surely have some maps soon, I work in places other than forge world. Here’s Powerhouse.
> Powerhouse gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22622979&player=A%20Moa%20Lover
> Powerhouse map: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22622936&player=A%20Moa%20Lover
>
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> Mods: I would really appreciate it if this got pinned, to unite the invasion forgers.
Bro maybe me and you could work on an invasion map sometime, one on powerhouse maybe, something different, message me back if you are interested.
> > > > > > > I made one with a scarab…hope you enjoy it
> > > > > > >
> > > > > > > Map: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21044556&player=RasenShot
> > > > > > >
> > > > > > > Gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=20768761&player=RasenShot
> > > > > >
> > > > > > I want some feedback too… please?
> > > > >
> > > > > Can you post screenshots?
> > > >
> > > > Here they are:
> > > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576600&player=RasenShot
> > > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576608&player=RasenShot
> > > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576617&player=RasenShot
> > > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576626&player=RasenShot
> > > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576636&player=RasenShot
> > > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576648&player=RasenShot
> > > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576657&player=RasenShot
> > > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576662&player=RasenShot
> > > > The gameplay is: Territories (2) - Territories (1) - Assault
> > >
> > > Oh yeah, I have seen this map before somewhere… Anyway, a few problems are the capture territory in the second phase has an extremely long time to capture it and has is easily defended as all they have to do is grenade spam. Also I would make it so there are multiple entrances into the scarab. And spartans can also get past the grid in the first and second phases. I would also add more power weapons in the third phase because foot soilders dont really stand a chance. Other than those, I think your map has good vehicle distribution and the scarab is awesome!
> >
> > I know the problem with the 2nd phase… i was thinkin in put it a 40-45 second but the other option was only 20 or 30, and because it is only 1 territory i putted a long time. I runned out of budget because the scarab has a lot of pieces. Can you tell me what part can the spartans jump the grid? i will fix that. there are many power weapons in the mao except for the spartan laser, For the spartans the power weapons are here: the rocket launcher appears in the second phase just to the right of the alpha objetive, the sniper is in the tower of the spartans just up to the bomb (It apperars in the 2nd phase), im thinking to include a splaser too. For the elites: Plasma launcher is below the rear plasma cannon of the scarab and appears in the 3rd phase , the focus rifle is near the plasma launcher, in the " back" of the scarab and appears in the 2nd phase, the Fuel Rod gun is in the head of the scarab (3rd phase).
> >
> > Also the original creator appears like Possante because he was the host during the construction of the scarab, he saved the map and i continued to finish my map.
> >
> >
> > BTW i just finded a screenshot in the most reccomended files that want scarabs for halo 4 using my scarab lol
>
> The spartans can jump the grid on the left side when you facing the scarab. You can either get a mongoose and drive up the cliff and then jump over, or you can boost your jump using a mongoose and get up onto the rocks. If you want I can show you in a game.
hmmm… i was trying to fix that but because to the budjet… i cant put a door or something… what do you recommend me to fix that…i only have $10
You can rotate the rock so it doesnt have a ledge you can jump on and you could put a kill barrier along the entire top of the grid
Planning a map on forge world with traps, etc.
You may soon see:
Invasion: Spire heavy
Invasion: Breakpoint heavy
Invasion: Terminal (Hopefully)
Forge world variant:
Invasion: Airtorque
With a killball cannon, and wraiths shooting at falcons, that’s gonna pwn.
> > > > > > > Its good! Also another thing is that you can change the shape of the kill barrier to a box.
> > > > > > >
> > > > > > > I can show you if you want.
> > > > > >
> > > > > > I have some that are boxes. The box on the island didnt sit right so i went with the circle.
> > > > >
> > > > > K, sorry, I didnt see the ones that were boxes when I was in forge…
> > > >
> > > > I have a gameplay vid from the weekend of it if you would like me to upload it to my file share. Its not the completed version but gameplay is about the same.
> > >
> > > Sure Ill take a look at it
> >
> > Ok its uploaded.
>
> Wow it looks like its perfect to play! That was unfortunate for the guy to be standing where he was when the ship spawned ;). But it looks really solid and the vehicles dont really dominate as much as I thought they would. Bravo on a great map.
Thank you. Thats not even the finished map you saw lol. There were some spawns that messed up and are fixed in final version.
> Bro please send me a link to that map, I would love to see it 
Were you asking me or Moa?
Weekend update: Created map, on FW with kill ball cannon, playtested, works. Check by soon to see.