I would love to see some forged invasion maps!!! I think it would make that playlist so much more fun!!! I don’t have any maps because to be honest I’m not very good at forge
but I would love to help test if guys need people to. My GT is the same as my name on here so send me a message if you need people for testing I’m always down to help 
My only qualm with community invasion maps that they focus too much on how the map looks and not enough on weapon, spawn, objective and vehicle placements. If forgers could find the right balance of aesthetics and map flow, perhaps 343 would implement them in the future.
I’d pay to have more variety in the Invasion playlist.
This one map called Eclipse was very ambitious but the Spartans on the second phase spawn near one of the objectives (while the second one is pretty far away in relation to the first objective). Third phase gave Spartans hogs (turret and rocket) while i didn’t see any Wraiths on the third phase (which i added in myself) and a few structures got in the way of vehicle combat (navigating through the second area with any vehicle is a chore).
Anyways i’ll check out these maps posted on here. Send me a message if you want someone to test out your maps.
Invasion forgers, it is time to unite. Share your creations. Be they Forge World, Powerhouse or Tempest, be they Anchor 9, Zealot or Condemned, we are happy to accept and test them. The community stands behind you. Make the map. Test it yourself. Run a beta playtest. And see the results.We are all ready. Hit us.
Edit: I’m really pleased about how this thread is working out, and how friendly the community is. I will surely have some maps soon, I work in places other than forge world. Here’s Powerhouse.
Powerhouse gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22622979&player=A%20Moa%20Lover
Powerhouse map: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22622936&player=A%20Moa%20Lover
Mods: I would really appreciate it if this got pinned, to unite the invasion forgers.
> > > > I made one with a scarab…hope you enjoy it
> > > >
> > > > Map: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21044556&player=RasenShot
> > > >
> > > > Gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=20768761&player=RasenShot
> > >
> > > I want some feedback too… please?
> >
> > Can you post screenshots?
>
> Here they are:
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576600&player=RasenShot
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576608&player=RasenShot
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576617&player=RasenShot
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576626&player=RasenShot
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576636&player=RasenShot
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576648&player=RasenShot
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576657&player=RasenShot
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576662&player=RasenShot
> The gameplay is: Territories (2) - Territories (1) - Assault
Oh yeah, I have seen this map before somewhere… Anyway, a few problems are the capture territory in the second phase has an extremely long time to capture it and has is easily defended as all they have to do is grenade spam. Also I would make it so there are multiple entrances into the scarab. And spartans can also get past the grid in the first and second phases. I would also add more power weapons in the third phase because foot soilders dont really stand a chance. Other than those, I think your map has good vehicle distribution and the scarab is awesome!
> > Operation Beachfront Map
> > Operation Beachfront Gametype
> >
> > Only Invasion map. Invasion is my calling, but I’m now working on a map for all Gametypes. It’s amazing and I’m looking for some feedback on this so I can know what makes my invasion maps really good and put that into my next map.
>
> Some feed back please!!!
First off, it has a good map design and flow, but please take out the filters or keep it the same one throughout. I would also make all the buildings spawn at the beggining so its not like a building appears out of nowhere (if someone is standing where the building spawns I believe they will die). Another thing I noticed was that If you drop the core right before the boat where you capture it, it resets because its in a kill zone (It is cause when you crouch in the water, a ten second timer starts). Another small thing is that the mongoose behind the first landing craft explodes when it spawns.
> > > Operation Beachfront Map
> > > Operation Beachfront Gametype
> > >
> > > Only Invasion map. Invasion is my calling, but I’m now working on a map for all Gametypes. It’s amazing and I’m looking for some feedback on this so I can know what makes my invasion maps really good and put that into my next map.
> >
> > Some feed back please!!!
>
> First off, it has a good map design and flow, but please take out the filters or keep it the same one throughout. I would also make all the buildings spawn at the beggining so its not like a building appears out of nowhere (if someone is standing where the building spawns I believe they will die). Another thing I noticed was that If you drop the core right before the boat where you capture it, it resets because its in a kill zone (It is cause when you crouch in the water, a ten second timer starts). Another small thing is that the mongoose behind the first landing craft explodes when it spawns.
If you read the description it says beware the cones. Oh and the mongoose wouldn’t delete! I thought the crouch thing was good because if you crouch you can hide in the water.
> > > > Operation Beachfront Map
> > > > Operation Beachfront Gametype
> > > >
> > > > Only Invasion map. Invasion is my calling, but I’m now working on a map for all Gametypes. It’s amazing and I’m looking for some feedback on this so I can know what makes my invasion maps really good and put that into my next map.
> > >
> > > Some feed back please!!!
