Invasion and BTB are bad now

With the new maps, invasion has now become a sore in my back. I love the gametype and would play it hours on end, but with the WAY too often selection of only community maps, the playlist has been set on fire by 343. Just now, I started matchmaking 6 times, and every single time, the results were community crap.
Sure, Boneyard, and Spire can get a little redundant, but the game type is so fun it doesn’t matter. Blood Gulch never got boring. There is a DLC map with invasion, but I have only ever played invasion on it twice, as the results are unnecicarily altered so players don’t have fun.

Big Team battle, on Boneyard, is extremely unbalanced. Red team gets the banshee, and the sniper. Blue team has… a chance to get the tank. Seriously? Even if this weren’t the case, the game on this map is about who can get the bigger gun first, then you instant win because the other team either,

A) Sucks, and that is the team you are on
B) All sit at the spawn and move around if they are shot
c) leave the game leaving only you.

Okay, big team battle is more complaining, but it’s still annoying.
But my concerns for invasion are genuine, and the Halo Reach game has been sitting in the dust of boredom from the community maps. Give us maps in the playlist, not ugly drapes that don’t retract right.

> Big Team battle, on Boneyard, is extremely unbalanced. Red team gets the banshee, and the sniper. Blue team has… a chance to get the tank. Seriously? Even if this weren’t the case, the game on this map is about who can get the bigger gun first, then you instant win because the other team either,

Sorry I need to correct a few things here. Yes Boneyard is going to be as unbalanced as any map that isn’t perfectly symmetrical. It is far from “Extremely” unbalanced.

To start with BOTH teams get a sniper next to their spawn. Use Jetpack on both spawns to reach it quicker.

Secondly I’ve seen both teams be able to grab the tank, and both teams be able to grab the banshee.

You simply don’t know the map properly (As evidenced by thinking that blue team didn’t get a sniper). Once you fully know the map, the starting spawns, respawn zones, weapon/vehicle locations and respawn timers, OCOKA, etc, you can make an effective opening strategy.

With all due respect, the problem isn’t the map, you simply lack knowledge on it.

Breakpoint was the only good Invasion map.

@BWO, yeah it’s all true T_T
But I still hate community maps with a passion. They better not infest halo 4 with them.

> @BWO, yeah it’s all true T_T
> But I still hate community maps with a passion. They better not infest halo 4 with them.

What is so wrong about the community maps? I’ve found quite a lot of them actually incorporate a lot of approaches and defense points quite well for both sides of the field…

While I’ve found most community maps to be crap, I have found some good ones like Enclosed, and the original Synapse. Or Even Kingdom if they would change up weapon spawns.

> But I still hate community maps with a passion. They better not infest halo 4 with them.

At the very least they need to get their own playlists a few months after the game comes out, and stay OUT of the original playlists.

I get that some people would want to keep the game “Fresh”, thus the community maps for variety. Some of us however really don’t care for them. The following satisfies BOTH groups of people, so don’t expect it to be implemented lolz,

Community Slayer
Community Objective
Community BTB (Mix of Slayer and Objective)

The players wanting a change of pace get what they want, those of us who hate community maps can enjoy the original playlists without them being infected by them.

This is going to give me great pleasure…

HAVE YOU EVER PLAYED REACH? THERE WAS A COMMUNITY SLAYER, COMMUNITY BTB AND COMMUNITY OBJECTIVE PLACED IN REACH MATCHMAKING ON A TRIAL BASIS. The original playlist numbers fell to around 200 (excluding invasion because there wasn’t one, and invasion doesn’t work in a playlist with other gametypes). The new playlist Rose to around 4000 each, 8000 for BTB. Now, 90% of us like the community maps, live with it.

> This is going to give me great pleasure…
>
> HAVE YOU EVER PLAYED REACH? THERE WAS A COMMUNITY SLAYER, COMMUNITY BTB AND COMMUNITY OBJECTIVE PLACED IN REACH MATCHMAKING ON A TRIAL BASIS. The original playlist numbers fell to around 200 (excluding invasion because there wasn’t one, and invasion doesn’t work in a playlist with other gametypes). The new playlist Rose to around 4000 each, 8000 for BTB. Now, 90% of us like the community maps, live with it.

I have not always been able to play Reach no.

Again, what is wrong with trying to satisfy both groups of people? Not everybody is forced to play TU settings, some playlists have them, some don’t. If I don’t like community maps I should have options to avoid them. If even a single playlist has no community maps but drops to 10% then let those 10% enjoy it

I have always believed that what makes Halo great is that it is sort of a melting pot as far as games go. There is something for everybody. Custom games, campaign, infection, griffball, forge, MLG, special features put in specifically for machinima makers, etc.

It has succeeded because Bungie has realized that not everybody has the same tastes. If people like community maps that is fine with me, I think they should be allowed to play them, but do NOT try to apply it to the entire game, as NOT everybody likes them.

As for your 90% argument that is completely irrelevant and ill thought out. Look at SWAT next week (Playlist boosted this week by those trying to get Camp Froman weekly challenge), you’ll see less than 10% of the population playing that. Hell as long as there are more than 10 playlists (Which there ALWAYS is), SOME playlists will have less than 10% of the population, yet they still exist. So we can’t have playlists where community maps are NEVER allowed because only 10% would like that? There have ALWAYS been playlists with less than 10% of the population, and there always will be, so your argument is bogus.

Agreed, these Community Maps are garbage and the people who made them should be stripped of their Cartographer Status. Why people removed the only playlist for Breakpoint is beyond me…

I never got bored of Invasion, each time I played it was different because there was always a new way to go and a new direction to play in. I’ve pretty much stopped playing Reach due to the awful Community Maps.

