Introduce cR Losses for Quiters!

Rather than giving people a 10 minute ban (which is pointless, as it gives them time to eat, drink and pee), 343 should introduce cR losses for quitting games.

Here’s how it would work.
If you quit 1 match, nothing happens.
If you quit another match within 24 hours, you will earn no cR in your next match.

So basicaly you will have to play a match for free! (without quiting, obviously)

If you quit again within the same 24 hours, you will have to play 2 matches for free.
So for every time you quit, the number of matches you have to play for free increases.

I think this would be a better deterrant than a 10 min ban.

this should have been implemented last october.
the 10 min quit ban is a slap on the wrist or a quick trip to customs or campaign, except in arena, where quitting has real repercussions.
I want to say that its too late to make changes like that, but honestly its not.
The changes should have been made a long time ago, but I would like to see -10000cR for quitting depending on rank.
I say this because for a warrant officer -10000cR might mean deranking
but for a relcaimer -10000cR is just a setback of one game of BTB.

Meaning the higher the rank, the higher your loss depending on quitting.
When a lt. col quits, he/she should lose 2k-4k cR
when a forerunner quits, he/she should lose 12k-15k cR

> this should have been implemented last october.
> the 10 min quit ban is a slap on the wrist or a quick trip to customs or campaign, except in arena, where quitting has real repercussions.
> I want to say that its too late to make changes like that, but honestly its not.
> The changes should have been made a long time ago, but I would like to see -10000cR for quitting depending on rank.
> I say this because for a warrant officer -10000cR might mean deranking
> but for a relcaimer -10000cR is just a setback of one game of BTB.
>
> Meaning the higher the rank, the higher your loss depending on quitting.
> When a lt. col quits, he/she should lose 2k-4k cR
> when a forerunner quits, he/she should lose 12k-15k cR

Why not base it on your total number of quits?

Say, you lose 2000 the first time you quit, then 3000, then 4000 and so forth.

> Rather than giving people a 10 minute ban (which is pointless, as it gives them time to eat, drink and pee), 343 should introduce cR losses for quitting games.
>
> Here’s how it would work.
> If you quit 1 match, nothing happens.
> If you quit another match within 24 hours, you will earn no cR in your next match.
>
> So basicaly you will have to play a match for free! (without quiting, obviously)
>
> If you quit again within the same 24 hours, you will have to play 2 matches for free.
> So for every time you quit, the number of matches you have to play for free increases.
>
> I think this would be a better deterrant than a 10 min ban.

ok I REALLY dont understand people when it comes to quitters so if we quit your game than we dont get any Cr the next game but we want Cr so we stay in the game but leave the xbox with the game still on because we cant quit the game so now your mad at AFKers and want them banned?

> Rather than giving people a 10 minute ban (which is pointless, as it gives them time to eat, drink and pee), 343 should introduce cR losses for quitting games.
>
> Here’s how it would work.
> If you quit 1 match, nothing happens.
> If you quit another match within 24 hours, you will earn no cR in your next match.
>
> So basicaly you will have to play a match for free! (without quiting, obviously)
>
> If you quit again within the same 24 hours, you will have to play 2 matches for free.
> So for every time you quit, the number of matches you have to play for free increases.
>
> I think this would be a better deterrant than a 10 min ban.

Im in, thumbs up.

> If you quit 1 match, nothing happens.
> If you quit another match within 24 hours, you will earn no cR in your next match.
>
> So basicaly you will have to play a match for free! (without quiting, obviously)

I’d have a couple of issues with this.

  • Quitting out of Score Attack in Firefight should carry no penalty since it doesn’t hurt anyone.

  • If other people on your team have quit or been disconnected, you shouldn’t be penalized for quitting. I’ve been in a game where I was the only one left and I shouldn’t be penalized because I’m not willing to hang around and be spawn-camped for 10 minutes.

  • Sometimes people get booted from a game because of lag or they got disconnected from the Internet or Xbox Live. Don’t be in such a hurry to punish people just because the game says they quit. They may not have quit.

The challenge in situations like this is to find a way to discourage people who are guilty of bad behavior without punishing people who haven’t really done anything wrong, and I’d assume the people who designed the system opted to err on the side of being too lenient to avoid frustrating innocent people.

I dont really care about cR, if the 10 minute ban is removed then ill be really happy

I usually quit when some noob random takes my Banshee or weapons then promptly gets killed/jacked, all of which does not allow my to increase my KD.

If you add a credit ban (I play for stats and KD, not rank and cR) and remove the 10 min quit ban, then I can start a match to see if I get a Banshee, instead of just dashboarding when the randoms pick a map they’ll lose at.

I think it’s a great idea, but it does have a few issues!

  • I like the idea of nothing happening the first time someone quits a match (I’m guessing this is the first time in one day?) Sometimes things happen and you have to just leave a game to go take care of it. I don’t see anything wrong with that.

  • I also like SkyTag Jumpmstr’s idea of having nothing happen when you quit out of Score Attack. You’re the only one playing, therefore it only affects YOU.

  • I’d like to see this in combination with the 10 minute ban. Better yet, make the ban 15 or 20 minutes. I hate it when people quit out of games simply because they didn’t get a map/gametype they like or somebody else got to a weapon they wanted first. Quitting a game affects EVERYONE in it, not just yourself. It’s a majority vote in the lobby for a reason: The majority of people wanted to play that gametype on that map.

  • Having nothing happen when you lag or disconnect from a game is good in theory, but I can see some people just pulling the plug on their internet when they come across a game they don’t like. All to avoid losing credits.