> >
> > First off, it has a good map design and flow, but please take out the filters or keep it the same one throughout. I would also make all the buildings spawn at the beggining so its not like a building appears out of nowhere (if someone is standing where the building spawns I believe they will die). Another thing I noticed was that If you drop the core right before the boat where you capture it, it resets because its in a kill zone (It is cause when you crouch in the water, a ten second timer starts). Another small thing is that the mongoose behind the first landing craft explodes when it spawns.
>
> If you read the description it says beware the cones. Oh and the mongoose wouldn’t delete! I thought the crouch thing was good because if you crouch you can hide in the water.
K, but did you notice that if you look into the sky on the second phase there is one floating column where the core spawns? (idk if you need that for the core, but just pointing it out) And have you tried delete all for the mongoose so it goes away?
Also, bring your map to these people to get better feedback 
> > > > > Operation Beachfront Map
> > > > > Operation Beachfront Gametype
> > > > >
> > > > > Only Invasion map. Invasion is my calling, but I’m now working on a map for all Gametypes. It’s amazing and I’m looking for some feedback on this so I can know what makes my invasion maps really good and put that into my next map.
> > > >
> > > > Some feed back please!!!
> > >
> > > First off, it has a good map design and flow, but please take out the filters or keep it the same one throughout. I would also make all the buildings spawn at the beggining so its not like a building appears out of nowhere (if someone is standing where the building spawns I believe they will die). Another thing I noticed was that If you drop the core right before the boat where you capture it, it resets because its in a kill zone (It is cause when you crouch in the water, a ten second timer starts). Another small thing is that the mongoose behind the first landing craft explodes when it spawns.
> >
> > If you read the description it says beware the cones. Oh and the mongoose wouldn’t delete! I thought the crouch thing was good because if you crouch you can hide in the water.
>
> K, but did you notice that if you look into the sky on the second phase there is one floating column where the core spawns? (idk if you need that for the core, but just pointing it out) And have you tried delete all for the mongoose so it goes away?
>
> Also, bring your map to these people to get better feedback 
I did try to delete all of these and it didn’t work! Oh and you need the column for the core.
> > > > > > Operation Beachfront Map
> > > > > > Operation Beachfront Gametype
> > > > > >
> > > > > > Only Invasion map. Invasion is my calling, but I’m now working on a map for all Gametypes. It’s amazing and I’m looking for some feedback on this so I can know what makes my invasion maps really good and put that into my next map.
> > > > >
> > > > > Some feed back please!!!
> > > >
> > > > First off, it has a good map design and flow, but please take out the filters or keep it the same one throughout. I would also make all the buildings spawn at the beggining so its not like a building appears out of nowhere (if someone is standing where the building spawns I believe they will die). Another thing I noticed was that If you drop the core right before the boat where you capture it, it resets because its in a kill zone (It is cause when you crouch in the water, a ten second timer starts). Another small thing is that the mongoose behind the first landing craft explodes when it spawns.
> > >
> > > If you read the description it says beware the cones. Oh and the mongoose wouldn’t delete! I thought the crouch thing was good because if you crouch you can hide in the water.
> >
> > K, but did you notice that if you look into the sky on the second phase there is one floating column where the core spawns? (idk if you need that for the core, but just pointing it out) And have you tried delete all for the mongoose so it goes away?
> >
> > Also, bring your map to these people to get better feedback 
>
> I did try to delete all of these and it didn’t work! Oh and you need the column for the core.
K but I would seriously get your map tested with the people above…
Ok heres my Invasion map.
http://www.bungie.net/Stats/Reach/Default.aspx?player=Goldfinger2
Feedback would be wonderful.
> > > > > I made one with a scarab…hope you enjoy it
> > > > >
> > > > > Map: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21044556&player=RasenShot
> > > > >
> > > > > Gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=20768761&player=RasenShot
> > > >
> > > > I want some feedback too… please?
> > >
> > > Can you post screenshots?
> >
> > Here they are:
> > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576600&player=RasenShot
> > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576608&player=RasenShot
> > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576617&player=RasenShot
> > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576626&player=RasenShot
> > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576636&player=RasenShot
> > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576648&player=RasenShot
> > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576657&player=RasenShot
> > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576662&player=RasenShot
> > The gameplay is: Territories (2) - Territories (1) - Assault
>
> Oh yeah, I have seen this map before somewhere… Anyway, a few problems are the capture territory in the second phase has an extremely long time to capture it and has is easily defended as all they have to do is grenade spam. Also I would make it so there are multiple entrances into the scarab. And spartans can also get past the grid in the first and second phases. I would also add more power weapons in the third phase because foot soilders dont really stand a chance. Other than those, I think your map has good vehicle distribution and the scarab is awesome!
