Interesting perk subsitute idea

A lot of armor in the game explains they have abilites yet the armor itself is purely cosmetic, so what if the perks for the game came with wearing the armor instead, examples.

EOD: higher grenade resistance
Soldier: hold one or 2 more clips of ammo
Recon: increase sensor range
Protector: faster shield recharge by 25%, even if wearing whole armor
random leg armor: unlimited sprint
Engineer: 50% EMP resistance
Air Assault/Aviador: longer jetpack usage
Oceanic: …spartans die in 2ft of water, i don’t even know why this armor exists.

for dexterity, they should just have everyone’s reload speed slowly go up as they level up till 50, so its like the character is getting quicker themselves. this way it would effect the game in a way so its slightly canon to the books and story and the armor does what it says it does. Everyone would still have sprint, anyone thinking of taking that out is insane.

would you have prefered the game like this rather than the normal perks, why or why not.

Aesthetics should never be tied to performance.

> Aesthetics should never be tied to performance.

As good as it sounds on paper, that’s a terrible idea.

Customization is supposed to help people express their creativity through their online character. If armor is tied to perks and stats you’ll quickly find people wearing the same exact armor that gives the “best” benefits and will result in people having to sacrifice how their character looks to suit their play-style.

I’d prefer to have my Spartan look the way I want and be able to use the skills I like, not be forced to look butt ugly because the perk I want is stuck on an armor set I hate.