Hello all, I figured I would share how I made this map work in the way it does.
Here is a video tutorial: This
And written tutorial:
Anyways, here is how you do it. You can spawn an item in, and make an item despawn. But you can’t do both with one object. So, using the phase labels INV GATES to despawn, and INV WEAPON / INV VEHICLE (With appropriate Spawn Sequences) to spawn in on items means they can spawn within one second of the phase starting, and despawning RIGHT when the phase ends.
By using these object labels, you can make rubble appear at a certain time and the structure you want to turn to rubble disappear. All of this can occur within a one second transition minimum. Then bomb explosion serves to cover the switch and distract you from the changing pieces, but on the surface it appears to have caused damage.
However, it’s extremely limited in the sense that it’s really impractical for anything large (The second phase explosion in my map cost almost 2,000 budget to make, and it was nearly the biggest one I could do. Perhaps a few more vehicles could have been put, but that’s it.).