  • Quitting when you’re the only one left? Yeah, nothing should happen. While I like people who decide to stick it out and be good sports, I totally agree that it isn’t fun when you’re getting spawn-killed repeatedly, simply because you have no teammates to back you up.

Sorry for the massive wall-o’-text, just putting my thoughts out there! :slight_smile:

I’d definitely like to see the time amount increased for the ban.
Agreed on the no credits loss for score attack.

As far as how many credits, it could be a percentage of credits a person has earned. Make it 1% of their total credits earned. That becomes a hefty total no matter what rank you are. If you’ve earned 500K then the penalty is 5K. May not drop your rank, but still will be a deterrent. Imagine though if you’re much higher, for example, I’m an Inheritor, I’ve earned more than 28.4 million in my Reach career. A 1% penalty would be 284K. That’s quite a bit and equals more than 2 days worth of credits earned.

Okay, so as an Inheritor credits really don’t mean anything to me anymore since I’ve bought everything. However, get this penalty enough and I could lose my rank and haunted helmet.

Now, I’m not a quitter so this won’t affect me, but I’ve seen my share of quitter, both on my team and on opposing teams.

I do feel sorry for those people left behind on opposing teams. We (myself and the people I usually play with) crush people typically and they rage quit. The ones left behind get crushed even more.

One thing I’d like to see implemented if not for Reach then for Halo 4 is a “forfeit” choice. This would require a whole team to forfeit. That team would not earn credits for that game, but also would have no further penalty. If an individual quits, there would be either a placeholder AI, or a stationary player for the remainder of the game. This represents the player that quit. The player that quit then not only gets a 10 minute ban, but also an additional ban that equals the remaining amount of time of the game. In the case of round based games like Griffball or 1-sided objective, the complete rounds left would be added to the time.

It irks me to no end to see quitters. Worse though are the cheaters. I saw the worst one of these in a fan made map (Enclosed). If you’ve never checked out this map in theater or forge, do so! After being cheated I and my teammate went into theater independently to see what happened. There is a small hole, one on both sides of the map UNDER the map. If you jetpack just right you can get to it and be within the safe zone yet not be shot. On the same map, UNDER the map, you can also make it the other side of the grav lifts and just bob up and down on the lifts the whole game without being shot.

Deplorable!

This is why I’m very much against fan made maps in matchmaking. At the least those should be in a community playlist and NOT in the regular matchmaking playlists. Most of those fan maps are garbage, the spawns are horrible, the weapons respawns either too quick or too slow (when compared to the same weapons on developer maps). I’d LOVE to see these maps FIXED or tossed out of matchmaking altogether.

Anyway, kudos to the OP for bringing this up.

www.halofanforlife.com

> I dont really care about cR, if the 10 minute ban is removed then ill be really happy
>
> I usually quit when some noob random takes my Banshee or weapons then promptly gets killed/jacked, all of which does not allow my to increase my KD.
>
> If you add a credit ban (I play for stats and KD, not rank and cR) and remove the 10 min quit ban, then I can start a match to see if I get a Banshee, instead of just dashboarding when the randoms pick a map they’ll lose at.

I think this is pathetic. First, you’ve just told us all you care about is impressing people with your stats, and so if you can’t get a Banshee or have some other advantage to boost them you’ll quit. You sound like a spoiled child, and no stats can compensate for that.

If you really want to impress people, earn your stats playing the games and teammates you’re given just like most people do. Otherwise your stats simply aren’t comparable to most people’s.

Second, you’ve just told us you’re selfish and self-absorbed. You don’t care how your quitting affects other people in the game you quit, you just care about yourself, another sign of immaturity.

You are part of a community. Maybe it’s time you act like it.

> Having nothing happen when you lag or disconnect from a game is good in theory, but I can see some people just pulling the plug on their internet when they come across a game they don’t like. All to avoid losing credits.

That’s what I was talking about when I said the challenge is to find a way to discourage people who are guilty of bad behavior without punishing people who haven’t really done anything wrong.

Of course if someone has an Internet connection so bad he ends up quitting a lot of games I can see a ban, but not taking credits away. It’s my opinion that taking credits should be reserved for cases where the person has clearly done something deliberate, such as AFKed his way through Firefight games just to rack up credits.

In that case you can view a video of the game and confirm he wasn’t really playing. With disconnections you can’t. The other day I got disconnected from Xbox Live five times in a single evening. It was unusual and I have no idea why. Fortunately I wasn’t playing any MM, but I got disconnected twice playing co-op Anniversary with a friend and then three more times after that, at least one of which I wasn’t in a game. Had I been in MM games I could have easily been dropped from two or three of them.

The bottom line is that stuff happens and I have an issue with punishing people if you can’t prove guilt.

> The bottom line is that stuff happens and I have an issue with punishing people if you can’t prove guilt.

I completely agree!

But there’s no denying that there would be people who would exploit loopholes to avoid punitive action. Which is where your challenge comes in; finding a way to distinguish between deliberate bad behavior and the occasional hiccup in the system.

Sounds like a good idea. Better than a ban. This could also work for AFK’ers and Betrayals. But if it gets way to out of hand and you’ve quit or done any of this like 15 to 20 times then you should get a ban.

>

Ok sadly the current state of Reach is motivating everyone to play for Credits and Rank enough so that the OPs proposal is a practical solution.

All of those people also play selfish for themselves only they care about cR and Rank, and quit when they don’t get the “first strike challenge” or something, and care about it enough that the quit rate will drop by at least 75% if OPs solution is implemented.