I know the problem with the 2nd phase… i was thinkin in put it a 40-45 second but the other option was only 20 or 30, and because it is only 1 territory i putted a long time. I runned out of budget because the scarab has a lot of pieces. Can you tell me what part can the spartans jump the grid? i will fix that. there are many power weapons in the mao except for the spartan laser, For the spartans the power weapons are here: the rocket launcher appears in the second phase just to the right of the alpha objetive, the sniper is in the tower of the spartans just up to the bomb (It apperars in the 2nd phase), im thinking to include a splaser too. For the elites: Plasma launcher is below the rear plasma cannon of the scarab and appears in the 3rd phase , the focus rifle is near the plasma launcher, in the " back" of the scarab and appears in the 2nd phase, the Fuel Rod gun is in the head of the scarab (3rd phase).
Also the original creator appears like Possante because he was the host during the construction of the scarab, he saved the map and i continued to finish my map.
BTW i just finded a screenshot in the most reccomended files that want scarabs for halo 4 using my scarab lol
> Ok heres my Invasion map.
>
> http://www.bungie.net/Stats/Reach/Default.aspx?player=Goldfinger2
>
> Feedback would be wonderful.
Holy crap that map is huge! First off, I really like how you actually made this look like the campaign level. A few things to consider are: blocking off the areas of the map you dont want people going to by using soft kill barriers (and btw you can change the dimensions of a kill boundry). You also might want more mongi instead of a lot of warthogs for everyone to get around easier. Also, you might want to consider increasing the player movement speed to 110 or 120 percent so its easier to get around since the map is so big.
> > > > > > I made one with a scarab…hope you enjoy it
> > > > > >
> > > > > > Map: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21044556&player=RasenShot
> > > > > >
> > > > > > Gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=20768761&player=RasenShot
> > > > >
> > > > > I want some feedback too… please?
> > > >
> > > > Can you post screenshots?
> > >
> > > Here they are:
> > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576600&player=RasenShot
> > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576608&player=RasenShot
> > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576617&player=RasenShot
> > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576626&player=RasenShot
> > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576636&player=RasenShot
> > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576648&player=RasenShot
> > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576657&player=RasenShot
> > > http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576662&player=RasenShot
> > > The gameplay is: Territories (2) - Territories (1) - Assault
> >
> > Oh yeah, I have seen this map before somewhere… Anyway, a few problems are the capture territory in the second phase has an extremely long time to capture it and has is easily defended as all they have to do is grenade spam. Also I would make it so there are multiple entrances into the scarab. And spartans can also get past the grid in the first and second phases. I would also add more power weapons in the third phase because foot soilders dont really stand a chance. Other than those, I think your map has good vehicle distribution and the scarab is awesome!
>
> I know the problem with the 2nd phase… i was thinkin in put it a 40-45 second but the other option was only 20 or 30, and because it is only 1 territory i putted a long time. I runned out of budget because the scarab has a lot of pieces. Can you tell me what part can the spartans jump the grid? i will fix that. there are many power weapons in the mao except for the spartan laser, For the spartans the power weapons are here: the rocket launcher appears in the second phase just to the right of the alpha objetive, the sniper is in the tower of the spartans just up to the bomb (It apperars in the 2nd phase), im thinking to include a splaser too. For the elites: Plasma launcher is below the rear plasma cannon of the scarab and appears in the 3rd phase , the focus rifle is near the plasma launcher, in the " back" of the scarab and appears in the 2nd phase, the Fuel Rod gun is in the head of the scarab (3rd phase).
>
> Also the original creator appears like Possante because he was the host during the construction of the scarab, he saved the map and i continued to finish my map.
>
>
> BTW i just finded a screenshot in the most reccomended files that want scarabs for halo 4 using my scarab lol
The spartans can jump the grid on the left side when you facing the scarab. You can either get a mongoose and drive up the cliff and then jump over, or you can boost your jump using a mongoose and get up onto the rocks. If you want I can show you in a game.
> > Ok heres my Invasion map.
> >
> > http://www.bungie.net/Stats/Reach/Default.aspx?player=Goldfinger2
> >
> > Feedback would be wonderful.
>
> Holy crap that map is huge! First off, I really like how you actually made this look like the campaign level. A few things to consider are: blocking off the areas of the map you dont want people going to by using soft kill barriers (and btw you can change the dimensions of a kill boundry). You also might want more mongi instead of a lot of warthogs for everyone to get around easier. Also, you might want to consider increasing the player movement speed to 110 or 120 percent so its easier to get around since the map is so big.
