Something that really isn’t in Reach at all is Map Interactivity. One of the cooler things in the previous games was the ability to hit a button and something unique would happen to the map or just other unique things about maps.
Containment - Button for both bases that temporarily opened up 2 gates. Big Explosives all over the map.
Colossus - Big lift in the middle. Explosives on conveyor belts that travels throught the whole map.
Relic - Button that opened up a teleporter.
Ivory Tower - Elevator.
Sandtrap - Elephant…
Gemini - Opening/closing doors. They would open when you were close to the doors. You could easily use them to your advantage.
Zanzibar - Big spinning wheel. Bridge that can be knocked down in the middle. Button to open the gate base. Really made CTF and Assault intense.
Elongation - Moving crates on 2 conveyor belts that could take you from one side of them to to the other.
Terminal - 2 trains 1 map.
Turf- Large swing door and small knockdownable bridges.
Standoff - Base gates and windows opened by hitting a button.
I’m sure their are a ton more that I’m missing…
This video contains a bunch of these things. I’d suggest watching it either way because it’s my favorite video ever that features multiplayer maps.
Would anyone else like to see more unique things like these in future maps? Even things like the Backwash fog are cool. Maps now adays to me are just too basic in the worst ways and to advanced in the ways that they shouldn’t be. Meaning maps are built way tooo complex but have nothing unique to them. Just a ton of campable rooms and no incentive to explore the rest of the map.
I also enjoy interactive map elements. You did miss a few like the spinning antenna on Ascension, the falling stalactites on Waterworks, the breakable pane on Highground and more.
I took the liberty of expanding on this idea by creating a gametype that focuses on interactive map elements.
> Would anyone else like to see more unique things like these in future maps?
Yes, interactive maps really gave the game a sense of progression. Opening the gate on Zanzibar really made the last half of a CTF or Assault game way more fun and intense.
> > Inside each team’s base is a Command Center. This room has three large screens that display views of outside the base, like security cameras.
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> And the other team can destroy the viewscreens.
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> That’s an idea right there.
> stuff like that was really fun i just wish you could reverse it sometimes (e.g shut the gate again on highground)
I always thought about that for Standoff. Just imagine catching someone in between the doors… Priceless. They would have to yell for team members to let them out. And if they also had the flag it could certainly be used for the other teams tactical advantage.
I’m in such strong support of this, it adds such another cool element to the gameplay and tells more of a story in the multiplayer games, also it gives “mini-objectives” to play for.
> I liked all of those things! I want them for the next game.
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> Also, I remember in the Halo 3 campaign that you were able to climb ladders, that is something I would like to have.
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I was surprised when Reach didn’t have anything like this in the multiplayer maps. Hopefully H4 will have bigger and better interactive objects within the levels. This, combined with destructible environments would play out great.