What I mean by that is, it was touted as such a hugely great thing pre-release, and the Beta only fuelled it’s hype. It was fresh and different, much like Reach’s general feel. It was grand and epic, a fitting swansong for the company that made Halo what it is. But it wasn’t it wasn’t. At all. Reach has slipped into relative obscurity. No-one talks about it. No-one wants to play it really. It’s fell down whilst Call of Duty released Black Ops - a rehash in every sense of the word, but I digress - and the CoD franchise went from strength to strength, broke record after record.
That’s not how it should be. I’ll admit, I only started playing Halo in 2008 at Halo 3, but have since played every Halo game.I love Halo. It almost pains me to see it struggling so much. And to an extent anyway, Invasion is exactly the same. Pre-release, hyped to the max and played rather well in the Beta - considering it was a Beta. But for a number of reasons, it’s just not lived up to it. It’s stale. Not playable for any significant length of time. Infuriating at times.
Obviously, now 343i have taken over, it’s really the long road back to relevancy for Halo Reach, and Invasion, in my opinion, could be the catalyst for a relative revival for Reach. The general premise of a Spartan v Elite, three-tiered, Attack v Defence objective gametype is mouth-watering. If I were in charge of 343i, I’d have Invasion seriously worked on. Have some “Invasion 1.5” thing or something. Something to show that they mean business.
Do things like, add more maps, or variants of the current gametypes/maps if Custom Forge Maps are in fact an impossibility. I’m sure I’m not the only one that gets bored after a few games of either Spire or Boneyard, with the very occasional Breakpoint. If Community Maps are a possibility, have a huge Community Invasion playlist to test potential maps. I’m prepared to bet many orifices that the main thing stopping most people from playing Invasion is the lack of variety; the fact you’re essentially playing the same game over and over. It’s rare you’ll find a whole team of people wanting to play Invasion. Most people go in with the mindset of camping Banshee spawn.
Other potential widespread changes could eventually benefit Invasion too. A general Movement Speed/Jump height increase would, just because it is better. I’m still holding out for the Anti-Vehicle rounds to be removed from the DMR though I don’t hold out much hope of that. 6v6 is big enough for ALs “nerf” to be significant as there’s enough players to 'nade and/or shoot whomever uses the blasted Instant Invincibility Get Out of Jail Free card. I digress though.
Invasion is not beyond salvation. The general premise is still there. It just needs to be harnessed correctly. Just imagine an Invasion that’s good enough for lots of people to want to play!
Opinions welcomed, as with most forums. Anything else you guys think needs to change about this disappointment of a playlist?