I have kill zones in the trouble spots based on watching a few vids of where everyone went. So far everyone who played it enjoyed the Hogs since i used the Rocket and Gauss. Those 2 dont get much love and we all enjoy them. I tried the movement speed before and it just didnt fit. With where i put the spawn zones along with all the vehicles the gameplay flows on the map. I also increased the phase times so ppl have time to actually play.
Thanks alot for the feedback. This map is my masterpeice. It took long enough to do lol.
> > > Ok heres my Invasion map.
> > >
> > > http://www.bungie.net/Stats/Reach/Default.aspx?player=Goldfinger2
> > >
> > > Feedback would be wonderful.
> >
> > Holy crap that map is huge! First off, I really like how you actually made this look like the campaign level. A few things to consider are: blocking off the areas of the map you dont want people going to by using soft kill barriers (and btw you can change the dimensions of a kill boundry). You also might want more mongi instead of a lot of warthogs for everyone to get around easier. Also, you might want to consider increasing the player movement speed to 110 or 120 percent so its easier to get around since the map is so big.
>
> I have kill zones in the trouble spots based on watching a few vids of where everyone went. So far everyone who played it enjoyed the Hogs since i used the Rocket and Gauss. Those 2 dont get much love and we all enjoy them. I tried the movement speed before and it just didnt fit. With where i put the spawn zones along with all the vehicles the gameplay flows on the map. I also increased the phase times so ppl have time to actually play.
>
> Thanks alot for the feedback. This map is my masterpeice. It took long enough to do lol.
I would seriously recommend doing the soft kill barriers covering the areas where you dont want people to go because for the first time playing it, you would wonder whats on the other side of the island and then death
> > > > Ok heres my Invasion map.
> > > >
> > > > http://www.bungie.net/Stats/Reach/Default.aspx?player=Goldfinger2
> > > >
> > > > Feedback would be wonderful.
> > >
> > > Holy crap that map is huge! First off, I really like how you actually made this look like the campaign level. A few things to consider are: blocking off the areas of the map you dont want people going to by using soft kill barriers (and btw you can change the dimensions of a kill boundry). You also might want more mongi instead of a lot of warthogs for everyone to get around easier. Also, you might want to consider increasing the player movement speed to 110 or 120 percent so its easier to get around since the map is so big.
> >
> > I have kill zones in the trouble spots based on watching a few vids of where everyone went. So far everyone who played it enjoyed the Hogs since i used the Rocket and Gauss. Those 2 dont get much love and we all enjoy them. I tried the movement speed before and it just didnt fit. With where i put the spawn zones along with all the vehicles the gameplay flows on the map. I also increased the phase times so ppl have time to actually play.
> >
> > Thanks alot for the feedback. This map is my masterpeice. It took long enough to do lol.
>
> I would seriously recommend doing the soft kill barriers covering the areas where you dont want people to go because for the first time playing it, you would wonder whats on the other side of the island and then death
I guess the island is alittle harsh lol.
> > > > Ok heres my Invasion map.
> > > >
> > > > http://www.bungie.net/Stats/Reach/Default.aspx?player=Goldfinger2
> > > >
> > > > Feedback would be wonderful.
> > >
> > > Holy crap that map is huge! First off, I really like how you actually made this look like the campaign level. A few things to consider are: blocking off the areas of the map you dont want people going to by using soft kill barriers (and btw you can change the dimensions of a kill boundry). You also might want more mongi instead of a lot of warthogs for everyone to get around easier. Also, you might want to consider increasing the player movement speed to 110 or 120 percent so its easier to get around since the map is so big.
> >
> > I have kill zones in the trouble spots based on watching a few vids of where everyone went. So far everyone who played it enjoyed the Hogs since i used the Rocket and Gauss. Those 2 dont get much love and we all enjoy them. I tried the movement speed before and it just didnt fit. With where i put the spawn zones along with all the vehicles the gameplay flows on the map. I also increased the phase times so ppl have time to actually play.
> >
> > Thanks alot for the feedback. This map is my masterpeice. It took long enough to do lol.
>
> I would seriously recommend doing the soft kill barriers covering the areas where you dont want people to go because for the first time playing it, you would wonder whats on the other side of the island and then death
Ok fixed them tell me what ya think.
Its good! Also another thing is that you can change the shape of the kill barrier to a box.
I can show you if you want.
> Its good! Also another thing is that you can change the shape of the kill barrier to a box.
>
> I can show you if you want.
I have some that are boxes. The box on the island didnt sit right so i went with the circle.
> > Its good! Also another thing is that you can change the shape of the kill barrier to a box.
> >
> > I can show you if you want.
>
> I have some that are boxes. The box on the island didnt sit right so i went with the circle.
K, sorry, I didnt see the ones that were boxes when I was in forge…