I’m not saying I could do better, because I can’t. But I don’t need to sniff ahem to know it’s ahem

Edit:

> This is going to give me great pleasure…
>
> HAVE YOU EVER PLAYED REACH? THERE WAS A COMMUNITY SLAYER, COMMUNITY BTB AND COMMUNITY OBJECTIVE PLACED IN REACH MATCHMAKING ON A TRIAL BASIS. The original playlist numbers fell to around 200 (excluding invasion because there wasn’t one, and invasion doesn’t work in a playlist with other gametypes). The new playlist Rose to around 4000 each, 8000 for BTB. Now, 90% of us like the community maps, live with it.

I have no idea where you’re getting that number, but you are hilariously wrong. Proof? I don’t need proof. You’re the one who used it as an argument, prove it to us. If you’re gonna say something in argument, have evidence to back it up.

> I have no idea where you’re getting that number, but you are hilariously wrong. Proof? I don’t need proof. You’re the one who used it as an argument, prove it to us. If you’re gonna say something in argument, have evidence to back it up.

While I agree that when people make claims they should be required to give proof, in this case I didn’t ask for it because as I already explained EVEN IF his number is correct the argument is still flawed. So it is a moot point. Bungie/343 has always allowed playlists with less than 10% of the population to exist, and as long as more than 10 playlist exists, having playlists with less than 10% is a mathematical NECESSITY. So it is laughable to exclude a playlist simply because 90% of the population wouldn’t play it.

> > I have no idea where you’re getting that number, but you are hilariously wrong. Proof? I don’t need proof. You’re the one who used it as an argument, prove it to us. If you’re gonna say something in argument, have evidence to back it up.
>
> While I agree that when people make claims they should be required to give proof, in this case I didn’t ask for it because as I already explained EVEN IF his number is correct the argument is still flawed. So it is a moot point. Bungie/343 has always allowed playlists with less than 10% of the population to exist, and as long as more than 10 playlist exists, having playlists with less than 10% is a mathematical NECESSITY. So it is laughable to exclude a playlist simply because 90% of the population wouldn’t play it.

Oh I know it’s a moot point, believe me when I say I read your post.

I just wanted to see if he was going to try and justify what he said with more inaccurate claims.

Hi all,

Personally, I am not a masive fan of the commnuity maps. I am aware though, that they have aplace in the halo experience and dont mind plaing them form time to time. what annoys me a little though is not having the option to play an ‘actual’ map. this causes great frustration between me and my halo buddies and I for one hope that halo 4 won’t follow suit.

Like I said, I’m not poo poo’ing community content but I find it frustrating to play the same grey/green map over and over again…this and the fact that I’m a bit lazy and dont like having to learn shed loads of weapon spawns on shed loads of maps :slight_smile:

just my two cents

zips up flame suit

What’s ruining BTB for me is the amount of quitters, betrayers and bad players. On any given team, there’s at least two quitters, two betrayers who betray for power weapon and vehicles and there’s always some player that wants to annoy the team.

About three days ago, I was betrayed over fourteen times in one match and never got the option to boot. I was betrayed over fifty times that day, in BTB alone, only getting the betrayal boot option TWICE. I’d rather if the betrayal boot just appeared every time someone betrayed someone. I’d rather be booted for an accidental betrayal than have to put up with team mates constantly betraying for power weapons.

> What’s ruining BTB for me is the amount of quitters, betrayers and bad players. On any given team, there’s at least two quitters, two betrayers who betray for power weapon and vehicles and there’s always some player that wants to annoy the team.
>
> About three days ago, I was betrayed over fourteen times in one match and never got the option to boot. I was betrayed over fifty times that day, in BTB alone, only getting the betrayal boot option TWICE. I’d rather if the betrayal boot just appeared every time someone betrayed someone. I’d rather be booted for an accidental betrayal than have to put up with team mates constantly betraying for power weapons.

I totally agree with you on this mate…it’s very annoying when this happens. If you need anyone to play with send me a FR. I never quit and will never fight over a power weapon as I prefer to push 1v1’s with a DMR and my trusty AR.

GT xZeRoAlphAx

The new Invasion maps are “meh” at best. If the opponents can camp your team, they will, and visa verse. However, almost every game I get a bad team so I just stay back and yoink the enemy banshee…that’s all the community maps are good for. Especially since I’m a mere -guest- these days.

BTB has, and always will be, BTB. Enough said.

Big team is better with hevies. Invasion needs to be title updated., until then it is dead to me. Community maps are awsome and somthing new, just wish they weren’t all grey.

i dont get why they put those maps in the playlist when in custom games theres maps by people no one has ever heard of and there maps are AMAZING!! i dont know why they havent put that Halo map into matchmaking, its one of the funnest maps ever for zombie but theres maps out there which are 10,0000000% better than the ones in it now, than again its not hard to do, i just hope they dont make this mistake in halo 4 :confused:

Thanks for your feedback guys, it’s good to know I’m not the only one.

A lot of good points were brought up, and I think the reason I hate the community maps is because they are grey and green, and not at all thought out on the level of a paid level designer. Community people may have some knowledge of what makes a map good, which is why the community maps aren’t completely bad, but they don’t have the years of experience and college education in game theory. Am I making a farfetched point?

Even in Halo 4, I feel if they incorporate community in, even with the 4 forge maps, it will get old fast, because of looks and layout.

> Sure, Boneyard, and Spire can get a little redundant, but the game type is so fun it doesn’t matter.

Then why do you care if community maps are on it?